2021-07-20
Telleria world is continuously fighting with the darkness, and players are going with several dimensions in the world. This is the Raid Shadow Legends world. This RPG has been expanded to several regions worldwide after the time it has been launched, and Plarium Global LTD introduced this game with 13 multiple factions. Choose either darkness or the evil forces to fight from each faction. And choose your every class from them all.
In this guild system, you have to face many quests and daily missions within the gameplay, and some special items here are dedicated to the champions. They will be helpful for these all champions to improve up their gameplay on Raid Shadow Legends. So what are these things, and which one will be the best for these champions? Here is the guide for you. Today our Raid Shadow Legends guide is dedicated to the Artifacts and their best ones coming in 2021.
In order to have better gaming with Artifacts, it is recommended for our raid digests to download Raid Shadow Legends on PC and have a maximum performance from them.
Artifacts are the special items that a champion can equip in the game. There are six types of artifacts available here as
Every champion is allowed to equip with one of these items, and each one of them will provide bonus stats for the champion bases. When we take these artifacts individually, each of those artifacts gives several kinds of attributes, and what is most important here would be the stats of primary and the sub stats.
Some of the artifacts are rich with primary stats of locked and primary stats vary to another. Following are the artifacts which are coming with several stats in the game.
Type of the Artifact |
Primary Stat |
Sub stats |
Weapon |
ATK |
HP |
|
|
ATK |
|
|
SPD |
|
|
CRIT RATE |
|
|
CRIT DMG |
|
|
RESIST |
|
|
ACC |
Helmet |
HP |
HP |
|
|
ATK |
|
|
DEF |
|
|
SPD |
|
|
CRIT RATE |
|
|
CRIT DMG |
|
|
RESIST |
|
|
ACC |
Shield |
DEF |
HP |
|
|
DEF |
|
|
SPD |
|
|
CRIT RATE |
|
|
C. DMG |
|
|
RESIST |
|
|
ACC |
Gauntless |
CRIT RATE |
HP |
|
CRIT DAMAGE |
ATK |
|
HP |
DEF |
|
ATK |
SPD |
|
DEF |
C. RATE |
|
|
C. DMG |
|
|
RESIST |
|
|
ACC |
Chestplate |
ACC |
HP |
|
RESIST |
ATK |
|
HP |
DEF |
|
ATK |
SPD |
|
DEF |
C. RATE |
|
|
C. DMG |
|
|
RESIST |
|
|
ACC |
Boots |
SPD |
ATK |
|
HP |
HP |
|
ATK |
SPD |
|
DEF |
DEF |
|
|
RESIST |
|
|
C. DMG |
|
|
C. RATE |
|
|
ACC |
ACCESSORIES |
||
Ring |
HP |
HP |
|
DEF |
DEF |
|
ATK |
ATK |
Amulet |
C. DMG |
HP |
|
HP |
ATK |
|
ATK |
DEF |
|
DEF |
ACC |
|
|
RSSIST |
|
|
C. DMG |
Banner |
ACC |
HP |
|
RESIST |
ATK |
|
HP |
DEF |
|
ATK |
HP |
|
DEF |
SPD |
View the Raid Shadow Legends Gameplay Guide from here.
Besides all these stat bonuses, artifacts are providing some specific sets as well. When you are equipped with enough artifacts that come from the same set, champions benefit from special sets of bonuses coming from that artifact set. Some of the artifact sets will require various artifacts to have a complete set as follows.
These artifact sets are capable of combining. So a one champion is capable of equipping three from the two sets or a 2 of the sets or the set 4. And they all can be benefited from set bonuses that come on each. Set bonuses are additive, and they are stack. Three of the same kind of sets will provide its wearer with a significant effect that will be more than three times on usual.
There are so many bonuses provide by artifact sets as follows.
You have to be aware that all the stat bonuses coming from the basis sets apply to the champion's base stats. Suppose there is a champion with a maximum HP of 1000, and he has 1500 HP on the current ongoing artifacts. So when there is an equipped artifact, bonuses of it will be applied onto the 100 of Base HP. It will not be for 1500.
Artifacts have several ranks and their own rarities, affecting the strength of the game and that own artifact. Rarity is influencing the number of substrates on an artifact is owning within its based level. When more artifacts start within this, it needs to be upgraded. The number of sub stats coming with artifacts is
Here, ranks are the ones that are influencing the values that come on sub stats and the primary stats. When this rank gets higher from an artifact, the stat value is also increasing, it is innate on rarity and artifact ranks, and they are not going to change over the upgrades. You can view your artifacts by all their properties like name and levels, rarity, rank, set bonuses, and so on with the game by only having a glance.
Artifact sets have some chances on applying debuffs to happen. So without taking the ACC of an attacker or without taking the Resist of the defender to the account, you can apply debuffs. Passive skills and the Buff blocks will work as usual in the way.
There is a single chance of applying debuffs on the multi-hit skills for each target. If this skill can do a hit three times, players will not have three chances to apply this debuff. Debuffs and the artifact sets are two different procedures that come on each skill of the champion. When you are using a skill within the question, the champion is not gaining a chance of 68% for placing a debuff stun. Instead of that, the game by itself is calculating the chances on each. It will be calculated once for the skill on 50% chance once an artifact is set on 18% chance.
Each of the artifacts is starting from level 0, and there are no upgrades in it. A small set of primary stats and sub-stats will show between 1 to 4 based on the rarity. If a player wants to increase the strength of an artifact, they have to upgrade it. You can upgrade the artifacts for a maximum level into 16, and there are two main things you need to concern on these upgrades.
Keep in mind that artifacts are not so easier to upgrade, some are not be upgraded from your first try, and some the chances of upgrading will be below from one level to another. But know that the silver spend will be lost on your attempted upgrades, this may cost heavily over time, and it will be hard to choose what you have to upgrade on entirely exactly.
Milestone levels on 4,8,12, and 16 are as follows.
To equip your champions with artifacts, you need to open the champion collection and choose your needed champion for the equipment. You can tap onto any of the Artifact slots to open the storage of artifacts in there. You will see sort, view, compare, equip, or sell any of the artifacts stored in your storage on the artifact menu.
If there are equipped artifacts, players can swap them or unequipped. But if you still want to keep them for later usage, you can pay them with a fee of silver. Or you can replace those artifacts; then you will permanently lose them.
To obtain artifacts, you can use several kinds of methods. You can try winning the battles of campaigns, raid artifact dungeons or buy them through the market.
The campaign is letting the players win their beginner artifacts for earning champions. And also, they are preparing the players for more big challenges like dungeons. You can find artifacts in the campaign locations, but they are way weaker than those you will find at the dungeon levels. But there is a key advantage in here that it has a chance of hunting some of the specific artifacts because each of these stages is dropping only a certain kind of one.
When the champion of your gameplay is too strong, you can take these all for the artifact dungeons so that they get a chance to hunt the powerful artifacts. Each of the dungeons is protecting different kinds of artifacts. So you have to build the teams on each for one to earn the best artifacts there.
When the dungeon gets a higher floor, artifacts also being so powerful in it. Each of the dungeons is dropping artifacts randomly for a specific pool on sets of artifacts.
The market is providing regular types of new items which are available for purchasing with silver. Artifacts can often be seen here. But these all artifacts at the market are randomly generated, and they will come with different ranks, sets, and rarity.
A player should keep their eyes on rare artifacts which are coming from the difficult dungeons. But it is not something you depend on because some needs are particular to the players.
The latest released patch note 4.40 on Raid Shadow Legends can be viewed from here.
There are many artifact sets you can see on Raid Shadow Legends. They come along with their own bonuses, and there are separate mechanics of them with some explanations. Genera; guidelines are there for the use of these artifacts sets. Following are the sets of artifacts coming on this game.
This is the simplest form of artifact set available in the game, and each of the completed sets of life sets provides 15% of additional HO to the players on their top base stats. Any champion is available to benefit from this extra HP, but there is a point that you need to remember. You have to keep your eyes on the champions who are specifically helping more from the HP, like the one's skills are based on the maximum HP of them
This is increasing the attack by 15%. Offense 2 is useful for the start of the game as well as for the end game. And any of the champions can focus on these to deal with damage by befitting their offense set. However, the champions from nonstandard also benefited from these offense sets. It is like the champions of hybrid who are healing depending on their attack.
This stat increases the defense by 15%, and players can use it to make their champions so vital to be more challenging for the kill. The defense set is so robust on the damage dealers who are dealing with more damage on their skills depending on their defense.
This is increasing the crit rate by 12%. We can name this stat as a universal one that you can use for every occasion, and it is so much strength for the damage dealers. And it will be so much impact on the champions who are fighting against those highest HP targets like bosses. This stat is helpful for the champions who are having extra effects on their skills to land with critical hits.
This stat is increasing the accuracy by 40%. We can identify accuracy as the most crucial stat to deal with challenging bosses and champions. You have to equip your champions of supporting or your debuffers with this set to make them sure they are landing the debuffs at the right time or not.
Speed stat is increasing the speed by 12%. When the champion gets higher with their speed stats, they get quicker on the meter filling up. Champions who have the highest speed stat in the game will take the first turns during a battle. When a player is taking the first turn in a battle, it is the deciding point of their win, especially affecting the arena stages. If a champion goes first, he can debuff the enemies. Buff his own team, and he even takes the chance to take out the threat enemies from the area thoroughly.
You need to combine this importance of taking the first turn with some champions who have the skills that are directly affecting the extra SP., And it is always easy to see why speed stats always become more prevalent and important around the range.
This is increasing the game’s resistance by an amount of 40. Resistance stat will be helpful for the champions who need avoiding buffs with all the efforts, and they will be primary healers debuffer or your cleanser. The set of resistance is so good as a secondary set to be used on complementing main sets.
This increases the damage by 20%, and when there's a consistent critical rate with your damage dealers, it will stacking on extra critical damage on increasing the total damage they take. This stat will be the best choice for champions who are guaranteeing their skills on the crit.
Champions who are having this set will increase their damage by 30% on their damage dealing. This set is helpful for the farmers and the champions who do not need extra sustaining on the battles. Life steal is best on combining with other champions whose damages are increasing based on their HP loss, and it will allow them to heal with a considerable amount to fight so long in the battle.
Life steal effects are not going to work with the damage dealing of the poison debuffs, and also, it is not working with the skills that are dealing with damage based on the maximum HP of a target. However, you need to know that if the wearer of this sub stat owns a healing skill depending on their inflicted damage, both effects will be applied here and add some more amount of recovering HP to the game.
Destroy sets decrease the maximum HP of the target by 30% on the wearer's damage dealing. This would be the best set to counter the tank champions who have a better self-sustaining that heals themselves with high HP. When you attack with a destroy set, the maximum HP of the target will not be decreased by 8% more in each attack. This effect is applying per skill and not per hit, so there is an accumulate on multi kit skills, and HP destroying will be increased by 8% on a limit. Over the battle, the maximum HP of the target is not dropping down than 40% of its original value.
This advanced set is granting you a 25% of chance of counterattacking. It happens when there is an attack that happened by an enemy. When you perform counterattacks, the champions will use their default skills and make this set unique and valuable to the game. This is working so well with the champions, who have great crowd-controlling, stunning, or freezing debuffs. You can use this debuff with some damage dealers of tank character as well.
The fury set is damaging by 5%, increasing with every 10% of lost in HP. This can stack up to more than 25%, increasing the damage based on the current HP of the wearer. When the HP gets lower, the damage goes rises. This set can be identified as a solid one for bruisers and the damage dealers on the game as it helps them make out more damage within the battles. A set of fury is usually so good for the champions who have taunts or the provoke sets and any other who is more aiming by the energy team.
Curing is increasing the healing of the champions by 10% amount, and it will only be applied to healing the casts of the champions. That means that this stat is not stacking with life steal or similar types of effects granting artifacts.
This set is granting the champions with 30% of chance of reducing the cooldowns of their skills with one turn. It happens randomly. Every champion is getting benefitted from this stat, and especially it will be useful for those who have the most vital skills to have the longest cooldowns. The champions who have the one default skill with one active and passive skill will be more effective with this set.
This set is granting champions a 50% chance of applying a healing reduction debuff in one turn when there is an attack happening. This one is useful within Arena to fight against the teams built around sustain and healing. They will try to beat up your team, but they are hard on killing themselves. Try to equip this set with a champion who has more AOE skills to affect it better.
This grants a 50% chance for the champions to apply 2.5% of poison debuff within two turns on attacks; poison damage targets the maximum HP of enemies and takes down the highest HP targets like bosses. Toxic will be a good set on supplementing skills which you already have debuffs on doubling down the effectiveness.
They are granting the champions with 20% of chance of applying a freezing buff on one turn when enemy champions have attacked them.
Granting a 25% chance for the champions to apply a sleep debug on one turn whenever they have been attacked.
Applying a block debuff on wearers for over two turns at the beginning of every round
They are granting a 30% chance for the champions on counterattacking when attacked with a critical hit by enemies.
It grants a shield biff with a maximum HP of 30% on all the allies for over three turns. It happens at the start of every round.
Decreasing the incoming damage on AOE attacks for the wearer by an amount of 30%
Turn meter of the wearer will be increased y 8% on each 7% of HP lost on the hits by enemy attacks
Healing the champions on their maximum HP by 10% at a turn start
Granting the champions
an 18% of chance of applying a stun debuff for one turn whenever there is an attack
Granting an 18% of chance on taking an immediate extra turn for the champions after finishing their turn
Each attack on wearers will ignore 25% of defense from target champions when there is an attack happening
Granting a provoke debuff for a 30% of chance on one turn whenever getting attacked
Increasing the attack by 15% and ignoring the defense of enemies by 5%
Increasing the HP by 15% and increasing healing by 3% on each turn
Increasing the HP and HP self-shield by 15% on three turns
Decreasing the attack taken by 15% and increasing the HP self-shield by 15% on every three turn
Increasing the crit rate by 12% and increasing the HP self-shield on three turns by 15%
Increasing the speed by 12% and increasing the HP self-shield by 15% on three turns
This will be the most crucial stat you have seen in the game, as 95% of champions on Raid Shadow Legends will need this for their gameplay. Accuracy stat is assisting the champions with some hitting debuffs against those enemy champions. These enemy champions will come from clan bosses, dungeon mobs, dungeon bosses, and Arena.
This stat is so much helpful in hitting against enemies and decreasing their turn meter. Using Accuracy stat will be so much beneficial for a player to complete dungeons and for beating the arenas. You can take as much as accuracy stats on dungeons by taking the dungeon level and make it multiply by 10
Accuracy need for hitting debuffs.
There are many methods that we can use to find out our accuracies coming with artifacts. So following are the finding ways of accuracy on each artifact.
Speed will be our second most crucial stat needed for building raid champions. This can be used within all the game areas by any champion unless your champion is speed tuning. Speed will be founded on the primary stats of boots and within all the other sub-stats.
There are 95% of champions who are using these speed boosts, and they use it as their primary stat. There may be exceptions, but those can be very rare.
Champions who have a speed of 170 are needed here to be viable on level 60, and this stat is so important within PVP. When players have more speed with their champions, they will take more turns to lap on their opponents before they have to go.
These two are the useful nest stats you will need to be geared with your champions. When you be alive more in the game, the more damage you will get by this stat. When you are gearing your champions onto the clan boss, you will have to earn as much defense as possible.
When talking about HP, it is always needed within the dungeon runs as most are attacking the lowest HP champion on the team. So if you have kitten your champions strategically to the game, it will be helpful for you to beat with some most challenging dungeons.
Use the best feature Multi-Instance Sync on raid Shadow Legends to earn your best champions. No more multi-tasks. There will be only rerolling. You are not asking to wait until the champion shows up. You just need to reroll with several windows at one time, and you will earn the favorite champion with the quickest time you have ever seen.
These are the artifacts available on raid Shadow Legends, and take these all into your notes to make it better for your gameplay. Sometimes all of these artifacts may not be feeling too important in the game. But there is a specific use of each artifact on every champion. So please make use of your right set of artifacts in the game and make it so beneficial for your champions. Make wise decisions and make your gameplay so much resourceful.