Cyberpunker new era Description
Year 2077:
Large corporations fell after the fourth world war in the year 2042, many, but not "BigSun corporation". This company began to apply bionic technology to its soldiers and shortly after it began to sell on the street, this led to cyberpunk culture.
Cyberpunk's protagonists are hackers, rockers, and other cultural rebels, clinging to a cult of individualism in a culture characterized by corporate control and mass conformity. These protagonists are adept at appropriating the materials of popular culture and making them speak to alternative needs and interests; they also know how to tap into the vast digital database to access information about corporations and their secret conspiracies, or to spread resistant messages despite powerful mechanisms of top-down control.
Play in an open city full of action.
You can use incredible weapons
Access virtual reality clubs.
Glasses to see through walls and much more.
Large corporations fell after the fourth world war in the year 2042, many, but not "BigSun corporation". This company began to apply bionic technology to its soldiers and shortly after it began to sell on the street, this led to cyberpunk culture.
Cyberpunk's protagonists are hackers, rockers, and other cultural rebels, clinging to a cult of individualism in a culture characterized by corporate control and mass conformity. These protagonists are adept at appropriating the materials of popular culture and making them speak to alternative needs and interests; they also know how to tap into the vast digital database to access information about corporations and their secret conspiracies, or to spread resistant messages despite powerful mechanisms of top-down control.
Play in an open city full of action.
You can use incredible weapons
Access virtual reality clubs.
Glasses to see through walls and much more.
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