くるくる きょうりょく やさしいせかい Description
It's not as difficult as a puzzle, but it's a competitive puzzle (?) game that you can easily enjoy, and you can exchange attacks with each other. It is also possible for two people to face each other and play against each other using one smartphone.
We are developing this game with the goal of creating something that can be truly enjoyed by as many people as possible, without being bound by the conventional wisdom of game apps.
Touch the area between the squares and replace the contents. Connect many of the same color.
If you set it to "Energy Release Mode" and touch a place where many of the same color are connected, it will be a powerful attack.
You win if you occupy all of your opponent's squares.
When you say "competitive puzzle game",
・Difficult to create big attacks
・It is difficult to launch attacks at the desired timing.
・You have to memorize a lot of complex shapes and practice a lot.
・If you create a strong form, you will be more easily defeated by your opponent.
There are many such things, and I think there are many cases where it is difficult to exchange attacks freely, but in this game,
・You can create a big attack just by connecting a lot of the same color.
・If you set it to "Energy release mode", you can immediately launch an attack at any time.
・No need to memorize complicated shapes
・Even if you create a strong form, you will not be easily attacked by your opponent (in fact, your defense will become stronger)
This makes it easy to enjoy attacking each other.
Two people can play against each other on one device.
There is also a mode where you play against the computer. You can play against opponents with various thinking patterns (currently 13 types). It also comes with a simple story that is a little fun and useful in life (?). You don't always have to play your opponents in order, you can choose who you want to play against.
If you read the conversation with your opponent to the end, you will be able to understand their playing style.
You can also specify the operating speed of the computer, so even with the same opponent and the same match conditions, you can make the opponent weaker or stronger depending on your level.
Online battles are also possible, where you can play against each other while exchanging game data with your opponent through a server via internet communication (carrier communication, Wi-Fi, etc.). In this game, we use a simple communication method to achieve online battles with as little traffic as possible and as few times as possible.
There is also a mode where you challenge yourself to see how fast you can reach a certain score. You can choose the number of squares, the number of colors, and the goal score.
You can also view your past records.
Whether you're playing against humans or against a computer, you can specify various match conditions. You can specify the ``number of squares'', ``number of colors'', ``attack multiplier'', etc. for yourself and your opponent. Changing the match conditions can change the gameplay slightly, so I think you can play the game in a variety of ways.
Also, some people may be good at this kind of game and others may not, so I hope you can specify a game that will suit each person's ability and taste so that they can play it well and enjoyably. When you think of a "competitive puzzle game," you might think that it's difficult for both parties to enjoy the game if there are differences in their abilities, but in this game, by specifying the match conditions well, it's often possible for both parties to have fun together. I think so.
Even when playing against the computer, you can enjoy it by making sure your opponent is not too strong or too weak.
We make it possible to start the app and move the screen as quickly as possible so that you can always start playing right away. It doesn't display a logo for a while after booting, and it doesn't have fancy animations or long loading times when moving between screens.
In order to reduce battery consumption as much as possible, we do not do this on screens that do not require high-speed continuous drawing, and we also avoid continuous drawing at higher speeds than necessary (using the GPU) on screens where we play games.
The rules and operations are simple, and it's easy to understand what shapes are strong, so it's easy to understand and enjoy not only for players but also for spectators.
The gameplay, screen design, and operation methods are designed to be as easy to operate on a smartphone as possible.
The vertical screen design makes it easy to play even when held with one hand.
We are developing this game with the goal of creating something that can be truly enjoyed by as many people as possible, without being bound by the conventional wisdom of game apps.
Touch the area between the squares and replace the contents. Connect many of the same color.
If you set it to "Energy Release Mode" and touch a place where many of the same color are connected, it will be a powerful attack.
You win if you occupy all of your opponent's squares.
When you say "competitive puzzle game",
・Difficult to create big attacks
・It is difficult to launch attacks at the desired timing.
・You have to memorize a lot of complex shapes and practice a lot.
・If you create a strong form, you will be more easily defeated by your opponent.
There are many such things, and I think there are many cases where it is difficult to exchange attacks freely, but in this game,
・You can create a big attack just by connecting a lot of the same color.
・If you set it to "Energy release mode", you can immediately launch an attack at any time.
・No need to memorize complicated shapes
・Even if you create a strong form, you will not be easily attacked by your opponent (in fact, your defense will become stronger)
This makes it easy to enjoy attacking each other.
Two people can play against each other on one device.
There is also a mode where you play against the computer. You can play against opponents with various thinking patterns (currently 13 types). It also comes with a simple story that is a little fun and useful in life (?). You don't always have to play your opponents in order, you can choose who you want to play against.
If you read the conversation with your opponent to the end, you will be able to understand their playing style.
You can also specify the operating speed of the computer, so even with the same opponent and the same match conditions, you can make the opponent weaker or stronger depending on your level.
Online battles are also possible, where you can play against each other while exchanging game data with your opponent through a server via internet communication (carrier communication, Wi-Fi, etc.). In this game, we use a simple communication method to achieve online battles with as little traffic as possible and as few times as possible.
There is also a mode where you challenge yourself to see how fast you can reach a certain score. You can choose the number of squares, the number of colors, and the goal score.
You can also view your past records.
Whether you're playing against humans or against a computer, you can specify various match conditions. You can specify the ``number of squares'', ``number of colors'', ``attack multiplier'', etc. for yourself and your opponent. Changing the match conditions can change the gameplay slightly, so I think you can play the game in a variety of ways.
Also, some people may be good at this kind of game and others may not, so I hope you can specify a game that will suit each person's ability and taste so that they can play it well and enjoyably. When you think of a "competitive puzzle game," you might think that it's difficult for both parties to enjoy the game if there are differences in their abilities, but in this game, by specifying the match conditions well, it's often possible for both parties to have fun together. I think so.
Even when playing against the computer, you can enjoy it by making sure your opponent is not too strong or too weak.
We make it possible to start the app and move the screen as quickly as possible so that you can always start playing right away. It doesn't display a logo for a while after booting, and it doesn't have fancy animations or long loading times when moving between screens.
In order to reduce battery consumption as much as possible, we do not do this on screens that do not require high-speed continuous drawing, and we also avoid continuous drawing at higher speeds than necessary (using the GPU) on screens where we play games.
The rules and operations are simple, and it's easy to understand what shapes are strong, so it's easy to understand and enjoy not only for players but also for spectators.
The gameplay, screen design, and operation methods are designed to be as easy to operate on a smartphone as possible.
The vertical screen design makes it easy to play even when held with one hand.
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