Alivio Dor Description
RELIEF - THE GAME is an educational game aimed at learning about pain and its management.
It is aimed at health professionals (doctors, physiotherapists, psychologists, nurses) and patients (mainly with chronic musculoskeletal pain). Its dynamics are based on the answers (right or wrong) that the player gives when asked about the most diverse themes related to the experience of pain. Winning the game, then, depends on getting it right rather than getting it wrong.
At the starting point, the player hypothetically suffers from acute pain, transient in nature. From then on, he follows a path of houses whose end of the line is Chronic Pain - it is the Path of Pain. The coming and going of the player's icon along that route is governed, first, by his successes or errors in answering questions; and second, through the discretion of a roulette wheel triggered after the player is informed of its outcome when answering each question. The points indicated by the roulette wheel determine whether the icon moves up or down on the route. It falls in the direction of Chronic Pain, and goes up in the opposite direction.
Along the Path of Pain, and depending on where the icon lands, there are chances of leaving the Path of Pain and entering another path that leads to full recovery - the point at which the player is declared the winner - this is the Path of Recovery.
Regardless of the game mechanics mentioned above, there are also unforeseen events, random factors and new questions that also influence the movement of the icon, either to fall or to ascend.
The game allows you to face a virtual competitor and only ends when the player definitely wins or loses. The question bank is sufficiently robust and its complete emptying is unlikely.
It is aimed at health professionals (doctors, physiotherapists, psychologists, nurses) and patients (mainly with chronic musculoskeletal pain). Its dynamics are based on the answers (right or wrong) that the player gives when asked about the most diverse themes related to the experience of pain. Winning the game, then, depends on getting it right rather than getting it wrong.
At the starting point, the player hypothetically suffers from acute pain, transient in nature. From then on, he follows a path of houses whose end of the line is Chronic Pain - it is the Path of Pain. The coming and going of the player's icon along that route is governed, first, by his successes or errors in answering questions; and second, through the discretion of a roulette wheel triggered after the player is informed of its outcome when answering each question. The points indicated by the roulette wheel determine whether the icon moves up or down on the route. It falls in the direction of Chronic Pain, and goes up in the opposite direction.
Along the Path of Pain, and depending on where the icon lands, there are chances of leaving the Path of Pain and entering another path that leads to full recovery - the point at which the player is declared the winner - this is the Path of Recovery.
Regardless of the game mechanics mentioned above, there are also unforeseen events, random factors and new questions that also influence the movement of the icon, either to fall or to ascend.
The game allows you to face a virtual competitor and only ends when the player definitely wins or loses. The question bank is sufficiently robust and its complete emptying is unlikely.
Open up