Leo's World Description
Leo and his friends love to sing and make music together.
Sometimes there's someone who doesn't feel like participating, out of shyness or because they don't feel like it... but there's no need to make a drama of it: the enthusiasm of friends or a gesture of affection can always help us change perspective!
Il Mondo di Leo is a game designed to integrate the narrative of the animated series and the book "Il Mondo di Leo" with an activity that can involve children * and teenagers * and give them space to express themselves by playing with musical composition.
This game has been designed for children between 3 and 6 years old, and children with high functioning, but also second and third-level autism spectrum disorders and is designed for:
- reward creativity through the creation of soundscapes obtained by combining different melodies and rhythms
- train transition management, suggesting that any activity, even involving, cannot last indefinitely
- stimulate the recognition and validation of emotions, showing that even negative ones (eg discomfort and anger) are lawful and normal but are also states of mind that can be easily overcome.
The game was developed with the supervision and scientific validation of prof. Paolo Moderato, professor of General Psychology and expert on autism spectrum disorders and contains a customizable section with different levels of accessibility.
Sometimes there's someone who doesn't feel like participating, out of shyness or because they don't feel like it... but there's no need to make a drama of it: the enthusiasm of friends or a gesture of affection can always help us change perspective!
Il Mondo di Leo is a game designed to integrate the narrative of the animated series and the book "Il Mondo di Leo" with an activity that can involve children * and teenagers * and give them space to express themselves by playing with musical composition.
This game has been designed for children between 3 and 6 years old, and children with high functioning, but also second and third-level autism spectrum disorders and is designed for:
- reward creativity through the creation of soundscapes obtained by combining different melodies and rhythms
- train transition management, suggesting that any activity, even involving, cannot last indefinitely
- stimulate the recognition and validation of emotions, showing that even negative ones (eg discomfort and anger) are lawful and normal but are also states of mind that can be easily overcome.
The game was developed with the supervision and scientific validation of prof. Paolo Moderato, professor of General Psychology and expert on autism spectrum disorders and contains a customizable section with different levels of accessibility.
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