Court Piece: Hokm Rung Offline Description
Court piece (also known as Hokm (Persian: حکم), Rung (Urdu:رنگ) and Rang) is a trick-taking card game similar to the card game whist in which eldest hand makes trumps after the first five cards have been dealt, and trick-play is typically stopped after one party has won seven tricks. A bonus is awarded if one party wins the first seven tricks, or even all tricks. The game is played by four players in two teams, but there are also adaptations for two or three players.
Derived games have removed the special role of eldest hand or have added features such as the 2 of hearts as the highest trump (satat), the need to win two consecutive tricks in order to pick up tricks (double sar), or counting tens rather than tricks (dehla pakad).
The game appears to originate from Iran or India. In the Indian subcontinent, it is sometimes spelled Coat Peace, Kot Pees, Chokri, Chakri, Rung or Rang. Alternative names include Seven Hands (Iran), t'rup Chaal, and Hok (Israel). In the Dutch-speaking world, a similar game (and likely derivative) is known as Troefcall (Suriname and the Netherlands). In English the game is sometimes referred to simply as Trumps. As Satat, it is the most popular card game of Mauritius.
The game is played with a full standard deck of 52 cards by four players in fixed partnerships, sitting crosswise. Cards are dealt in batches of 5–3–3–2 or 5–4–2-2 .
The player who sits after the dealer in the direction of play (which is typically counter-clockwise) is known as trump-caller. Having received the first five cards, this player announces the trump suit (usually called rang of the game - "rang" meaning "color" in Persian or hokm - "hokm" meaning "rule" in Persian). The other players are not allowed to look at their cards before the trump suit has been announced. The trump-caller leads to the first trick. In trick-play the normal whist rules apply: Players must follow suit if possible, and the highest trump, or the highest card of the suit led, takes the trick. To choose the highest card, the cards must be 10 and below. The winner of a trick leads to the next trick.
The party that wins seven or more tricks wins the hand and will usually stop the game at this point. Winning seven tricks in one go is a special achievement known as kot or kap. Player have to call first for Continuing afterwards and winning all tricks is a rare achievement known as a bavney or baunie. The Under-ten rule, if the trump-caller not holding any face card may call for re-deal.
The first trump-caller (and by implication the first dealer) is determined at random. The role of the trump-caller only passes on to the next player if the trump-caller's party did not win the hand.
No talking/communication between the team members is allowed in this game. If a player talks to their teammate then that suite belongs to the opponent.
There is a variation played only in North India, specially Delhi, where the only way one team member can communicate with the other, is by tapping the table (or any surface) called a 'thaap' intended to indicate to the team member to repeat the colour just played. This variation should be clarified before starting the game.
Single Sar is the easiest game of the Rang, Double sar or double siri, also referred to as double rang or double rung. Dummy Rang, mostly referred to as Dummy only, is a variant of Double Sir, which is played between three players instead of four as in common rang games. Dabba Rang is a complex, logical and interesting game of the rang. Be-Ranga Double Sir or Blind Rang is the most complex and logical variation. Satat, the most popular game of Mauritius, differs from court piece only in the special role assigned to the 2 of hearts and the existence of a system of signals for the exchange of information between partners.Trup kasiet is a satat variant in which the trump-caller makes trumps secretly by putting a card face down. Dehla pakad is double sar that tens are counted instead of tricks
Derived games have removed the special role of eldest hand or have added features such as the 2 of hearts as the highest trump (satat), the need to win two consecutive tricks in order to pick up tricks (double sar), or counting tens rather than tricks (dehla pakad).
The game appears to originate from Iran or India. In the Indian subcontinent, it is sometimes spelled Coat Peace, Kot Pees, Chokri, Chakri, Rung or Rang. Alternative names include Seven Hands (Iran), t'rup Chaal, and Hok (Israel). In the Dutch-speaking world, a similar game (and likely derivative) is known as Troefcall (Suriname and the Netherlands). In English the game is sometimes referred to simply as Trumps. As Satat, it is the most popular card game of Mauritius.
The game is played with a full standard deck of 52 cards by four players in fixed partnerships, sitting crosswise. Cards are dealt in batches of 5–3–3–2 or 5–4–2-2 .
The player who sits after the dealer in the direction of play (which is typically counter-clockwise) is known as trump-caller. Having received the first five cards, this player announces the trump suit (usually called rang of the game - "rang" meaning "color" in Persian or hokm - "hokm" meaning "rule" in Persian). The other players are not allowed to look at their cards before the trump suit has been announced. The trump-caller leads to the first trick. In trick-play the normal whist rules apply: Players must follow suit if possible, and the highest trump, or the highest card of the suit led, takes the trick. To choose the highest card, the cards must be 10 and below. The winner of a trick leads to the next trick.
The party that wins seven or more tricks wins the hand and will usually stop the game at this point. Winning seven tricks in one go is a special achievement known as kot or kap. Player have to call first for Continuing afterwards and winning all tricks is a rare achievement known as a bavney or baunie. The Under-ten rule, if the trump-caller not holding any face card may call for re-deal.
The first trump-caller (and by implication the first dealer) is determined at random. The role of the trump-caller only passes on to the next player if the trump-caller's party did not win the hand.
No talking/communication between the team members is allowed in this game. If a player talks to their teammate then that suite belongs to the opponent.
There is a variation played only in North India, specially Delhi, where the only way one team member can communicate with the other, is by tapping the table (or any surface) called a 'thaap' intended to indicate to the team member to repeat the colour just played. This variation should be clarified before starting the game.
Single Sar is the easiest game of the Rang, Double sar or double siri, also referred to as double rang or double rung. Dummy Rang, mostly referred to as Dummy only, is a variant of Double Sir, which is played between three players instead of four as in common rang games. Dabba Rang is a complex, logical and interesting game of the rang. Be-Ranga Double Sir or Blind Rang is the most complex and logical variation. Satat, the most popular game of Mauritius, differs from court piece only in the special role assigned to the 2 of hearts and the existence of a system of signals for the exchange of information between partners.Trup kasiet is a satat variant in which the trump-caller makes trumps secretly by putting a card face down. Dehla pakad is double sar that tens are counted instead of tricks
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