Battle of Berlin Description
Battle of Berlin 1945 is a turn based strategy game which takes place during the last months of the Second World War in Europe. From Joni Nuutinen: by a wargamer for the wargamers since 2011
You take command of the ragtag German armed forces struggling to defend the capital of the Third Reich against the Soviet Red Army's massive offensive in April 1945. Your resources are running low and your troops are exhausted, but the fate of the war lies in your hands. Will you be able to hold out against the overwhelming enemy forces and maybe even shockingly turn the tide of the war?
“The ubiquitous initials LSR for Luftschutzraum, or air-raid shelter, were said to stand for ‘Lernt schnell Russisc’: ‘Learn Russian quickly’.”
-- Antony Beevor, Berlin: The Downfall 1945
FEATURES:
+ Historical accuracy: Campaign mirrors the historical setup.
+ Thanks to in-built variation and the game's smart AI technology, each game provides a unique war gaming experience.
+ Settings: Various options are available to alter the look of the gaming experience: Change difficulty level, hexagon size, Animation speed, choose icon set for units (NATO or REAL) and cities (Round, Shield, Square, block of hourses), decide what is drawn on the map, and much more.
+ Smarter-than average AI: Instead of just attacking on obvious direct line towards the main target, the AI opponent balances between larger strategic goals and smaller tasks like encircling nearby units.
In order to be a victorious general, you must learn to coordinate your attacks in two ways. First, as adjacent units give support to an attacking unit, keep your units in groups in order to gain local superiority. Secondly, it is rarely the best idea to use brute force when it is possible to encircle the enemy and cut off its supply lines instead.
Join your fellow strategy gamers in changing the course of the Second World War!
Privacy Policy (full text on website and app menu): No account creation is possible, the made-up username used in the Hall of Fame listings is not tied to any account and does not have password. Location, personal, or device identifier data is not used in any way. In the case of crash the following non-personal data is sent (vie web-form using ACRA library) to allow quick fix: Stack trace (code which failed), Name of the App, Version number of the App, and Version number of the Android OS. The app only asks for the permissions it can't function without.
Conflict-Series by Joni Nuutinen has offered highly rated Android-only strategy board games since 2011, and even the first scenarios are still actively updated. The campaigns are based on the time-tested gaming mechanics TBS (turn-based strategy) enthusiasts are familiar with from both the classic PC war games and legendary tabletop board games. I want to thank the fans for all the well thought-out suggestions over the years which have allowed these campaigns to improve at a much quicker speed than what any solo indie developer could dream of. If you have advice on how to improve this board game series please use email, this way we can have a constructive back and forth chat without the limits of the store's comment system. In addition, because I have huge number of projects on multiple stores, it’s just not sensible to spend handful of hours each day going through hundreds of pages spread all over the Internet to see if there is a question somewhere -- just send me an email and I will get back to you. Thanks for understanding!
You take command of the ragtag German armed forces struggling to defend the capital of the Third Reich against the Soviet Red Army's massive offensive in April 1945. Your resources are running low and your troops are exhausted, but the fate of the war lies in your hands. Will you be able to hold out against the overwhelming enemy forces and maybe even shockingly turn the tide of the war?
“The ubiquitous initials LSR for Luftschutzraum, or air-raid shelter, were said to stand for ‘Lernt schnell Russisc’: ‘Learn Russian quickly’.”
-- Antony Beevor, Berlin: The Downfall 1945
FEATURES:
+ Historical accuracy: Campaign mirrors the historical setup.
+ Thanks to in-built variation and the game's smart AI technology, each game provides a unique war gaming experience.
+ Settings: Various options are available to alter the look of the gaming experience: Change difficulty level, hexagon size, Animation speed, choose icon set for units (NATO or REAL) and cities (Round, Shield, Square, block of hourses), decide what is drawn on the map, and much more.
+ Smarter-than average AI: Instead of just attacking on obvious direct line towards the main target, the AI opponent balances between larger strategic goals and smaller tasks like encircling nearby units.
In order to be a victorious general, you must learn to coordinate your attacks in two ways. First, as adjacent units give support to an attacking unit, keep your units in groups in order to gain local superiority. Secondly, it is rarely the best idea to use brute force when it is possible to encircle the enemy and cut off its supply lines instead.
Join your fellow strategy gamers in changing the course of the Second World War!
Privacy Policy (full text on website and app menu): No account creation is possible, the made-up username used in the Hall of Fame listings is not tied to any account and does not have password. Location, personal, or device identifier data is not used in any way. In the case of crash the following non-personal data is sent (vie web-form using ACRA library) to allow quick fix: Stack trace (code which failed), Name of the App, Version number of the App, and Version number of the Android OS. The app only asks for the permissions it can't function without.
Conflict-Series by Joni Nuutinen has offered highly rated Android-only strategy board games since 2011, and even the first scenarios are still actively updated. The campaigns are based on the time-tested gaming mechanics TBS (turn-based strategy) enthusiasts are familiar with from both the classic PC war games and legendary tabletop board games. I want to thank the fans for all the well thought-out suggestions over the years which have allowed these campaigns to improve at a much quicker speed than what any solo indie developer could dream of. If you have advice on how to improve this board game series please use email, this way we can have a constructive back and forth chat without the limits of the store's comment system. In addition, because I have huge number of projects on multiple stores, it’s just not sensible to spend handful of hours each day going through hundreds of pages spread all over the Internet to see if there is a question somewhere -- just send me an email and I will get back to you. Thanks for understanding!
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