Mastermine

3D Minesweeper inspired puzzle game with a twist
Adam Soutar
Download Mastermine APK
Updated on 2023-11-15
Rating 4.6
Category Puzzle
Package name me.overflo.mastermine
Downloads 5+
Mastermine Description
Mastermine is a 3D, Minesweeper inspired puzzle game - solve complex boards over a 3D cube.

New features & twists keep the game interesting:
- Power-ups rearrange parts of the board in 3D, shifting the game
- Skins customise the look and feel of the cube
- Challenges keep you coming back for more, and reward you with power-ups
- A global solve-time leaderboard allows you to compete (cross-platform) with your friends for the world's fastest times
- Ever-increasing cube sizes keep up the pace
- Different original game-modes like Time Crisis, Campaign or Sandbox change it up even more

On top of this, the game is 100% Ad-Free, and doesn't sell your data to anybody. The only purchase in the game is a Premium unlock to allow you to save your Campaign progress + a few other goodies.

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Comments about Mastermine Android Version
Fantastic game, except the conrtols are difficult. As they are when i try to rotate, if i pause, it reveals, and i often die!! I do like the controls reversed better, but PLEASE ADD HAPTICS TO MARKING. With the controls reversed, you can not tell if you held it long enough, but if you lift your finger to see...BOOM, it reveals the bomb you are trying to mark. Either way, I can not play your game because the interface cases erroneous failures way too often. Let me know if you can add haptics.
I really enjoy the app, i think it's a neat concept. My only two gripes are: 1. I couldn't skip the tutorial, even though, like many people, I am familiar with how Minesweeper is played. 2. The penalty for losing in campaign mode feels extremely harsh. Making people go back and redo a level they just completed if they make a single mistake feels like a very excessive punishment. My suggestion would be either do away with that entirely, or have some sort of system where you get, say, three tries
Great, not the most original idea, but still a good one. My issue is the controls. Same as the original. Press to cycle flag, hold to reveal. That's great. I keep dying all over the place because it just about always thinks I'm trying to reveal. This system of press or hold does not work for me. You're counting too much on user ability during a thinking game. I'm trying to decide if I'm wrong and the game thinks I'm trying to reveal that square. Also, what the heck is chording?
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