Quick Dungeon Crawler Description
Quickly and easily access a thrilling dungeon-crawling experience at any time. With a simple click of a button, players can enter a fully-realized, randomly generated dungeon filled with monsters and diablo inspired equipment looting system!
Gameplay Mechanics
Roguelite gameplay where the progress is reset when the player dies, but equipment is carried over.
Players navigate through the dungeon by climbing the floors that features randomized events.
Players can upgrade their stats upon level up, choosing 3 possible upgrades and 2 reroll chances per level.
Players have 6 (MOBA style, 6 daggers or 6 shields are possible) slots of equipment that they can equip.
There are 6 equipment rarities which are Common, Uncommon, Rare, Epic, Legendary, and Heirloom.
In-game Stats
HP (Hit Points) - The amount of damage a unit can take before dying.
ATK (Attack) - The amount of damage dealt when a unit attacks.
DEF (Defense) - The amount of damage reduction against attacks.
ATK.SPD (Attack Speed) - How quickly a unit can perform attacks per second.
VAMP (Vampirism) - Heals for a percentage of the damage dealt.
C.RATE (Crit Rate) - Chance to land a critical hit.
C.DMG (Crit Damage) - Amount of bonus damage dealt upon landing a critical hit.
Gameplay Mechanics
Roguelite gameplay where the progress is reset when the player dies, but equipment is carried over.
Players navigate through the dungeon by climbing the floors that features randomized events.
Players can upgrade their stats upon level up, choosing 3 possible upgrades and 2 reroll chances per level.
Players have 6 (MOBA style, 6 daggers or 6 shields are possible) slots of equipment that they can equip.
There are 6 equipment rarities which are Common, Uncommon, Rare, Epic, Legendary, and Heirloom.
In-game Stats
HP (Hit Points) - The amount of damage a unit can take before dying.
ATK (Attack) - The amount of damage dealt when a unit attacks.
DEF (Defense) - The amount of damage reduction against attacks.
ATK.SPD (Attack Speed) - How quickly a unit can perform attacks per second.
VAMP (Vampirism) - Heals for a percentage of the damage dealt.
C.RATE (Crit Rate) - Chance to land a critical hit.
C.DMG (Crit Damage) - Amount of bonus damage dealt upon landing a critical hit.
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