Adventure with Idle RPG Agent of Adventure Beginner Tips and Tricks

2024-03-07

Idle RPG Agent of Adventure is a place filled with wonder, danger, and endless possibilities. As the new chief of this village, it's up to you to turn it from just a dot on the map into a bustling hub of adventure and exploration. Picture your village as a blank canvas, and you, with a palette full of colors (or in this case, buildings, adventurers, and resources), are ready to create a masterpiece.

Idle RPG Agent of Adventure Beginner Tips and Tricks

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Your first big move in the game is setting up a bar—not just any bar, but a special one where brave souls gather, dreaming of exploring the unknown and discovering treasures. Think of it as the starting line in a race full of twists, turns, and unexpected challenges. It's here, in the cozy corners of your bar, where your Idle RPG Agent of Adventure journey begins. You will have to handpick adventurers who will form your team, each with their own stories, strengths, and dreams.

This guide is created as a trusty map, filled with secrets and tips to help you navigate through the thrilling world of Idle RPG Agent of Adventure. From understanding the importance of muscle strength and magic to choosing the perfect leader and learning about the exciting jobs your adventurers can take on, every paragraph is a stepping stone towards greatness. So, let's play Idle RPG Agent of Adventure on PC with LDPlayer explore, and fight our way to make our village the envy of every player who comes to hear of it. 

How to Play Idle RPG Agent of Adventure

How to Play Idle RPG Agent of Adventure

To understand your role in Idle RPG Agent of Adventure think of yourself as the chief of a town. Your responsibilities include building the town and managing adventure teams to acquire resources. The first step is creating an adventure party, which begins with establishing a bar. This bar serves as a gathering place for adventurers willing to go on expeditions. It's your job to review their stats and select the best candidates for your team. Understanding what each stat means is crucial, so let's break them down.

Crafting Your Adventure Party

The Bar is where potential adventurers gather in Idle RPG Agent of Adventure, waiting for a chance to prove their worth. Your task is to assess their capabilities and choose the most suitable candidates for your team. Each adventurer comes with a unique set of stats, which are crucial in determining their role and effectiveness in your party. Here's what each stat signifies:

Crafting Your Adventure Party

  • Muscle Strength: Determines the weight of equipment an adventurer can carry and their damage output in combat.

  • Agility: Influences the speed of actions in battle and the ability to dodge enemy attacks.

  • Dexterity: Enhances the precision of attacks and skill in activities such as disarming traps.

  • Intellect: Key for memory-related tasks and detecting traps.

  • Magical Power & Faith: Both are pivotal for wielding magic, with faith specifically tied to divine magic.

  • Life Points: A measure of an adventurer's vitality, depleting upon taking damage. Reaching zero results in death.

  • Adventure Cost: The daily fee for employing an adventurer, variable depending on the quest's demands.

  • Experience Value: Utilized to level up an adventurer's job skills, though mere possession doesn't guarantee strength—it must be strategically allocated.

  • Spirit/Mental Points: Decrease with magic use or fear, affecting the adventurer's combat efficacy.

  • Technical Ability: Encompasses attack points, magic protection, avoidance, and critical defense, influencing combat dynamics.

  • Nature and Labyrinth Abilities: Skills for navigating and surviving natural environments and man-made structures, crucial for finding treasures and avoiding traps.

Leveraging Jobs and Skills

It's important to note that raw stats only tell part of the story. The true potential of an adventurer of Idle RPG Agent of Adventure is unlocked through learning specific jobs, which enable the practical application of their abilities. For instance, high dexterity improves sword handling and trap disarming but only if the adventurer is trained in relevant jobs like swordsman or thief. Without job skills, an adventurer, regardless of their stats, can perform only basic actions.

In the early stages, focus on life points and muscle strength—these are vital for survival and combat readiness. As your adventurers gain experience and you expand your town's facilities, including weapon and armor stores, you'll have more flexibility in tailoring your party to your strategic preferences.

How to Select a Leader

Once you've invited the adventurers, it's time to select a leader. If your Idle RPG Agent of Adventure party consists of more than two adventurers, choosing a leader becomes essential. The leader is responsible for managing the status of members, keeping track of the surroundings, and directing battles. Therefore, it's advisable to choose someone who is capable and vocal. Ideal candidates are adventurers who are responsible or have high intelligence. Additionally, individuals whose roles are exclusively leadership-focused are highly recommended.

Bear in mind that if a leader's credibility is questioned, there's a slight chance members might leave the party. Such situations are perilous, so consider changing the leader if the unity of the group is at risk. Over time, members who have been part of the same party will naturally exhibit leadership qualities, enhancing the team's cohesion. This is particularly true for teams that have remained unchanged for long periods.

Leadership Impact on Adventures

Various events will occur during the adventure, and the adventurers will respond based on their judgment. The presence of an active and outspoken leader can significantly influence the outcome of battles, making it easier to gain an advantage. Similarly, a leader with a broad field of view can more easily detect treasure chests and traps. It's crucial to consider changing leaders based on the current needs and challenges of the adventure.

Combat speed can be adjusted using the right-side button, allowing for faster or slower engagements according to the situation. Additionally, the left-side button can be used to pause the battle at critical moments, providing strategic opportunities to reassess and adapt.

Vanguard or Rearguard Choice

Adjacent to the leader selection button, you'll find an option to switch between Vanguard and Rearguard positions. This choice influences the formation during combat. When encountering enemies, adventurers will align according to the Vanguard and Rearguard directives. Adventurers in the Vanguard are at the forefront, making them more likely to be attacked, whereas those in the Rearguard are less exposed. 

However, Rearguard members need weapons with long attack ranges, like bows or spears, or the ability to use magic, to effectively participate in combat. It's also worth noting that Rearguard can be vulnerable to attacks from behind, especially during sieges or melee ambushes. Initially, this may not seem critical, but always remember that no position is entirely safe from danger.

Vanguard or Rearguard Choice

When placed in the Vanguard, members are marked with an "up" sign. Until suitable weapons for the Rearguard are available, it's recommended to position all members either in the Vanguard or Rearguard to maintain balance.

Understanding Jobs and How to Acquire Them

In the context of Idle RPG Agent of Adventure gameplay, jobs function similarly to classes found in other games. They define your adventurer's abilities, dictating the actions they can perform, the equipment they can wield, and more. However, there's a unique feature where jobs that aren't currently accessible due to equipment restrictions or other criteria are displayed in gray within the character sheet's job area. If the job you're interested in is grayed out, it's a prompt to revisit your equipment setup.

Understanding Jobs and How to Acquire Them

In particular, thieves and rangers stand out for their distinctive approach; they might not display combat skills even when they're not grayed out. This discrepancy arises when the requirements for exploration are fulfilled but not those for combat. 

For instance, a bandit's role necessitates equipping gear that totals less than half of the character's muscle strength. Interestingly, failing to meet the weapon requirement doesn't hinder the ability to find traps and other items during searches. This small difference opens up creative possibilities in Idle RPG Agent of Adventure, such as crafting a bandit warrior equipped with a hefty sword.

Moreover, it's possible to meet the prerequisites for multiple jobs simultaneously. In such cases, you can designate a primary job and allow your adventurer to utilize the job that best aligns with their capabilities. You can set the main job easily by tapping the designated button adjacent to the job selection.

Acquiring New Jobs

In Idle RPG Agent of Adventure, the journey to acquiring new jobs begins with the establishment of a training center, with the Adventurer Training Center serving as the foundational institution. Focus on erecting this building first. Once the Adventurer Training Center is operational, proceed by selecting a party member you wish to train. 

Acquiring New Jobs

Navigate to the bottom of the Adventurer character sheet and look for the "Learn a new job" option. If it's not immediately visible, you may need to scroll down or press the "V" button to conceal other items, thereby making it more apparent.

Fulfill Requirements

To unlock a job in  Idle RPG Agent of Adventure, your adventurer needs a combination of experience and money. These resources are accumulated through your ventures, so if you find yourself lacking in either, embarking on more adventures is a practical way to boost your reserves. Each job comes with its own set of traits and prerequisites, detailed in the game's guide. Should you have questions about a specific job, referring to this resource is highly recommended.

At the start of the game, the adventurer job is the only role available to you. As you progress, you'll gain the freedom to explore a broader array of jobs. If you're uncertain about which path to take next, considering the thief job might be beneficial. Embracing the way of the bandit could unlock previously inaccessible treasure chests, potentially easing any financial challenges you face.

Understand the Facilities

Even though there are many buildings in  Idle RPG Agent of Adventure, you can construct, there is a certain priority in their construction. Some buildings must be built before others to utilize subsequent facilities. For example, constructing an adventurer's building allows you to learn the adventurer job role. As you level it up, you can increase your adventurers' adventure level. Then, you can build a thieves' guild to unlock the thief job role. 

However, leveling up the thieves' guild again will not allow you to level up the thief job role. First, you have to upgrade the adventurer building, then upgrade the adventurer level, and afterward level up the thief job role. This principle applies to all jobs. In this manner, there are other buildings that depend on others to perform their functions. So, let's understand the buildings of  Idle RPG Agent of Adventure and the upgrades they offer.

  • Exploration Store: A scout house is an establishment that explores the area around the village and carries out activities to discover new areas. Essential for exploring new and unknown areas, the scout house's functionality expands as the scoutmaster levels up, allowing for the exploration of larger areas.

  • Lamp Shop: Lamp stores are establishments selling tools needed to light the way during adventures. In  Idle RPG Agent of Adventure, the lamp expands the scope of exploration. The higher the facility's level, the more lights you can carry.

  • The Market: The market is a crucial facility providing food for adventurers' journeys. As the facility levels up, adventurers can carry more food.

  • Herbalist's Hut: The herbalist's hut is a facility for treating the wounded. By upgrading this building, the treatment scope is expanded, allowing for the cure of various diseases and illnesses.

  • Bar: The bar of  Idle RPG Agent of Adventure located in the town center, is a social place for adventurers to gather and exchange information. Upgrading the tavern attracts more powerful adventurers.

Understand the Facilities

  • Guild: Establishing a guild allows communication with the world outside the game, though it is relatively less useful. Prioritize it as the last building to construct.

  • City Development: Promoting city development generates regular tax revenues, which can fund further development or adventures. These can be collected by pressing the city symbol button at the screen's bottom.

  • History Of The City: The city history facility allows players to review the past history of the city. The facility level must match the country's level to fully view the history.

  • Hall Of Heroes: The Hall of Heroes enshrines deceased adventurers, preserving their memories and accomplishments for visitors to view at any time.

  • Museum of Magical Beasts: The Monster Archives collect and store records of defeated monsters, it acts as monster encyclopedia in Idle RPG Agent of Adventure providing detailed information useful for planning future adventures. Information is available for monsters matching the facility's level.

  • Garden Institute of the Wise: The Garden Institute of Idle RPG Agent of Adventure is the place where Sages are educated in the ways of Sages and this helps trains knowledgeable adventurers, offering a wide variety of books and resources.

  • Martial God School: The Bujin Juku trains warriors in bare-knuckle combat, teaching adventurers to rely solely on their bodies for fighting.

  • Safe: A vault increases the country's money storage capacity, allowing for the safekeeping of more funds.

  • War Blader Training Institute: This institute shares skills and knowledge of great sword handling, enabling training for adventurers skilled with the great sword.

  • Pirate Anchorage: A pirate anchorage trains adventurers in ax handling, utilizing pirates' experience and knowledge in ax combat.

  • Adventurer's House: Adventurers' houses keep adventurers on standby, ensuring they do not disappear and can return if separated during an adventure.

  • Healing Green Wind Pavilion: The Green Wind House of Healing teaches resuscitation and healing skills, enabling your Idle RPG Agent of Adventure adventurers to learn the art of healing.

  • Compass Stone Institute: This facility offers cartographic skills training to prevent getting lost in labyrinths, providing professional cartographer training.

  • Materials Yard: A materials yard stores raw materials and various materials, ensuring adventurers' collected materials are properly managed and stored.

  • Barracks: A barracks increases the number of adventurers in a party, allowing for more members, up to six adventurers.

  • Weapons Shop: A weapon shop in the city offers a wide variety of weapons, expanding the types and power of weapons available as it levels up.

Understand the Facilities

  • Accessory Shop: this is the Idle RPG Agent of Adventure accessory shop that provides equipment and small items enhancing certain abilities, offering seemingly modest but beneficial effects.

  • Second-hand Shop: A tool shop offers various tools for recovery and material gathering, increasing the variety of tools available as it levels up.

  • Institute for Strategic Studies: The Strategic Institute allows detailed control over party actions and tactics, increasing the types of strategies available as it levels up.

  • Armor Shop: An armor shop provides a wide variety of armor, enriching adventurers' defenses and the selection of armor as it levels up.

Understand the Facilities

  • Academy of the Art of Hunting Mastery: This Idle RPG Agent of Adventure institute trains adventurers in bow handling, unlocking ayres bows and developing bow skills, including heavy bow usage and ranger skills.

  • Forest Search: The Forest Explorers train rangers to protect the forest, imparting deep nature understanding and skills in finding hidden traps and treasures.

  • Dojo of Swordsmanship: A swordsmanship dojo teaches sword fighting techniques, training adventurers as swordsmen skilled in attack and defense.

  • Thieves' Guild: The Thieves' Guild teaches essential thief skills, including trap finding and lock-picking, integral to the thief's adventure.

  • Adventurer Training Center: This facility in Idle RPG Agent of Adventure teaches basic adventure knowledge and skills, allowing for the development of new jobs by interacting with adventurers.

  • Institute for Tactical Studies: The Tactical Institute increases the maximum number of parties, allowing simultaneous adventures and enabling party switching.

Top Priorities for Building and Upgrading

  • Weapon, Armor, and Accessory Shops: Essential for equipping your team with the necessary gear to enhance their combat abilities and survivability.

Top Priorities for Building and Upgrading

  • Adventurer's Building and Training Facilities: These include facilities for adventurers, thieves, rangers, and swordsmen. They are crucial for creating a versatile and effective team capable of handling various challenges.

  • City Development and Exploration Shops: Upgrading the Idle RPG Agent of Adventure city unlocks new buildings and increases income, which is fundamental for sustaining development and expeditions.

  • Food and Light Supplies: Vital for ensuring your team can sustain longer expeditions and navigate dark areas.

  • Thieves' Guild: Important for unlocking treasure-finding abilities in man-made areas, enhancing the team's resource acquisition.

  • Institute for Tactical Studies: Allows for multiple parties to be sent on adventures simultaneously, increasing exploration and resource gathering efficiency in Idle RPG Agent of Adventure.

  • Rangers Training Building and Hunters Academy: Trains rangers to find treasures in jungles, and teach your rangers hunters skills to provide powerful combat abilities.

Secondary Priorities for Further Development

  • Second-hand Shop: A valuable source for acquiring axes and other tools at a reduced cost, important for equipping adventurers with specialized equipment.

  • Materials Yard (Storage): Essential for storing wood and other materials gathered from adventures. Without it, valuable resources would be lost. It's crucial to build this alongside any initiative to gather resources to prevent waste.

Strategic Tips

  • Equip rangers and huntsmen with upgraded weapons from the weapon shop, specifically bows, to ensure they are effective during their expeditions.

  • Prioritize building and upgrading facilities that directly contribute to your Idle RPG Agent of Adventure team’s strength, resource acquisition, and exploration capabilities.

  • Coordinate the construction of resource storage facilities with the acquisition of materials to avoid losing valuable resources.

Conclusion

As our journey through Idle RPG Agent of Adventure comes to a close, we've learned the ropes of managing our very own village, from the strategic placement of a welcoming bar to the intricate details of building and upgrading essential facilities. We've become adept at assembling a team of brave adventurers, each with their unique strengths, and guiding them through treacherous landscapes in search of glory and treasure. We've tackled the challenge of selecting the right leader, mastering the art of combat, and unlocking the secrets to a plethora of jobs that make our Idle RPG Agent of Adventure team unbeatable.

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