Гримуар света и отчаяния Description
This game is a kinetic visual novel.
Genres: Art project, Everyday life.
Travel time: less than 2 hours.
This self-propagating information construct is a pseudo-interactive novel with direct interaction that bypasses the fourth wall. In general, the story resembles a stream of consciousness torn out of a schizophrenic metacontext. The story touches on such topics as the essence of consciousness, self-identification, the global evolution of systems, an existential crisis, the place of man in the world, the theory of cultural memes, theology, the perception of the world around us, gnosticism, and many other topics of no interest to anyone.
With translation proposals and other questions, you can contact here - promotewind@gmail.com
Genres: Art project, Everyday life.
Travel time: less than 2 hours.
This self-propagating information construct is a pseudo-interactive novel with direct interaction that bypasses the fourth wall. In general, the story resembles a stream of consciousness torn out of a schizophrenic metacontext. The story touches on such topics as the essence of consciousness, self-identification, the global evolution of systems, an existential crisis, the place of man in the world, the theory of cultural memes, theology, the perception of the world around us, gnosticism, and many other topics of no interest to anyone.
With translation proposals and other questions, you can contact here - promotewind@gmail.com
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