Prison Fighter - RPG Fighting Description
Prison Fighter blends fighting mechanics with RPG elements. You'll need to beef up your character's stats and dive into prison brawls.
Workouts
Your character has three stats:
Strength – increases damage output.
Agility – enhances the chance to dodge enemy attacks.
Luck – boosts the likelihood of landing critical hits.
By completing various exercises, you can level up your character's stats. The class of your character depends on which stats you focus on, each class with its own advantages and effectiveness against others.
Moves
Each move has three stages:
Wind-up – the preparatory phase before the strike, leaving your character vulnerable if not under a special effect.
Active – the phase where your character deals damage and temporarily stuns the opponent if they fail to block or dodge.
Recovery – the phase immediately after the attack, during which you're unable to attack and are vulnerable to enemy strikes.
Moves may have special effects, dealing extra damage, restoring health, or enhancing your stats, among others. Three moves can be combined into a combo, with two combos customizable before battle. Using a move in battle earns it experience, eventually unlocking the next move in the skill tree.
Enhancements
Various enhancements are available in battle, purchasable and configurable before the fight. These enhancements can either boost your stats or negatively impact your opponent, dealing damage, restoring health, etc.
Battles
Winning tournament battles earns your character money and other rewards. You'll need tournament passes to participate, receiving 5 passes daily and earning extra through victories in free battles.
Workouts
Your character has three stats:
Strength – increases damage output.
Agility – enhances the chance to dodge enemy attacks.
Luck – boosts the likelihood of landing critical hits.
By completing various exercises, you can level up your character's stats. The class of your character depends on which stats you focus on, each class with its own advantages and effectiveness against others.
Moves
Each move has three stages:
Wind-up – the preparatory phase before the strike, leaving your character vulnerable if not under a special effect.
Active – the phase where your character deals damage and temporarily stuns the opponent if they fail to block or dodge.
Recovery – the phase immediately after the attack, during which you're unable to attack and are vulnerable to enemy strikes.
Moves may have special effects, dealing extra damage, restoring health, or enhancing your stats, among others. Three moves can be combined into a combo, with two combos customizable before battle. Using a move in battle earns it experience, eventually unlocking the next move in the skill tree.
Enhancements
Various enhancements are available in battle, purchasable and configurable before the fight. These enhancements can either boost your stats or negatively impact your opponent, dealing damage, restoring health, etc.
Battles
Winning tournament battles earns your character money and other rewards. You'll need tournament passes to participate, receiving 5 passes daily and earning extra through victories in free battles.
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