Napoleon's Eagles Description
NAPOLEONIC GRAND STRATEGIC GAME.
Fight on land and at sea in short scenarios that cover every major strategic operation from 1796 to 1815, or do it all in a grand campaign that may – or may not – end on the field of Waterloo.
The game captures the look, feel, challenge, and excitement of the classic board game War & Peace and brought it to life on your computer. Solo mode against the AI in some scenarios allows you to become Napoleon as you lead your armies from the fields of France to the steppes of Russia, and from the deserts of Egypt to the mountains of Spain. Or you stand against him as Blucher, Kutuzov, the Duke of Wellington, or any of a score of other famous generals as you plan your strategies to turn the tide of the Napoleonic Wars. And you can play all scenarios and campaigns in multiplayer (2 players).
CONTENT
- Varied Hex maps with a scale of 40 miles per hex, weather zones, major cities for production and victory
- 6 Major Powers, playable inside Pro or Anti-French Alliance, dozens of minor nations and powers.
- Dozens of individually named and rated generals lead armies composed of abstract strength points each representing roughly 5,000 men infantry or cavalry and their intrinsic artillery.
- 5 different types of infantry, 3 of cavalry, all rated for their morale (i.e. quality) levels. From Spanish partisans and Prussian Landwehr on up to Russian Cossacks and Napoleon's Old Guard, and more.
- Warship or Transport naval squadrons
- March to the sounds of guns, conduct forced marches, fight pitched battles, entrench your armies, lay siege, and engage in amphibious, economic, and guerrilla warfare
- Production system for the grand campaign to create your own reinforcements
- Turn-based system, scale of one month per turn, with different phases: Attrition, Alliance, Reinforcements, Movement and Combat.
- An elegant, easy-to-understand on-screen guide that will walk you through every sequence of play and help you better understand the nuances and depth of choices and strategies available.
Scenarios with AI
- THE ITALIAN CAMPAIGN OF 1796–97
- THE ARMY OF THE ORIENT, BONAPARTE IN EGYPT 1798–99
- MARENGO: 1800
- THE SUN OF AUSTERLITZ — 1805
- NAPOLEON’S APOGEE: 1806–1807
- WAGRAM — 1809
- THE CAMPAIGN IN RUSSIA — 1812
- NAPOLEON AT BAY — 1814
- THE WATERLOO CAMPAIGN — 1815
Scenarios without AI yet
- STRUGGLE OF NATIONS — 1813 (planned)
- THE PENINSULAR WAR: 1808–1814
- SPAIN: 1811–1814
- THE FINAL GLORY: 1812–1814
- THE GRAND CAMPAIGN GAME – WAR AND PEACE 1805-1815: a complete campaign covering the entire Napoleonic Wars, with production, diplomacy, foreign wars, land and naval warfare.
Fight on land and at sea in short scenarios that cover every major strategic operation from 1796 to 1815, or do it all in a grand campaign that may – or may not – end on the field of Waterloo.
The game captures the look, feel, challenge, and excitement of the classic board game War & Peace and brought it to life on your computer. Solo mode against the AI in some scenarios allows you to become Napoleon as you lead your armies from the fields of France to the steppes of Russia, and from the deserts of Egypt to the mountains of Spain. Or you stand against him as Blucher, Kutuzov, the Duke of Wellington, or any of a score of other famous generals as you plan your strategies to turn the tide of the Napoleonic Wars. And you can play all scenarios and campaigns in multiplayer (2 players).
CONTENT
- Varied Hex maps with a scale of 40 miles per hex, weather zones, major cities for production and victory
- 6 Major Powers, playable inside Pro or Anti-French Alliance, dozens of minor nations and powers.
- Dozens of individually named and rated generals lead armies composed of abstract strength points each representing roughly 5,000 men infantry or cavalry and their intrinsic artillery.
- 5 different types of infantry, 3 of cavalry, all rated for their morale (i.e. quality) levels. From Spanish partisans and Prussian Landwehr on up to Russian Cossacks and Napoleon's Old Guard, and more.
- Warship or Transport naval squadrons
- March to the sounds of guns, conduct forced marches, fight pitched battles, entrench your armies, lay siege, and engage in amphibious, economic, and guerrilla warfare
- Production system for the grand campaign to create your own reinforcements
- Turn-based system, scale of one month per turn, with different phases: Attrition, Alliance, Reinforcements, Movement and Combat.
- An elegant, easy-to-understand on-screen guide that will walk you through every sequence of play and help you better understand the nuances and depth of choices and strategies available.
Scenarios with AI
- THE ITALIAN CAMPAIGN OF 1796–97
- THE ARMY OF THE ORIENT, BONAPARTE IN EGYPT 1798–99
- MARENGO: 1800
- THE SUN OF AUSTERLITZ — 1805
- NAPOLEON’S APOGEE: 1806–1807
- WAGRAM — 1809
- THE CAMPAIGN IN RUSSIA — 1812
- NAPOLEON AT BAY — 1814
- THE WATERLOO CAMPAIGN — 1815
Scenarios without AI yet
- STRUGGLE OF NATIONS — 1813 (planned)
- THE PENINSULAR WAR: 1808–1814
- SPAIN: 1811–1814
- THE FINAL GLORY: 1812–1814
- THE GRAND CAMPAIGN GAME – WAR AND PEACE 1805-1815: a complete campaign covering the entire Napoleonic Wars, with production, diplomacy, foreign wars, land and naval warfare.
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