Friday 13 Description
The player can roam freely around the scenery and walk both inside and outside buildings. Jason, as well as other characters, do the same. It is the player's task to make sure their friends do not get killed by Jason, who often appears disguised as one of them, unless he is hit once and becomes visible as a man dressed in black.
Various improvised weapons (e.g., a chainsaw, a pitchfork, a machete, etc.) are scattered around the camp and inside various buildings such as a barn, a church and a cabin.
Once picked up, they can be used to confront Jason. There are five levels in the game and each time the player assumes the role of another character. The character assignment is random at the start of the round.
The game uses an early pseudo-3D view along with a more traditional side view, depending on the character's location.
The game also features a "fear meter", in the form of a blonde woman's head with hair standing on end, to symbolize the player character's level of fright at the time.
Various improvised weapons (e.g., a chainsaw, a pitchfork, a machete, etc.) are scattered around the camp and inside various buildings such as a barn, a church and a cabin.
Once picked up, they can be used to confront Jason. There are five levels in the game and each time the player assumes the role of another character. The character assignment is random at the start of the round.
The game uses an early pseudo-3D view along with a more traditional side view, depending on the character's location.
The game also features a "fear meter", in the form of a blonde woman's head with hair standing on end, to symbolize the player character's level of fright at the time.
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