RTS : Big battle simulator Description
Battles was created with custom game engine by one programmer.
If you are good painter, concept artist, investor and want join
let me know: vladimir_k123@outlook.com
Classic RTS with real time control.
New battles designed to be controlable in real time from start to end.
Highly optimised simulation for mobiles.
Up to 1600 independants units in one battle.
Units are organized into groups.
Detailed graphics and models.
Battle field is filled with more than tousand models viewable in every frame.
Completely free camera for observing big simulations.
Can be moved around all scene.
You can observe battle and models from any point of 3D scene.
Also you can online monitor FPS in different battle states.
Use your way to move your army and attack enemy.
Win RTS by control.
Technical details:
Up to 1600 independent units in one battle.
Up to 3200 draw calls per frame(units + hp bars).
Every unit has 950 triangles, set of bones, set of animations, hp bar.
No LODs, no drawing into low resolution texture,
no dissable objects behind camera/at some distance (but possible).
If you are good painter, concept artist, investor and want join
let me know: vladimir_k123@outlook.com
Classic RTS with real time control.
New battles designed to be controlable in real time from start to end.
Highly optimised simulation for mobiles.
Up to 1600 independants units in one battle.
Units are organized into groups.
Detailed graphics and models.
Battle field is filled with more than tousand models viewable in every frame.
Completely free camera for observing big simulations.
Can be moved around all scene.
You can observe battle and models from any point of 3D scene.
Also you can online monitor FPS in different battle states.
Use your way to move your army and attack enemy.
Win RTS by control.
Technical details:
Up to 1600 independent units in one battle.
Up to 3200 draw calls per frame(units + hp bars).
Every unit has 950 triangles, set of bones, set of animations, hp bar.
No LODs, no drawing into low resolution texture,
no dissable objects behind camera/at some distance (but possible).
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