Retro RPG Online 2 Description
A Retro 2D (2-Dimensional) Overhead Online Cartoon Role-Playing Game.
FEATURES:
* The game uses Pixi-JS 3D, and is optimized to work on lower spec GPU's and consume less power.
* Game is online and many people can play on the Server at once.
* A real-time like battle system, power up to deal maximum damage, and avoid enemy attacks by moving away.
* An Inventory system, Equip armor and weapons at level 10 onwards.
* Quest NPC's to take on various quests (will make some more diverse and scripted ones in future).
* NPC Shops to buy various consumables and basic Weapons and Armor.
* Auction House to sell or buy items listed by players.
* Enchant your weapons and armor to make them more powerful.
* Bank system to store items should your inventory get full.
* Change your avatars appearance with paid gems (not yet enabled).
* PvP combat is enabled at level 20 onwards, when you reach that level expect chaos.
* Player stat system that occurs at level 10, distribute the points how you want to make your character more unique.
* Skill system that is still a work in progress.
* A sectional map system that enables larger maps and they will be auto-generated in future.
FEATURES:
* The game uses Pixi-JS 3D, and is optimized to work on lower spec GPU's and consume less power.
* Game is online and many people can play on the Server at once.
* A real-time like battle system, power up to deal maximum damage, and avoid enemy attacks by moving away.
* An Inventory system, Equip armor and weapons at level 10 onwards.
* Quest NPC's to take on various quests (will make some more diverse and scripted ones in future).
* NPC Shops to buy various consumables and basic Weapons and Armor.
* Auction House to sell or buy items listed by players.
* Enchant your weapons and armor to make them more powerful.
* Bank system to store items should your inventory get full.
* Change your avatars appearance with paid gems (not yet enabled).
* PvP combat is enabled at level 20 onwards, when you reach that level expect chaos.
* Player stat system that occurs at level 10, distribute the points how you want to make your character more unique.
* Skill system that is still a work in progress.
* A sectional map system that enables larger maps and they will be auto-generated in future.
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