JustRoids Description
In this game you control a V-winged long-range scouting ship on a mission a long, long way from home.
An interplanetary highway has been planned right through the sector your are in, but unfortunately an asteroid belt has been detected right in the wrong place - jeopardizing the whole project...
Luckily your ship is equipped with tactical nukes, so can save the situation by taking the asteroids out, one by one.
You have an endless supply of nuclear missiles but in order to get room for that supply, the shield generators had to be removed. Hence your ship is completely unprotected and will be destroyed if it comes too close to an asteroid.
As your ship is a V-wing Mk I (without the Momentum Eliminator that made Mk II so popular) it's a bit tricky to control.
There are no brakes (or retro rockets) so if you accelerate, the ship will continue in the same direction until you turn it around 180 degrees and accelerate in the opposite direction.
There are four different actions you can perform in order to control your ship:
Right Sweep - If you swipe your finger from the left to the right of your screen, the ship will rotate clockwise.
Left Sweep - If you swipe your finger from the right to the left of your screen, the ship will rotate counter-clockwise.
Up Sweep - If you swipe your finger upwards on your screen, the ship will accelerate in the direction it's nose is pointing for the moment.
Tap - If you tap anywhere on the screen, the ship will fire a missile.
JustRoids v 1.0 is part of a tutorial in Android Game Development published on http://www.benareby.com/tutorial, where all source code also is available.
The tutorial is open for comments, so feel free to post any opinions, suggestions or complaints there.
Credits
=======
#1: The Feature Graphic image is based upon the ESO image "The double asteroid Antiope" in accordance with Creative Commons Attribution 3.0 Unported license. The original image is located on: http://www.eso.org/public/images/eso0718a/
#2: The in-game asteroid image is based upon the work of Martin Felis, in accordance to his own wording on: http://www.fysx.org/2010/12/12/how-about-some-3d-asteroid-models/
An interplanetary highway has been planned right through the sector your are in, but unfortunately an asteroid belt has been detected right in the wrong place - jeopardizing the whole project...
Luckily your ship is equipped with tactical nukes, so can save the situation by taking the asteroids out, one by one.
You have an endless supply of nuclear missiles but in order to get room for that supply, the shield generators had to be removed. Hence your ship is completely unprotected and will be destroyed if it comes too close to an asteroid.
As your ship is a V-wing Mk I (without the Momentum Eliminator that made Mk II so popular) it's a bit tricky to control.
There are no brakes (or retro rockets) so if you accelerate, the ship will continue in the same direction until you turn it around 180 degrees and accelerate in the opposite direction.
There are four different actions you can perform in order to control your ship:
Right Sweep - If you swipe your finger from the left to the right of your screen, the ship will rotate clockwise.
Left Sweep - If you swipe your finger from the right to the left of your screen, the ship will rotate counter-clockwise.
Up Sweep - If you swipe your finger upwards on your screen, the ship will accelerate in the direction it's nose is pointing for the moment.
Tap - If you tap anywhere on the screen, the ship will fire a missile.
JustRoids v 1.0 is part of a tutorial in Android Game Development published on http://www.benareby.com/tutorial, where all source code also is available.
The tutorial is open for comments, so feel free to post any opinions, suggestions or complaints there.
Credits
=======
#1: The Feature Graphic image is based upon the ESO image "The double asteroid Antiope" in accordance with Creative Commons Attribution 3.0 Unported license. The original image is located on: http://www.eso.org/public/images/eso0718a/
#2: The in-game asteroid image is based upon the work of Martin Felis, in accordance to his own wording on: http://www.fysx.org/2010/12/12/how-about-some-3d-asteroid-models/
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