Bouncing Ball in an Umbrella Description
A mobile game in the platformer genre, where the player takes control of a small ball that constantly bounces in one place. The goal of the level is to get from point a to point b (exit from the level) in parallel, avoiding the obstacles encountered.
All levels consist of arbitrary corridors containing jump platforms, lasers, collapsing objects and game enemies. There are also mechanisms for opening passages, which can only be started by moving the object lying on the level to the designated point. Thats essential for going through the level. The player's task at the start of the level is to get to the exit point marked with a red label. The small size of the location and intuitive navigation will help with this. Every movement made by the main character is accompanied by a jump. The control is performed by pressing or holding your fingers on the device screen. The direction of the jump depends on the player's choice of the side of the screen on which he taps. In this way, the player controls the movement of the ball and changes the height, dodges shooting lasers, or creates a directed “blow” on a destructible object. Some walls and passages are made of destructible objects, which the player can open by touching them with the ball multiple times. There are also numerous stars scattered throughout the level, units of experience that affect the final score for completing the level. This greatly contributes to replayability and the desire to improve one's performance.
All levels consist of arbitrary corridors containing jump platforms, lasers, collapsing objects and game enemies. There are also mechanisms for opening passages, which can only be started by moving the object lying on the level to the designated point. Thats essential for going through the level. The player's task at the start of the level is to get to the exit point marked with a red label. The small size of the location and intuitive navigation will help with this. Every movement made by the main character is accompanied by a jump. The control is performed by pressing or holding your fingers on the device screen. The direction of the jump depends on the player's choice of the side of the screen on which he taps. In this way, the player controls the movement of the ball and changes the height, dodges shooting lasers, or creates a directed “blow” on a destructible object. Some walls and passages are made of destructible objects, which the player can open by touching them with the ball multiple times. There are also numerous stars scattered throughout the level, units of experience that affect the final score for completing the level. This greatly contributes to replayability and the desire to improve one's performance.
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