Pinball Siege BETA Description
Join us on an exciting adventure as we create a thrilling game filled with exciting challenges! Share your suggestions for new features and be an integral part of our development journey. Your contribution will be acknowledged in the game credits. Let's team up create something amazing together!
Can you outlast the onslaught of turrets?
Test your timing through this arcade-style physics-based pinball rougelike.
Though this is a simple beta release, it is in a constant state of development and any feedback would be greatly appreciated.
Blast through endless waves of turrets, constantly growing stronger through upgrades chosen between each wave. Save the salvage of your enemies to afford powerful weaponry in the shop. Time your shots carefully to hit your target, and use the flippers to the best of your ability. Use the pinball bumpers to ricochet your shots into enemies, or simply fire at them directly.
Will it be enough to withstand the Siege?
Pinball, with a gun:
Instead of a traditional plunger that fires a single ball, your base will fire pinballs (among other projectiles) when you tap. Time your shots to get the most damage out of them. Upgrade your base to be the best it can be, with random upgrade choices after each level.
Leaderboard:
Prove your the best there is by putting your name there. Deal damage and destroy enemies to score points. Just don't think you can rack up the most points on easy mode, as you'll get only half points.
Multiball, always:
Nobody said you can only have one pinball on the table. You can always fire as long as you have the energy for it, and in the beginning you'll be able to fire a pinball every 5 seconds. Take advantage of this, but don't overwhelm yourself. If you find diverting your focus among several pinballs against your fancy, you can always try to buy a weapon in the shop that takes more energy to fire more powerful projectiles (or, if you're like me, buy a weapon that fires several pinballs at once!).
Weapon variety:
Not every projectile is a pinball. You'll also be fighting with mortar shells, sniper shots, grenades, and even exotic weaponry like saw blades and lightning beams. You'll also be fighting against cannons, machine guns, teslas, and more.
Randomly generated waves:
Each level is randomly generated, insuring a unique experience each run. Levels have different layouts as well as randomized bumper and enemy placements.
Your energy is (almost) your health:
You do not have a conventional health bar. Instead, the more damage you take the less energy you can store, and if you can't store enough energy to fire any projectiles... well, if you can't win, you lose, right?
Extreme variety:
Even though we are still in the beta, there are 46 upgrades (each with multiple levels) and 22 weapons, each with their own effect and unique upgrades; no doubt there are more to come.
Physics-based chaos:
Watch as the pinball you just fired ricochets off of 3 enemies before flying off into the void. All interactions are fully physics-based (complete with the Unreal Engine physics jank we all know and love), but do be warned as your projectiles are fully liable to go flying off the board if you aren't careful. Be wary of flying pinballs, unless they are flying at the enemy.
Much more to come:
Pinball Siege is still in its Beta form, and there are many more features to come down the line.
Can you outlast the onslaught of turrets?
Test your timing through this arcade-style physics-based pinball rougelike.
Though this is a simple beta release, it is in a constant state of development and any feedback would be greatly appreciated.
Blast through endless waves of turrets, constantly growing stronger through upgrades chosen between each wave. Save the salvage of your enemies to afford powerful weaponry in the shop. Time your shots carefully to hit your target, and use the flippers to the best of your ability. Use the pinball bumpers to ricochet your shots into enemies, or simply fire at them directly.
Will it be enough to withstand the Siege?
Pinball, with a gun:
Instead of a traditional plunger that fires a single ball, your base will fire pinballs (among other projectiles) when you tap. Time your shots to get the most damage out of them. Upgrade your base to be the best it can be, with random upgrade choices after each level.
Leaderboard:
Prove your the best there is by putting your name there. Deal damage and destroy enemies to score points. Just don't think you can rack up the most points on easy mode, as you'll get only half points.
Multiball, always:
Nobody said you can only have one pinball on the table. You can always fire as long as you have the energy for it, and in the beginning you'll be able to fire a pinball every 5 seconds. Take advantage of this, but don't overwhelm yourself. If you find diverting your focus among several pinballs against your fancy, you can always try to buy a weapon in the shop that takes more energy to fire more powerful projectiles (or, if you're like me, buy a weapon that fires several pinballs at once!).
Weapon variety:
Not every projectile is a pinball. You'll also be fighting with mortar shells, sniper shots, grenades, and even exotic weaponry like saw blades and lightning beams. You'll also be fighting against cannons, machine guns, teslas, and more.
Randomly generated waves:
Each level is randomly generated, insuring a unique experience each run. Levels have different layouts as well as randomized bumper and enemy placements.
Your energy is (almost) your health:
You do not have a conventional health bar. Instead, the more damage you take the less energy you can store, and if you can't store enough energy to fire any projectiles... well, if you can't win, you lose, right?
Extreme variety:
Even though we are still in the beta, there are 46 upgrades (each with multiple levels) and 22 weapons, each with their own effect and unique upgrades; no doubt there are more to come.
Physics-based chaos:
Watch as the pinball you just fired ricochets off of 3 enemies before flying off into the void. All interactions are fully physics-based (complete with the Unreal Engine physics jank we all know and love), but do be warned as your projectiles are fully liable to go flying off the board if you aren't careful. Be wary of flying pinballs, unless they are flying at the enemy.
Much more to come:
Pinball Siege is still in its Beta form, and there are many more features to come down the line.
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