繁花之聲 Description
"The Voice of Flowers" is a question and answer strategy game with the theme of Hakka culture. In the game, the player will play the role of a cat raised by a grandmother of Hakka descent and embark on an adventure to explore the history and traditional culture of the Hakka. The game combines question and answer and adventure elements, allowing players to experience the rich connotations of Hakka culture through interaction.
The battle mode uses a question and answer method to pick the flowers on the screen. By choosing flowers with different difficulties and strategic allocation, players can obtain high scores, and players with high scores will receive experience points. As the characters upgrade, more plots can be unlocked.
As players continue to collect flowers, they gradually discover that these flowers are not just ordinary plants, they represent the old woman's obsession to stay in the world. The light and life force emitted by these flowers are the grandmother’s expectations and desires for Hakka culture. Through the plot in the game, players gradually understand the obsession left by the old grandmother - hoping that Hakka culture will be known and respected by everyone again. They realized that the cat they played was not only the grandmother’s companion, but also her messenger, conveying the value and warmth of Hakka culture.
The battle mode uses a question and answer method to pick the flowers on the screen. By choosing flowers with different difficulties and strategic allocation, players can obtain high scores, and players with high scores will receive experience points. As the characters upgrade, more plots can be unlocked.
As players continue to collect flowers, they gradually discover that these flowers are not just ordinary plants, they represent the old woman's obsession to stay in the world. The light and life force emitted by these flowers are the grandmother’s expectations and desires for Hakka culture. Through the plot in the game, players gradually understand the obsession left by the old grandmother - hoping that Hakka culture will be known and respected by everyone again. They realized that the cat they played was not only the grandmother’s companion, but also her messenger, conveying the value and warmth of Hakka culture.
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