Eternal RPG Description
* Game play using the energy given each time
* Each play experience changes depending on the stored equipment, master stat, etc.
* Rune system that can be obtained with a low probability from elite bosses
* Amulet system that provides a variety of play experiences
* Local movement system for convenience of movement
* Each play experience changes depending on the stored equipment, master stat, etc.
* Rune system that can be obtained with a low probability from elite bosses
* Amulet system that provides a variety of play experiences
* Local movement system for convenience of movement
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