Project Cards Description
Six cards goat.
The party consists of several Games - distributions, where the goal is to collect as many points as possible (on tricks). Each card has its own value.
The layout of cards by seniority and number of points:
jokers (six crosses and spades) - 0 points each
aces - 11 points each
tens - 10 points
kings - 4 points each
ladies - 3 points each
jacks - 2 points each
nines - 0 points each
eights - 0 points each
sevens - 0 points each
sixes (tambourine, heart) - 0 points each
The entire deck thus contains 120 points.
The player with the fewest points is credited with 2 “penalty” points to the party account if the sum of bribe points is more than 30. If the sum of bribe points is less than 31, - 4 “penalty” points. If the player has not taken a single trick, - 6 points.
The game lasts up to 16 “penalty” points.
Who has 16 or more - he "lost."
First, the Parties determine the right of the first move by drawing one card from the “Big” deck. Who has a "bigger" card, he goes.
6 cards are dealt, a trump card is declared and a "replaceable" trump card is placed under it, which will be announced at the end of the deck.
If a joker falls out when a trump card is declared, then a peakless cap.
A player walks with one or several cards of the same suit, it is possible together with jokers.
A fending player either hits or discards the same number of any cards. The joker beats any card. The joker only beats the joker.
If the beating player has beaten, then the walking player can interrupt, starting the move in the second round and so on, as long as there are cards on hand ...
At the end of the turn, each draws one card from the deck, the required number of times, so that there are 6 cards again. Or until the deck ends.
The right of the next move belongs to the player who took the bribe.
If during the game on hand there are 5 cards of the same suit (jokers are also considered), or 5 cards of "clean" (aces, tens, jokers), the player goes out of turn.
The party consists of several Games - distributions, where the goal is to collect as many points as possible (on tricks). Each card has its own value.
The layout of cards by seniority and number of points:
jokers (six crosses and spades) - 0 points each
aces - 11 points each
tens - 10 points
kings - 4 points each
ladies - 3 points each
jacks - 2 points each
nines - 0 points each
eights - 0 points each
sevens - 0 points each
sixes (tambourine, heart) - 0 points each
The entire deck thus contains 120 points.
The player with the fewest points is credited with 2 “penalty” points to the party account if the sum of bribe points is more than 30. If the sum of bribe points is less than 31, - 4 “penalty” points. If the player has not taken a single trick, - 6 points.
The game lasts up to 16 “penalty” points.
Who has 16 or more - he "lost."
First, the Parties determine the right of the first move by drawing one card from the “Big” deck. Who has a "bigger" card, he goes.
6 cards are dealt, a trump card is declared and a "replaceable" trump card is placed under it, which will be announced at the end of the deck.
If a joker falls out when a trump card is declared, then a peakless cap.
A player walks with one or several cards of the same suit, it is possible together with jokers.
A fending player either hits or discards the same number of any cards. The joker beats any card. The joker only beats the joker.
If the beating player has beaten, then the walking player can interrupt, starting the move in the second round and so on, as long as there are cards on hand ...
At the end of the turn, each draws one card from the deck, the required number of times, so that there are 6 cards again. Or until the deck ends.
The right of the next move belongs to the player who took the bribe.
If during the game on hand there are 5 cards of the same suit (jokers are also considered), or 5 cards of "clean" (aces, tens, jokers), the player goes out of turn.
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