Classons les animaux Description
Here is an educational resource for preschool and 1st grade teachers. The user must establish the correspondence between an animal and its natural environment, the house, the farm, the boreal forest, the sea, the savannah or the jungle. Everything is abundantly illustrated in sound and image.
Features :
Easy to use Classify Animals stimulates reading.
The game includes 60 exercises.
Each exercise presents an animal whose environment must be identified.
The navigation button locates the user in the application.
You can move randomly in the game. Progress is recorded from one step to another until the final result.
How to play :
Once the application is launched, an animal appears. Below are lined up seven dots representing the boreal forest, the ice floe, the savannah, the jungle, the sea, the farm and the house. You have to choose one of them and drag it onto the image. We will then learn that, for example, the whale is a marine animal. The arrows on the sides allow you to move through the 60 exercises. The M button gives access to the table of contents. When the 60 exercises are completed, an animation appears and the game is over.
About Editions de l'Envolée:
At Éditions de l'Envolée, we produce edutainment and innovative applications that stimulate children's learning to read. We develop and publish interactive digital whiteboard (IDB) and tablet educational applications as well as reproducible educational materials for primary and secondary school students. We cover most of the subjects taught, namely mathematics, French, English, Spanish, sciences, ethics and religious culture, social universe and others. We produce and publish literacy collections including Pleasure to Read, Being and Info Tales, which support children in their reading skills.
Features :
Easy to use Classify Animals stimulates reading.
The game includes 60 exercises.
Each exercise presents an animal whose environment must be identified.
The navigation button locates the user in the application.
You can move randomly in the game. Progress is recorded from one step to another until the final result.
How to play :
Once the application is launched, an animal appears. Below are lined up seven dots representing the boreal forest, the ice floe, the savannah, the jungle, the sea, the farm and the house. You have to choose one of them and drag it onto the image. We will then learn that, for example, the whale is a marine animal. The arrows on the sides allow you to move through the 60 exercises. The M button gives access to the table of contents. When the 60 exercises are completed, an animation appears and the game is over.
About Editions de l'Envolée:
At Éditions de l'Envolée, we produce edutainment and innovative applications that stimulate children's learning to read. We develop and publish interactive digital whiteboard (IDB) and tablet educational applications as well as reproducible educational materials for primary and secondary school students. We cover most of the subjects taught, namely mathematics, French, English, Spanish, sciences, ethics and religious culture, social universe and others. We produce and publish literacy collections including Pleasure to Read, Being and Info Tales, which support children in their reading skills.
Open up