2021-08-25
Brickhouse is one of the newer Mechs added to the game known for its damage amplifying capabilities. While he's predominantly played as a support, he can also shell out some serious damage if needed be. As such, if you haven’t already, make sure to take a look at his loadout guide down below so you can start owning some newbies. If you haven't already, you can download Mech Arena: Robot Showdown for free on LDPlayer.
The Big Boy, Brickhouse is one that you don't need a beginning, mid or end game setup because ha already comes game ready at eighteen energy since he's a prototype, Mech. But we'll still try to divide the guide in some way to organize it in one way or the other. So, we'll start with the more budget-friendly builds and then lean onto the more high-end ones over time.
As you we go forward with the list, the prices will be increasing. However, do note that even budget builds still pack a considerable punch and are well worth it. So, we only recommend saving up for any of these loadouts if you are really into the Mech.
Brickhouse is more of a specialized Tank. Traditionally, you have beefier Tanks like Juggernaut and Ares, but that is not where Brickhouse shines. He is more of a support tank. He's a little squishier even than the Guardian. So, you don't lean into his HP, and it's more so his ability to support your team.
The first build will be a full support build which is a Stasis Beam 12 with the Thermal Lance 6. It's a really easy build to pile it, and the whole design is to get a bunch of friends, boost their power and play the support role. You are not going to be a killing beast with this build. It is not about the damage. It is about supporting your team.
You'll get some kills because you do some respectable damage with your boost, but it's more so getting those assists and letting your teammates shine. It’s a fun build to do when playing with a team so give it a shot. As we said, it is also very budget-friendly. You can get these weapons pretty respectively easy so have some fun with this one! Grab some of your friends and go ham.
If you haven’t already, take a look at our tips and tricks guide for Mech Arena: Robot Showdown for more information about the game.
Next up, we have what we consider the flexible or versatile build for the Brickhouse, and this is the Stasis Beam 12 with the RPG 6. This is a great build and is very flexible and fun. At eighteen energy, this build is great for Brickhouse. However, this build is one where if you have the Missile Rack 6, you can run that as well.
We like using the RPG 6 because it has better accuracy. It is much more useful on the Brickhouse as you have your boost ability. Suppose your Missile Rack is a bit more leveled than your RPG 6. You may want to go for that. But, if your levels are the same, go for the RPG. You will still use your ability boost, help your team, and deal damage simultaneously.
The next build we have is titled the Keep away Build for the Mech. This is the Javelin 6 and Rocket Mortar 12. This is quite a popular build for Killshot when he has max energy. So, it works great for Brickhouse as well. While Killshot has more mobility and damage, Brickhouse doesn't have much protection up close.
But, when you pop your ability and start hitting enemies, you'll be doing respectable damage. Just make sure that you pick your targets carefully and make sure your follies count; otherwise, you won't get much benefit out of them. If you do not have access to the Rocket Mortar 12, you can do Dual Javelin 6s pretty well with this kind of build, and a lot of people already have those when they were getting their Killshot, and other Mechs leveled too.
The last budget builds are our personal favorite which is a Longarm 8 and Longarm 10 on Brickhouse. This can be a nice one and is like running Dual Longarm 10. You can do respectable damage with these weapons. The idea here is that you want to turn on your ability, pop out, do all your damage with your rounds and then get behind cover while you reload and get your ability back since they take a while to prepare.
If you can do it like that, you can get a lot of beastly damage on your enemies and put the hurt on them. We recommend this build to you because it is very budget-friendly, deals a lot of damage and is highly accurate. You probably should invest some stars into these weapons to get their maximum potential
Our first build will be a High End Sustain Support Type Role for the Brickhouse, the Carbine 12, with the Thermal Lance 6. What's nice about this build is that you only need the Carbine 12 and don't need the 8 or 10, and you can do much more damage output provided your Thermal Lance 6 is leveled up to hit overheat pretty fast.
Usually, this means it should be at least 4-5 stars. Doing that and your ability, you and your teammates should be able to shred through enemies. Of course, you can also run the Carbine 8 and 10 build, which is also great for damage. You lose some of that support role, but you also can corner shoot from both sides much better. A lot of people also run that with similar results. But, both are great for that sustain role with Brickhouse.
The next build will be using the Carbine 12 again, but this time we'll be switching out for a more damaging Sidearm, the RPG 6. As we've mentioned earlier, you can also use the Missile Rack 6 if you prefer that. That one tends to get you a little bit closer, but this one we think has more flexibility and range and better accuracy with these two weapons together. We’ve also found out that the reload cycle syncs up pretty well. It is not perfect but is quite similar.
What's also nice is that you can use your ability, get a full set of rounds, and as your ability refreshes, you can get another round in again before your ability comes back up again. There’s a lot of uptime with these weapons, so you'll be doing a lot of damage to your opponents. Of course, you will boost half of these sets of rounds which you will also be giving to your teammates. SO, there's a lot of potential damage coming out from this build. So, if your RPG 6 is leveled up pretty well, definitely give this a try.
This next loadout is a common one. We've seen a lot on 18 energy bots like Zephyr and Killshot. This is a Caribe 8 and Missile Rack 8. It can be nice on Brickhouse when you pop his ability, especially if you are doing that Missile Rack Damage in.
You can't get that speed that other Mechs have, but with this ability, it can be damaging to get some surprise damage on your opponent at times. It works well on maps with smaller corners, and then you can corner shoot with your Carbine 10. Alternatively, you can also do Dual Missile Racks if you don't have the Carbine 10; it's a more budget-friendly option. But, that will also limit you more in how you did your damage. But, either way, you should give it a shot.
Next, we have the one-shot killer style build for the Brickhouse, the Railgun 16, with the RPG 2. The idea is that you will be hitting those Railgun shots with your abilities turned on for maximum damage output. You definitely should make sure that you have your ability and your Railgun ready when you pop out as each of your shots are very important to land since you'll have to wait for a long reload and your ability at the same time, so take your time and make all your shots count.
You can also always look at our Ultimate Weapon’s guide for the game to know what you should pick at every point!
For the sidearm, you can pick what you want, we've picked the RPG 2 just based on its optimal range and damage being very similar to the Railgun, but a Thermal Lance 2 and a Shotgun will probably work equally well as the Railgun is doing all the heavy lifting here. But it is a fun build to do to see all those big damage values.
Now that you've got the hang of the Mech, you should be able to easily take down enemies and help your teammates do the same, too, with your signature ability. With a little bit of practice, you'll certainly be in everyone's sight!