Eight Paths Description
Eight Paths and multiplayer board game whose objective is to master the maximum possible areas and gain as many points in 25 turns.
Obs.: This game was one of the first tests we do using the Unity engine in 2014.
Rules:
1. In the final round, the player with the most points is the victory!
2. Move to any square to capture it.
3. A move per turn.
4. When moving to a square occupied by another token, there is a 50% chance of sending it back to your starting point or suffer the same fate.
5. The maximum number of shifts and 25.
6. A red or blue flag to indicate whose turn it is.
7. Cassa nutras grants 1 point. Cassas previously captured by the opponent gives 2 points.
Credits:
Concept and Design: Marcelo Melo
Game Design and Programming: Saulo Daniel
Obs.: This game was one of the first tests we do using the Unity engine in 2014.
Rules:
1. In the final round, the player with the most points is the victory!
2. Move to any square to capture it.
3. A move per turn.
4. When moving to a square occupied by another token, there is a 50% chance of sending it back to your starting point or suffer the same fate.
5. The maximum number of shifts and 25.
6. A red or blue flag to indicate whose turn it is.
7. Cassa nutras grants 1 point. Cassas previously captured by the opponent gives 2 points.
Credits:
Concept and Design: Marcelo Melo
Game Design and Programming: Saulo Daniel
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