Realistic Car Controller Pro Description
Realistic Car Controller Pro will give you ability to customize engine, clutch, gearbox, differential, axles, wheels, and all other systems individually. The main controller component of Realistic Car Controller (RCC_CarControllerV3.cs) was managing all major components in one single script. Pro version gives you ability to customize each system individually with modular components.
[Drivetrain components]
Engine, Clutch, Gearbox, Differential, Axle, Wheel
[Addon components]
Inputs, Dynamics, Stability, Audio, Lights, Damage, and Particles.
[Extra components]
Interior, Exterior, Cameras, Exhausts, Nos, AI, Recorder, Trailer, and more.
[Addons with Integration]
Enter/Exit with BCG Shared Assets,
Photon PUN 2,
Logitech
Each system can be customizable individually. You can add or remove any component.
You can distribute the produced power from the engine to the any component with events. For ex, you can connect your engine to the differential without clutch and gearbox.
Each modular system is managed by the editor scripts. They will check everything related to the system and warns you if they finds something wrong. Project has over 35 editor scripts to make it easier, more detailed, and more customizable.
Creating and connecting all necessary drivetrain components is one click away. All you have to do would be selecting the wheel models.
Simplified methods in the RCCP.cs are useful to spawn new vehicles, register player vehicles, change behaviors, change controllers, and even more with only one line of code.
Includes +10 PDF documentations that covers everything from the scratch. Don't miss the common mistakes section.
[Drivetrain components]
Engine, Clutch, Gearbox, Differential, Axle, Wheel
[Addon components]
Inputs, Dynamics, Stability, Audio, Lights, Damage, and Particles.
[Extra components]
Interior, Exterior, Cameras, Exhausts, Nos, AI, Recorder, Trailer, and more.
[Addons with Integration]
Enter/Exit with BCG Shared Assets,
Photon PUN 2,
Logitech
Each system can be customizable individually. You can add or remove any component.
You can distribute the produced power from the engine to the any component with events. For ex, you can connect your engine to the differential without clutch and gearbox.
Each modular system is managed by the editor scripts. They will check everything related to the system and warns you if they finds something wrong. Project has over 35 editor scripts to make it easier, more detailed, and more customizable.
Creating and connecting all necessary drivetrain components is one click away. All you have to do would be selecting the wheel models.
Simplified methods in the RCCP.cs are useful to spawn new vehicles, register player vehicles, change behaviors, change controllers, and even more with only one line of code.
Includes +10 PDF documentations that covers everything from the scratch. Don't miss the common mistakes section.
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