Empire War: From Ruins to Civ. Description
This is a game combining Roguelike and simulation management. It's similar to Civilization IV, borrowing some concepts from the Civilization series. However, we use the minimalist operation of choosing one out of three options in events to replace the complicated processes. The new empire you establish starts from the year 1 AD. As the king, every year you have to make a decision by choosing one out of three options among countless random events for the country. State affairs are diverse, including developing technologies, promulgating policies, constructing buildings, spreading religions, handling diplomatic affairs, recruiting sages, dealing with natural disasters and crises, negotiating riots, plundering and storming cities, resisting invasions and so on. The goal of the game is to make the country stand firm and last forever, to keep the population growing continuously, from a small tribe to a medium-sized kingdom, and then to an empire on which the sun never sets.
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