2021-08-30
Making a PUBG Weapons Tier List or Best Weapons Guide is perhaps the most difficult thing these days because, unlike its humble beginnings, where there were just a few guns, the game has now expanded its library to a total of 39 weapons. Other than that, this gets further messy with the expanded fancy features and constant changes in the weapon stats. Today we are going to discuss the best guns in PUBG: Mobile. First, we will list all the guns according to their Tiers in their individual categories.
The assault rifle is a high versatility weapon class that has good damage and a fast rate of fire. With selective-fire modes of single, burst, and full-auto, it makes assault rifles even more compatible and adaptable to all distances in a firefight.
There are 10 weapons in the Assault Rifle class, such as GROZA, M762, AKM, AUG A3, M416, SCAR-L, QBZ, G36C, M16A4, and Mk 47.
Weapon |
Tier |
Groza |
A |
M762 |
A |
Scar –L |
B |
M16A4 |
B
|
M416 |
B |
Aug A3 |
B |
AKM |
B |
QBZ |
B |
G36C |
B |
Mk 47 |
B |
The submachine gun is a weapon class that has good damage at close range and a very fast rate of fire.
Weapon |
Tier |
Uzi |
B |
Vector |
B |
Thompson |
B |
MP5k |
B |
UMP45 |
B |
UMP9 |
B |
PP19-Bizon |
C |
The sniper rifle is a bolt action weapon class that has very great damage and is extremely accurate. A Sniper rifle is mostly used for a long-distance elimination with a single shot mode.
There are 5 weapons in the Sniper Rifle class such as AWM, M24, Kar98K, Win94, and Mosin Nagant.
Weapon |
Tier |
AWM |
S |
M24 |
A |
KAR98k |
B |
WIN94 |
B |
Mosin Nagant |
B |
DMR is a semi-auto sniper rifle class that has great damage and accuracy. Mostly use in medium to long-distance. Even though this weapon firing mode is a single shot, but each shot required no reload until it runs out of mag.
There are 6 weapons in DMRs class, such as MK14, SLR, SKS, Mini14, QBU, and VSS.
Weapon |
Tier |
MK14EBR |
S |
QBU |
A |
Mini-14 |
A |
SLR |
A |
VSS |
B |
SKS |
B |
The Light machine gun is a weapon class that has good damage with huge magazine size. Good for providing covering fire for your teammate.
Weapon |
Tier |
M249 |
B |
DP-28 |
B |
MG3 |
B |
The shotgun is a weapon class that has extremely great damage in close range. It is a really good weapon to use during the early game.
Weapon |
Tier |
Sawed-off |
S |
S12K |
B |
DBS |
B |
S686 |
C |
S1897 |
C |
The pistol is a weapon class that has good damage in close range. This weapon class is mostly used during the early game phase.
Weapon |
Tier |
Flare Gun |
S |
Skorpion |
B |
P18c |
B |
P1911 |
B |
P1895 |
B |
Deagle |
B |
R45 |
B |
P92 |
C |
Melee is a weapon class that has good damage in a very close range. The only melee that can protect you is the pan since it can block a shot from the back.
Weapon |
Tier |
Crowbar |
S |
Pan |
S |
Machete |
A |
Sickle |
A |
In this section, we are going to list the stats of each gun in descending order of importance.
Another supply drop-only weapon, the AWM Sniper Rifle, is devastatingly accurate. What’s more, it has the power to penetrate through a Level 3 helmet with a headshot.
Tier |
S |
Ammo |
300 |
Damage |
132 |
Magazine capacity |
5 |
Range |
100-1000 |
Bullet speed |
910 |
Fire Rate |
1.850s |
Attachments |
8x CQBSS Scope, suppressor, compensator |
The Mk14 EBR is a DMR type weapon in BATTLEGROUNDS and can only be found in airdrops. Originally built for US special operations units, this rifle has seen widespread use within the US military, owing to its full-power 7.62x51mm cartridge and proven reliability.
Tier |
S |
Ammo |
7.62m |
Damage |
61 |
Fire rate |
0.09s |
Reload duration |
3.683s |
Range |
100-200m |
Attachments |
Muzzle, Magazines, |
Stocks, Upper rail |
The fact that a headshot is an instant kill may tempt you to the Crossbow, but literally, everything else about the weapon is terrible. Don’t do it. Seriously, don’t. Unless you want to friendly fire your teammates so they’ve got arrows sticking out of them because that can be really funny.
Tier |
S |
Ammo |
9mm |
Damage |
105 |
Fire rate |
0.075s |
Bullet Speed |
160m/s |
Range |
25 |
Attachments |
FTAC Speed Grip, X-RK 200 |
Sawed-Off’s introduction in the game was wild, but as it stands out. The hand-pistol is more useless than ever. I haven’t come across any player who would use this, and unlike P92 or Tommy Gun, which are handy in early games. The Sawed-Off is a bad choice because If you miss the first bullet, there will be a 3 second reload that often gets frustrating. It’s also worth noting that, unlike other shotguns, it has a huge spread, and the damage is significantly less for a Sawed-Off-inspired weapon.
Tier |
S |
Ammo |
12 gauge |
Damage |
160 |
Fire rate |
0.048s |
Bullet speed |
330m/s |
DPS |
640 |
Attachments |
Muzzle(choke) |
With an extremely poor Iron Sight and Unpredictable Recoil Pattern, the QBU will always emerge as a limited Rifle that can only be utilized in Sanhok.
Tier |
A |
Ammo |
5.56 |
Damage |
48 |
Fire rate |
0.1s |
Reload duration |
3s |
Range |
100-200m |
Attachments |
Muzzle, Magazines, Upper rail |
This Assault Rifle is only found in supply drops for a reason. Its high rate of fire and huge damage output puts it right at the top of our list. However, this is a rare weapon, so be careful when approaching the supply drop as there may be a couple of sniper rifles aimed at the vicinity and a strong enemy presence. It’s worth the risk for this powerful rifle.
Tier |
A |
Ammo |
7.62 |
Damage |
48 |
Magazine |
30 |
|
100-400 |
Bullet speed |
715 |
Fire rate |
0.080s |
Attachments |
4x scope, Compensator, suppressor |
Unsurprisingly, the best weapons are those found in supply drops, and the M24 is no exception. This powerful Sniper Rifle is quite similar to the Kar98K that you may have more experience using but simply does a lot more damage.
Tier |
A |
Ammo |
7.62 |
Damage |
60 |
Magazine capacity |
10 |
Range |
100-800 |
Bullet speed |
853 |
Fire rate |
0.09s |
Attachments |
8x CQBSS Scope, suppressor, compensator |
The Mini14 could be a good practice rifle, as it has very little recoil. However, this also means that it doesn’t do very much damage.
Tier |
A |
Ammo |
5.56 |
Damage |
44 |
Magazine capacity |
20 |
Range |
100-600 |
Bullet speed |
990 |
Fire rate |
0.100s |
Attachments |
8x CQBSS Scope, suppressor, Compensator |
In its earlier days of release, Beryl M762 was considered as a recoil hog with great damage. Over the years, this has changed, and PUBG Corp has rolled out numerous updates, trying their best to balance this deadly weapon.
Tier |
A |
Ammo |
7.62mm |
Damage |
46 |
Fire rate |
0.085s |
Reload duration |
2.9s |
Range |
50-100m |
Attachments |
Muzzle, Magazines, Lower rail, Upper rail |
Our first Marksman Rifle on the list, the SLR, can be deadly in the hands of a competent player. However, mastering the huge recoil can take a long time, so make sure you know what you’re doing before letting loose with this.
Tier |
A |
Ammo |
7.62mm |
Damage |
58 |
Fire rate |
0.1s |
Reload duration |
3.683s |
Range |
100-200m |
Attachments |
Muzzle, Magazines, Stocks, Upper rail |
The MG3 is an exclusive AirDrop weapon. It features two firing modes, the default that will fire at 660 rounds per minute (great for long-range fights) or when toggled the weapon the fire at 990 rounds per minute (great for close-quarters combat). The MG3 comes standard with a bi-pod and with the toggled 990 round per minute setting; it's a great way to stop people crossing bridges.
Tier |
B |
Ammo |
7.62mm |
Damage |
40 |
Capacity |
500 |
Firing mode |
Auto |
Bullet speed |
820m/s |
Fire rate |
0.096s |
Attachments |
Sights |
The AKM does great damage, but, as with many B Tier weapons, the recoil makes it tricky to be completely accurate. Use the burst fire mode and a barrel stabilizer to somewhat mitigate these issues, but as Assault Rifles go, it’s fairly basic.
Tier |
B |
Ammo |
7.62 |
Damage |
48 |
Magazine capacity |
30 |
Range |
100-400 |
Bullet speed |
715 |
Fire rate |
0.100s |
Attachments |
4x scope, Compensator, Suppressor |
The recoil of the SCAR-L is a letdown, for sure, but equipping attachments can mitigate this to some extent. Still, the SCAR-L is worth picking up in the early game but is definitely replaceable with any of the Assault Rifles above it in this list.
Tier |
B |
Ammo |
5.56 |
Damage |
41 |
Magazine capacity |
30 |
Range |
100-600 |
Bullet speed |
870 |
Fire rate |
0.096s |
Attachments |
4x scope, Compensator, Suppressor |
The M16A4, unfortunately, suffers from the same problems as the AKM. Lots of recoil makes it difficult to land enough hits on opponents to make the damage worthwhile The M16 will always be outclassed by Sniper Rifles at the range, the Uzi close-up, and is the recoil does you no favors at mid-distance.
Tier |
B |
Ammo |
5.56 |
Damage |
41 |
Magazine capacity |
30 |
Range |
100-600 |
Bullet speed |
900 |
Fire rate |
0.075s |
Attachments |
4x scope, Compensator, Suppressor |
The most easily accessible Sniper Rifle in PUBG Mobile, you’ll no doubt see the Kar98K lying about on your travels. It lacks the pure power that other Sniper Rifles have, but it’s a reasonable choice to ply your trade.
Tier |
B |
Ammo |
7.62 |
Damage |
72 |
Magazine capacity |
5 |
Range |
100-600 |
Bullet speed |
760 |
Fire rate |
0.900s |
Attachments |
8x CQBSS Scope, suppressor, compensator |
The M416 can be easily found across the maps, especially in loot-heavy areas like cities. A pretty versatile Assault Rifle, you can select single-fire and equip a 4x scope to maximize your range and accuracy or keep it burst or automatic with an extended magazine.
Tier |
B |
Ammo |
5.56 |
Damage |
41 |
Magazine capacity |
30 |
Range |
100-600 |
Bullet speed |
880 |
Fire rate |
0.086s |
Attachments |
4x scope, Compensator, Suppressor |
Shotguns can work well in the gritty early periods of matches, and the fully automatic S12K can surprise opponents with its high rate of fire. Ditch it as soon as you leave a city or find something better, as it will be next to useless in the endgame
Tier |
B |
Ammo |
12 gauge |
Damage |
22 |
Magazine capacity |
5 |
Range |
25-25 |
Bullet speed |
350 |
Fire rate |
0.250s |
Attachments |
Choke Bullet loop |
The SKS is essentially a worse version of the SLR. If you’re a deft hand at reducing the recoil, then pick it up until you find its superior brother for sure, but it lacks the damage output to make up for the difficulty to use.
Tier |
B |
Ammo |
7.62 |
Damage |
55 |
Magazine capacity |
10 |
Range |
100-800 |
Bullet speed |
800 |
Fire rate |
0.090s |
Attachments |
8x CQBSS Scope, suppressor, compensator |
The beauty of the VSS is that it needs no attachments. You’ll find it with a built-in scope and suppressor, making it an easy pick-up early game. However, it doesn’t do enough damage to warrant keeping hold of, and the bullet drop is difficult to master.
Tier |
B |
Ammo |
9mm |
Damage |
35 |
Magazine capacity |
10 |
Range |
100-100 |
Bullet speed |
330 |
Fire rate |
0.086s |
Attachments |
8x CQBSS Scope, Suppressor, Compensator |
This weapon has an incredible 100-bullet magazine, so you will never need to reload in the middle of a firefight. However, make sure you do reload between fights, as it sure takes a while.
Tier |
B |
Ammo |
5.56 |
Damage |
44 |
Magazine capacity |
100 |
Range |
100-500 |
Bullet speed |
915 |
Fire rate |
0.075s |
Attachments |
Compensator, Suppressor, Extended quick Draw Mag |
The Uzi is actually a fairly weak weapon, but it really comes into its own once you’ve added all the attachments. Your first port of call will be to add an extended quickdraw magazine to the Submachine Gun and then find a stock and barrel stabilizer.
Tier |
B |
Ammo |
9mm |
Damage |
23 |
Magazine capacity |
25 |
Range |
100-200 |
Bullet speed |
350 |
Fire rate |
0.048s |
Attachments |
Compensator, Suppressor, Extended quick Draw Mag |
The Vector is an SMG with a low ammo capacity. That’s all you need to know, really. An extended magazine will help, but the Vector still won’t deal enough damage to warrant one of your precious weapon slots.
Tier |
B |
Ammo |
0.45 |
Damage |
31 |
Magazine capacity |
13 |
Range |
50-50 |
Bullet speed |
300 |
Fire rate |
0.055s |
Attachments |
Compensator, Suppressor, Extended quick Draw Mag |
This Light Machine Gun just makes its way into the S Tier because of its utility and versatility. You can pick it up and grab some kills without any attachments at all. Try to find a red dot sight to at least improve your accuracy, but the huge magazine and low recoil mean you can take out enemies at close range with ease.
Tier |
B |
Ammo |
7.62 |
Damage |
49 |
Magazine capacity |
47 |
Range |
N/A |
Bullet speed |
N/A |
Fire rate |
N/A |
Attachments |
Compensator, Suppressor, Extended quick Draw Mag |
This is another outdated weapon and simply lacks the power or precision to be useful in any fight. It’s quite funny to watch your character reload a huge dish magazine, though.
Tier |
B |
Ammo |
0.45 |
Damage |
38 |
Magazine capacity |
100 |
Range |
100-200 |
Bullet speed |
280 |
Fire rate |
0.086s |
Attachments |
Compensator, Suppressor, Extended quick Draw Mag |
Supposedly there isn’t much to say here except that Blue hole was once again very ambitious to add Kar98k’s replica. The developer admitted this in a blog post, saying that Mosin Nagant will have the exact same statistics as Kar98k except for the sound and the looks. Anyhow, this gun has a decent layout, and its importance has simply constituted the poor loot system of PUBG. There wasn’t any need for this gun, but suppose you come across one. There aren’t lots of things to know except that it can Knockout a Level 2 Helmet with one shot, and the gun has the same bullet velocity (760 m/s) and Damage (79) as Kar98k.
Tier |
B |
Ammo |
7.62mm |
Damage |
79 |
Bullet speed |
760m/s |
Firing mode |
Single |
Capacity |
500 |
Attachment |
Muzzle, sight stocks |
The UMP9 is the SMG version of the Mini14. It has similarly low recoil but also sacrifices DPS for this. Again, in a close firefight, it could come in handy, but if you find an Uzi or AR, they’ll serve you much better for longer in the match.
Tier |
B |
Ammo |
9mm |
Damage |
35 |
Magazine capacity |
30 |
Range |
100-300 |
Bullet speed |
400 |
Fire rate |
0.092s |
Attachments |
Compensator, Suppressor, Extended quick Draw Mag |
Initially, the idea of P18C was very decent, and the pistol seemed too invincible in the early game. However, this changed with a few nerfs over the past, but luckily while writing this guide, Blue hole listened to the community and decreased its recoil in Update #23.
Tier |
B |
Ammo |
9mm |
Damage |
19 |
Magazine capacity |
17 |
Range |
25-25 |
Bullet speed |
375 |
Fire rate |
0.060s |
Attachments |
Extended QuickDraw, Suppressor, Holoscope |
The second pistol in the B tier would be R45, a replica of the R9895 but exclusive to Miramar. It comes in with the greatest damage for a pistol. Luckily, unlike its competitor, you can also attach a Red Dot, which is sometimes unnecessary considering the default Iron Sight is above average.
Tier |
B |
Ammo |
0.45 |
Damage |
49 |
Magazine capacity |
6 |
Range |
25-25 |
Bullet speed |
380 |
Fire rate |
0.110s |
Attachments |
Extended QuickDraw, suppressor, Holoscope |
The P1911 is a pistol-type weapon in BATTLEGROUNDS. The M1911A1 (called the P1911 in-game) is a sidearm chambered for the slow but heavy-hitting. 45 ACP round.
Tier |
B |
Ammo |
0.45 |
Damage |
35 |
Magazine capacity |
15 |
Range |
25-25 |
Bullet speed |
250 |
Fire rate |
0.090s |
Attachments |
Extended QuickDraw, Suppressor, Holoscope |
Due to the lack of a cylinder gap, the pistol is as mechanically consistent as a bolt action rifle. But the trigger pull is so atrocious that it doesn't matter. In single action, the Nag ant’s trigger is crisp and breaks cleanly.
Tier |
B |
Ammo |
7.62 |
Damage |
46 |
Magazine capacity |
7 |
Range |
25-25 |
Bullet speed |
330 |
Fire rate |
0.400s |
Attachments |
Extended QuickDraw, Suppressor, Holoscope |
During its initial days of release, the UMP45 was immensely popular as a secondary weapon. The SMG was known for its non-existent recoil and great damage that would be useful in late circles and mid-range flights.
Tier |
B |
Ammo |
.45 ACP |
Damage |
39 |
Fire rate |
0.092s |
Reload duration |
3.1s |
Range |
30-50m |
Attachments |
Muzzle, Magazines, Lower rail, Upper rail |
Another newly added SMG is the Dazzling MP5K, which has similar characteristics as Vector but comes with greater damage. This SMG is brilliant in all ways; it has everything one would ask for.
Tier |
B |
Ammo |
9mm |
Damage |
33 |
Fire rate |
0.066s |
Reload duration |
4.58s |
Range |
30-50m |
Attachments |
Muzzle, Magazines, Lower rail, Upper stocks, rail |
The final weapon available in those hotly contested supply crates is the AUG. Fairly powerful with very little recoil, this is a perfect Assault Rifle for those who want to be accurate with their shots.
Tier |
B |
Ammo |
5.56mm |
Damage |
41 |
Fire rate |
0.085s |
Reload duration |
3.66s |
Range |
50-100m |
Attachments |
Muzzle, Magazines, Lower rail, Upper rail |
This Light Machine Gun just makes its way into the S Tier because of its utility and versatility. You can pick it up and grab some kills without any attachments at all.
Tier |
B |
Ammo |
12 Gauge |
Damage |
26 |
Fire rate |
S |
Reload duration |
S |
Range |
0-30m |
Attachments |
Upper rail |
The Mk47-Mutant still struggles to find its place in the realm of weapons in PUBG. The gun provides adequate statistics for a medium-range assault rifle; however, other than that, it’s relatively useless.
Tier |
B |
Ammo |
7.62mm |
Damage |
49 |
Fire rate |
0.1S |
Reload duration |
3.36 |
Range |
100-200m |
Attachments |
Muzzle, Magazines, Upper rail. |
With Identical stats like the SCAR-L, QBZ was released as an exclusive weapon for the Sanhok Map. The gun is deservingly very popular, thanks to its controllable recoil and high fire rate that paves the way for 4X spray.
Tier |
B |
Ammo |
5.56m |
Damage |
41 |
Fire rate |
0.092S |
Reload duration |
3.66 |
Range |
50-100m |
Attachments |
Muzzle, Magazines, Lower rail, Upper rail |
With just a margin of stat difference between the G363, QBZ, M4A1, and SCAR-L. It has yet to be investigated why PUBG decided to release the G363. It doesn’t have loads of attributes that can distinguish it from others.
Tier |
B |
Ammo |
5.56m |
Damage |
41 |
Fire rate |
0.086s |
Reload duration |
3.8s |
Range |
50-100m |
Attachments |
Muzzle, Magazines, Lower rail, Upper rail |
Incredibly powerful, the Win94 struggles because it can’t take any attachments. That’s what you get for picking up a 100-year-old rifle, though. They didn’t have 8x scopes in 1894, you know.
Tier |
B |
Ammo |
.45ACP |
Damage |
66 |
Fire rate |
0.6s |
Reload duration |
4s |
Range |
100-200m |
attachments |
Stocks |
With such a godlike aurora, bullet velocity and damage. The Deagle is, without a doubt Top Tier Weapon in CSGO. It comprises the pistol category, which is a huge benefit because this expands on players having the option to equip two powerful primary and secondary.
Tier |
B |
Ammo |
.45ACP |
Damage |
62 |
Fire rate |
0.25s |
Reload duration |
2.5s |
Range |
0-300m |
Attachments |
Magazine, Upper, Rail, Lower Rail |
Some years ago, Tommy gun would always make to the A and S Tiers in PUBG Weapons. However, this weapon has heavily been changed, and that was rightfully so. It first emerged as a crate-only weapon that had great damage and could easily blow up cars.
Tier |
B |
Ammo |
9mm |
Damage |
22 |
Fire rate |
0.07s |
Reload duration |
3.1s |
Range |
0-300m |
Attachments |
Muzzle, Magazine, Upper, Rail, Lower Rail |
Despite having higher damage comparing the P18C and Skorpion, the P92 fire rate has always bottlenecked its statics. The pistol can often be useful in hot drops.
Tier |
C |
Ammo |
9mm |
Damage |
29 |
Magazine capacity |
7 |
Range |
25-25 |
Bullet speed |
380 |
Fire rate |
0.110s |
Attachments |
Extended QuickDraw, suppressor, Holoscope |
With just glamour of damage difference between PP-19 Bizon and UMP45 or Vector. The PP-19 Bizon does come with an extended mag; however, this benefit is reduced with the painfully slow fire rate.
Tier |
C |
Ammo |
9mm |
Damage |
35 |
Fire rate |
0.065s |
Reload duration |
3.7s |
Range |
30-50m |
attachments |
Muzzle, Upperrail |
The last WW1 weapon in PUBG Mobile is a Shotgun. This is outclassed by more modern iterations like the S12K, which are situational at the best of times themselves.
Tier |
C |
Ammo |
12 gauge |
Damage |
25 |
Magazine capacity |
5 |
Range |
25-25 |
Bullet speed |
360 |
Fire rate |
0.750s |
Attachments |
Choke, Bullet loop
|
The S686 is a shotgun-type weapon in BATTLEGROUNDS. The S686 is a sporting variant of the Beretta 686 "Silver Pigeon," a competition-grade over-under style double-barreled shotgun.
Tier |
C |
Ammo |
12 gauge |
Damage |
25 |
Magazine capacity |
2 |
Range |
25-25 |
Bullet speed |
370 |
Fire rate |
0.200s |
Attachments |
Choke, Bullet loop
|
The only sidearm worth carrying, outside of emergencies where you can't find anything else, is the Sawed-Off Shotgun, P18C, Skorpion, and P1911. The Sawed-Off is probably the best, as sidearms are really for emergencies only, and with that, you only need to carry a few rounds for it to be handy. The P18C is a bit of a powerhouse with full attachments, though, acting like a spare SMG if you're stuck for close-range options - and note that pistols now have practically zero recoils as of Update #12. It's like playing classic DOOM and makes them much easier (and more fun!) to use.
Throw able:
Name |
Blast Time |
Throw Time |
Frag grenade |
7sec |
1.30sec |
Molotov cocktail |
immediate |
1.30sec |
Smoke grenade |
6sec |
1.30sec |
Stun grenade |
4sec |
1.30sec
|
Sticky bomb |
6sec |
1.30sec |
Frag Grenade is one of the most used throwables in PUBG Mobile. It is one of the most reliable non-ammunition equipment in the game and has multiple uses and advantages. It is the only throwable that has the capability of doing instant damage.
A smoke grenade is a throwable that creates a cloud of smoke, allowing you to hide behind it or escape through it if you are in a tight situation. There are multiple different uses of the smoke grenade.
A stun grenade is used very little by players because they don’t realize its uses. The stun grenade can be a very useful tool. It can be used in multiple ways and can help you make a difference in the gameplay. The stun grenade, when thrown at an enemy, can blind them for some time, creating an opening for you to attack.
Molotov cocktail is the only throwable in PUBG Mobile that does not need to cook before throwing. The Molotov cocktail is a petrol-filled bottle on fire that explodes and spreads flames when thrown. This is a little slow in taking down enemies but does damage constantly as it sets the enemy on fire for a good 5 seconds.
There are some secret locations in the Karakin Map hidden behind the walls. So, by using the sticky bomb, you can enter inside chambers by blasting the wall doors.
Weapon |
Damage |
Headshot damage |
Crowbar |
60 |
90 |
Sickle |
60 |
150 |
Machete |
60 |
150 |
Pan |
80 |
200 |
Use melee weapons as a last resort. If you still have any sort of firearm, use it. In order to get an enemy with one of the above weapons, you need to close in on them, which is always risky. If you're able to sneak around the enemy and you're sure they're not aware of your presence, you can try a melee weapon - each one of them deals pretty good damage, and if you manage to get a headshot, the enemy's as good as dead.
These weapons cannot be in any way modified.
The Pan is the best available melee weapon, not only because of the damage it deals but also the defense it provides - the pan can be used as a shield against bullets.
In PU G Mobile or other Battle Royale games, in addition to playing experience, players also have to choose weapons that match their play style, choose the weapon they want, then you need to use it to match suitable for different circumstances.
Especially when in PUBG Mobile, you are equipped with 3 types of weapons, including 2 main weapons and 1 sub-weapon; if you have chosen the gun line that suits you, then combine them with other guns to fight in each type of terrain, different distances.
AR, maybe most gamers use it, while Shotgun only has a few parts that players need in the game, if any, only in the first time when there is no Loot yet Or SMG only. However, if this pair is combined, it will be quite effective when Shotgun will better complement AR when used at close range, especially S12K.
Although AR is also good at this task, when the lack of ammunition, the Shotgun will carry the household, the Shotgun bullet is never missing when most gamers have AR or SMG; then it will be ignored automatically if seen Shotgun. In general, this combo will work well with players who prefer to operate near to mid-range.
DMR can be obtained easily, Mini 14, VSS in Evangel, and QBU in Sanhok can all be obtained because the appearance of these guns is not uncommon, while LMG is different. The frequency of LMG is sometimes only 1/3 DMR when there are only two types of M249 and DP-28, but M249 is only available in Airdrop, so the player only depends on DP-28, although this is a combo. Many gamers rated it as highly effective in the game.
If sewing M249 socks while sewing "hearing," then the problem was solved because the M249 uses 5.56mm ammunition and has the highest ammunition box in the game with 100 bullets. Otherwise, you have to get DP -28 and combined it with a DMR using 5.56mm ammunition like Mini 14 or QBU. That combo will support you quite a lot in medium and long-range attacks.
The couple may not be in trouble when the ammunition of SMG you can earn a whole bunch of 9mm and 45.ACP bullets for SMG you can get all over the map because most gamers with AR or DMR give up. all SMG go to get bullet 5 and bullet 7. But it is not difficult to find DMR, but if you have earned SMG, the number of ammunition for DMR is not much.
Specifically, a UMP9 and a Mini-14 or SKS with ammunition for DMR only need 150 tablets, or a Vector password combined with Mini-14 or QBU or SLR is perfect. The two SMGs mentioned above are all equipped with accessories, so it is quite easy to control them in close range; while the middle range is poured, there is DMR.
AR+SR:
This weapon combo is perfectly balanced for all the ranges as it should be. It can easily handle all the ranges; for example, M416 is good at close range as well as in mid-range, and AWM is a beast at long range, so this is the only weapon combo that is good at everything. The weapon damage stats of M416 and AWM are really impressive. AWM has the ability to take down a full Level 3 helmet and knock the person out. M416 can take down a Level 2 helmet with 2 headshots. This combo can be very effective if you get lucky enough to get AWM from an airdrop.
AR+SMG:
A lot of players might consider this the “tier-2” version of the above loadout, but it’s still highly effective. Even without any mods, the UMP9’s recoil pattern is incredibly simple to master. This makes it a great stepping stone to managing assault rifle recoil for newer players. When you do get some mods, the UMP9 becomes a weapon that you can use at medium range with remarkable reliability. And as an SMG, the UMP9 is also very forgiving with hip-firing in those panicked moments because of its superior moving accuracy. This combination produces a weapon that excels at close and medium ranges and is perfect for the mobile player.
AR+DMR:
The AKM+MIni14 is also a great combination in PUBG Mobile. Players can easily take part in close-range fights with the AKM, as well as mid to long-range battles with the MIni14. He/she can equip the latter with long-range scopes like 6x or 8x and can easily take down enemy players with a few headshots.
LMG+SMG:
Uzi and DP-28 is another best combination. Uzi is a popular SMG because of its rate of fire. It can shoot up to 25 bullets in less than a second, and that makes it an overpowered weapon in close range and can outperform M416 and AKM by having higher DPS, but there is a problem you can run out of a magazine in one or two seconds. DP 28 is a go-to weapon if you are new to this game by having the lowest recoil, so controlling recoil will be an easy thing to do for new players; the DP-28 has identical damage as an AKM .it is really powerful in the midrange.
LMG + AR:
For this combo, we are using DP 28, and LMG and AKM/Beryl, Assault Rifle depending on which one you prefer, so in the short-range, the AKM and Beryl are one of the best AR with really high DMG output but having high recoils so handling this weapon will be a bit difficult. However, if you use them properly, it's going to shred everyone at close combat with its high DMG. This combo gets a 5* rating from us in the short-range.
When it comes to the medium range, DP28 handles really well in the situation by having really low recoil while maintaining the same DMG as an AKM. That’s an easy 5* rating for a mid-range fight. It will have a disadvantage at long range against bolt action sniper rifles. DP 28 still has high DMG, so you can do single tapping or burst fire since it has very low recoil at the start, so this combo will get a 3.5 rating for long-range.
When it comes to moving targets, it kind of falls apart because DP28 has slightly low bullet velocity, 20% slower than regular Assault Rifles, the saving grace for this combo is its magazine as you get 47 rounds to fire.
A similar combo can be in the shape of M249 and M416, LMG and AR simultaneously. M249 is a powerful gun at close range. Because of its gun power, it has a faster firing rate and great DMG output, while its magazine size is the biggest, and it scares off the enemies with its sound alone. When it comes to moving cars within 100 meters, you can blow it up with a single spray of bullets.
The AR combined with AR here is not two guns that use 5.56mm or 7.62mm bullets, must have a 5.56mm bullet and a gun that uses 7.62mm ammunition; this combination is often seen when You don't want to use a Sniper Rifle, DMR or SMG or any Shotgun that comes with that AR.
Most often, it is still a Scar-L, M416, M16A4, or QBZ95 with Groza or AKM, and the other Beryl M762 is very rare, and it is not equal to AKM or Groza. And this combo only works effectively in the middle range; only the advantage of this duo is easy to play and where it can be played.
Those are some of the most common gun combos and rated by PUBG Mobile as the most effective in the game; of course, with each player's play, there will be combo combos of different types. But these are still easy to play and easy-to-use TOP 1 combos in PUBG Mobile.
Sniper rifles work well on PUBG Mobile’s large maps, which span for several kilometers. Sniper rifles can take down enemies from a safe distance, helping players avoid direct confrontations. However, not all sniper rifles in PUBG Mobile are made equal. PUBG Mobile has a diverse range of bolt action sniper rifles and designated marksmen rifles. Weapon choices are influenced by the map being played.
AWM:
AWM is considered one of the best snipers in PUBG Mobile because of its sheer damage output. It is the only weapon that can one-shot a player with a Level 3 helmet. The AWM deals more damage at long distances compared to any other weapon currently in the game, inflicting high base damage and 264 headshot damage. As one of the most accurate sniper rifles in the game, the AWM’s recoil and bullet recovery is one of the best. Players dread hearing the unmistakable .300 magnum shots. AWM is also one of the rarest of rifles in the game (only found in supply drops), making this weapon good for high risk, high reward plays style.
M24:
M24 is a powerful weapon with good damage, with a bullet speed of 810 m/s, making it one of the best snipers in PUBG Mobile. While the weapon does less damage than an AWM, it is easier to find. It used to be an airdrop-exclusive, but now it is available in spawns throughout the map. The M24 has a higher bullet velocity than a K98 and does a decent bit of damage, enough to one-shot a player with a Level 2 Helmet. It has good firing speed but takes some time to reload.
Groza:
Groza is one of the better ARs in PUBG Mobile and is only present in airdrops. The gun uses 7.62mm rounds and has a magazine size of 30 bullets. Players prefer to use it because of its higher fire rate and decent damage.
M416:
The M416 is the most versatile and commonly found weapon in PUBG Mobile. It is amazing at short range, has good handling while spraying, and comes with the best single tapping recoil among assault rifles. A lot of PUBG Mobile players are now leaning towards this gun as their primary weapon.
SMGs have great close-range potential and offer a high rate of fire. These guns have low accuracy but compensate for it by bursting down enemies with high rates of fire and decent damage.
The Micro UZI has low hit damage of 26. The gun may seem useless, but it can shred enemy players from close range. UZI offers a very high rate of fire time between bullets: 0.048 seconds. The downside to this gun is that its effectiveness falls heavily when used for long or medium-range encounters.
Thompson:
The Thompson SMG is a type of Submachine Gun in Player Unknown’s Battlegrounds. It shoots. 45 ACP rounds and has a starting mag size of 30, though this can be taken to 50 with the extended magazine.
M249:
The M249 is not what you would call subtle. With a 100 round clip of 5.56 ammo, it can tear through any opponents and will blow up a vehicle in a matter of seconds. Spray and pray is really the name of the game here, and providing you have some level of accuracy, it becomes laughably easy to pick up kills at close and medium range. Of course, you need to keep an eye on ammo levels, but even with just 100 ammo, it is worth running, mostly because it is great fun to fire.
DP-28:
With the damage of 51, the DP-28 is a powerful LMG that uses a 7.62mm ammo type. It can be found freely on the map, but it has a low rate of fire, which is compensated by a 47 bullet magazine. As this gun is more effective when used in short-range, we suggest using either a 2x scope or a holographic sight with it.
There are only three shotguns in PUBG Mobile, and we have ranked them here purely on the basis of their hit damage. Do note that shotguns are only good in very close combat.
S12k:
The S12K is great if you're worried about accuracy; with five rounds in a mag and a speedy rate of fire, you can comfortably spam it at close ranges. You can't attach a choke, which means it's less effective than other shotguns at anything beyond close range, while it does slightly less damage per shot
S1897:
The S1897 is equally powerful as the S686, with a base hit damage of 24. However, its bullet spread is slightly higher, and thus you will have to equip it with a Choke (SG) and Bullet Loops. The weapon also uses 12 Gauge rounds that can be easily found in houses.
The Mk14 is a beast. It’s semi-automatic, like its cousin the SKS, but it’s more powerful and can be insanely accurate when fully kitted with a grip, cheek pad, and compensator.
The Mini 14 is aptly named since it’s kind of a miniature version of the M14. It’s a carbine/DMR semi-auto rifle, and it’s another sniper, like the SKS and Mk14, that’s useful for its ability to fire quickly.
R45:
The R45 uses.45 Ammo and has a hit damage stat of 55. It is the best side weapon to carry in-game, and you can only get one red dot sight attachment. However, it is best utilized in close combat.
R1895:
The R1895 is also quite powerful as it has a damage stat of 55 and uses 7.62mm ammo. It is tougher to use than the R45 since its reload times are higher and the rate of fire is low. It only supports the suppressor attachment.
Crowbar:
The Crowbar is great fun, especially if you get good with it and can find a Quiver. Back in the days of fog maps, it was also actually almost pretty good, delivering completely silent kills from nowhere.
Pan:
Outside of emergencies, the only thing you should be using here is the Pan, which should always be picked up on sight and acts as some lovely "level 4” amour for your butt. It's saved us more than a few times and is also surprisingly good for damage as a last resort. Armor for your butt. It's saved us more than a few times and is also surprisingly good for damage as a last resort.
As of 2021, these are all the weapons available in PUBG. So far, a lot of weapons have been added, countless have gotten updates, and it’s reasonable to presume only some weapons have been consistent. In its initial days, the Likes of M16A4 and SCAR-L were heavily admired; they were considered the best. Similarly, other weapons like Tommy gun and Beryl were hated, but over time players have gotten used to it. Keep in mind that Tier List guides are subjective.