2021-11-10
Combat Master is a mobile first-person shooter game that was published earlier this year. It's been dubbed as a mobile version of the blockbuster PC game Call of Duty: Modern Warfare 2019, and it's one of the best-received Call of Duty copies to date.
Everything looks and feels great when you play it, from the visuals to the movement pattern to the animations and weapons handling. The visuals and sound design are the only things holding it back. In this Combat Master Online FPS beginners tutorial, we'll show you how to get started in the game, what you need to know, and how to improve your visual and gaming experience.
We'll walk you through all of the game's features in our Combat Master Online FPS guide for beginners so you can play and get started right away.
Your name, level, and the amount of experience you need to advance to the next level are all shown in the upper right corner of your screen. Just beneath that is the options button, where you will find the adjustment panel and change various game parameters. Here, you can see your character along with your selected gun.
The play tab, located on the top left, takes you to the main menu, where the 'Quick play' mode is available. Currently, this is the only mode enabled. Quickplay is multiplayer, in which two teams fight each other on different maps, which are randomly chosen. The games end after either 10 minutes have passed or one of the teams has killed 30 people. The weapons tab, the operator's tab, and the store tab are also present on the top left side. An unreleased tab- Battle pass- is also there, locked as of now.
The weapons page is identical to that of COD: Modern Warfare, although only the edit loadout option is accessible for now. These three tabs- 'killstreaks,' 'field upgrades,' and 'watch select' are locked as of now and will probably be enabled with future updates.
Your loadout is a collection of equipment and weaponry assembled before and saved as a preset. It allows the player to choose between the weapons and switch them quickly. On opening the weapons tab, you will find a workshop-style backdrop, and here you can customize the loadouts to use in the game.
When you select the edit loadouts tab, you'll be sent to the loadouts section, where you'll find three loadout slots, and you can create three different kinds of presets. You can also favorite one particular slot by long pressing on it, and it becomes your default option. You can change the name of the slots by this method too.
There is a primary weapon slot, a secondary weapon slot, a perk slot, a lethal slot, and a tactical slot in each loadout. As of now, just the primary, secondary, and lethal slots are enabled.
Here is a tip: Equip all the primary slots with one sniper rifle, one SMG, and one shotgun; this will be suitable for all types of gunfights- close range and rushing maps, close to medium range maps, and long-range maps. You may enter the weapon choose screen and check out the guns and their variants by pressing the switch button. Only the three weapon types stated above are currently accessible; however, a section with assault rifles marked as coming soon! So keep an eye out for it.
Because of the precision and range, tossing a knife over the grenade and thermite is recommended for the lethal. Thermite and grenades both have extremely short throw lengths, but the throwing knife has a reasonable range and can also one-shot the target! It only requires to pinpoint accuracy in terms of targeting.
If you must employ explosives, thermite can be preferable, which explodes instantly rather than grenades, which have a little delay in exploding. Finally, always run the pistol in the secondary slot since it is the most dependable secondary and may bail you out in a situation. All of the opponents are eliminated in 4-5 bullets, whatever the distance may be, which makes it so much better.
This tab displays the game's character options, each one belonging to a different faction. On reaching level 10, you will unlock three base characters. One can pay for additional characters and variations in the store, selling bundles of skins for weapons and characters. Character selection has no bearing on gameplay, so you can choose any character you wish to play as.
Weapon variations, character skins, emblems, and calling cards may all be found in the store, and they must be purchased with real currency. All of them are available as part of a theme pack bundle that may include 4-5 skins, one character, one emblem, and one calling card. These bundles are in the game for revenue purposes since they need to cover server expenses.
Devs have said that no adverts would be included in the game, which is great. As a result, they can only make money to keep this game going is to charging the accessories. However, buying goods isn't essential because you get the base variation for any gun for free, and paying players will have no tactical edge over F2P gamers.
Once you've tied for the first time in the game, you'll receive a free weapons package that includes 1 legendary sniper variant, 1 rare SMG variant, 1 rare pistol variant, 1 epic knife variant, and 1 epic throwing knife-kunai variant.
Your name, level, and experience bar are shown in the upper right corner. A new window appears if you click on it, allowing you to alter your name, insignia, and calling card! When you earn kills or win a game, your emblem and calling card becomes visible to adversaries and friends.
As you level up and progress in the game, they unlock more and more styles, so you may mix and combine them to fit whatever theme you desire.
Even though they do not currently have many game modes, they do have a rather broad range of maps ranging from basic to difficult terrain, emphasizing short engagements after leaving the spawn rather than running for a lengthy period to get to the real combat. The following maps are included in the collection:
These maps are played regularly, and each one has specific weapons tailored to the map. For example, all of the above maps have areas suited for long-range engagements covered by snipers and mid-to-close range engagements, which the SMG and shotguns cover.
The long-range engagements are in the center portion of the map for the power station, art gallery, and railway yard, whereas the side sections are for the other engagements! While the map on the subway, hangar, and farm is divided into long sighting angles and close-range corners; where you must be aware of the angle, you are holding and constantly move around to avoid dying.
So, while the type of gun you have will typically provide you benefits in specific areas, it will not guarantee that you will win. So think carefully about how you position yourself on the battlefield and make sure that you are continuously moving about so that your foes cannot tie you down and kill you!
The options menu contains 4 different tabs:
If you're new to FPS games, especially to the Combat Master, don't be afraid. The Combat Master Beginner's Guide will give you some additional tips and tricks.
For the first release build, this game is enjoyable and has a lot of potentials. This game might just become a great hit in the future, providing us with a quality mobile experience! People like how it's fast-paced and very light and the lack of periodic downloads, which eat up a lot of data. Modifications to the user interface to prevent a copyright strike, sound design, and the addition of new material may be the main issues for the next version. A mini-map of sorts might also be a good addition.