Gamified Quantum Description
The Game is one of the outcome of the Erasmus + project called GAMIFIED COURSES AND HAPPY ATMOSHERE AT SCHOOL and numbered 2021-2-AT01-KA210-SCH-000050174.
The Motto of the Project is “Do not keep children to their studies by compulsion but by play.” -Plato.
The necessity of this project has its origins in the need of enhancing the motivation for learning and trying to fight aganist early school leaving via Game Based Learning and Gamification.
Games are based on the premise that players need to learn, to memorize, to collaborate, to explore or to obtain additional information to progress further in the game. Playing is learning and one of the main advantages of digital games is their ability to let players learn in a challenging environment, where they can make mistakes and learn by doing. These types of environments might be particularly suited to students who are pragmatically minded.
You have to learn the rules of the game and then you have to play better than anyone else. Albert Einstein
The Motto of the Project is “Do not keep children to their studies by compulsion but by play.” -Plato.
The necessity of this project has its origins in the need of enhancing the motivation for learning and trying to fight aganist early school leaving via Game Based Learning and Gamification.
Games are based on the premise that players need to learn, to memorize, to collaborate, to explore or to obtain additional information to progress further in the game. Playing is learning and one of the main advantages of digital games is their ability to let players learn in a challenging environment, where they can make mistakes and learn by doing. These types of environments might be particularly suited to students who are pragmatically minded.
You have to learn the rules of the game and then you have to play better than anyone else. Albert Einstein
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