simo Description
We have made an electronic version of the classic game "Simon".
"Simon" is an electronic game created by Ralph H. Baer and Howard J. Morrison and distributed by the Milton Bradley Company in 1978.
It was very successful during the 80s. It is shaped like a disc and on one of its faces there are four areas, each painted a different color, in its original version the colors are green, red, blue and yellow . Its name comes from the well-known traditional game "Simon says", in which it is inspired.
It is a memory game in which the player must memorize and reproduce an increasingly long sequence of colors.
The operation is as follows:
In the first round a color will light up and the player will have to touch it. In the second round that color will light up plus another again, in the third round the previous two colors will light up plus one again and so on so that in each round the sequence of colors that the player will have to remember and touch will be bigger and bigger.
In our case, the operation of the game is the same, what happens is that we have divided the game into 3 modes:
1) "only colors": in this mode the buttons that will be removed will only have colors.
2) "colors + icons": in this mode, in addition to colors, the buttons will also have icons that identify them (a witch's hat, a broom, a cat and a moon.
3) "colors + sounds": in this case there will be a color and a sound associated with each button.
In addition, we have incorporated the "help" button with which, at a given moment, the player can check which button he will have to press.
we have also put background music although it can be removed at any time in the same way as the sound effects can be removed.
We have also adjusted the game speed (quite slow) and added the eye and finger icon so that the player can see clearly and visually when to look and memorize colors and when to reproduce them.A moreover, at the time of viewing the background of the screen will be white and at the time of playback it will be tinted light green. When we fail the background will be colored red and we will also hear an error sound.
Finally, we have changed the classic colors for a visually suitable palette for colorblind people.
There is no round limit and at the time of failure it will automatically return to round 1.
"Simon" is an electronic game created by Ralph H. Baer and Howard J. Morrison and distributed by the Milton Bradley Company in 1978.
It was very successful during the 80s. It is shaped like a disc and on one of its faces there are four areas, each painted a different color, in its original version the colors are green, red, blue and yellow . Its name comes from the well-known traditional game "Simon says", in which it is inspired.
It is a memory game in which the player must memorize and reproduce an increasingly long sequence of colors.
The operation is as follows:
In the first round a color will light up and the player will have to touch it. In the second round that color will light up plus another again, in the third round the previous two colors will light up plus one again and so on so that in each round the sequence of colors that the player will have to remember and touch will be bigger and bigger.
In our case, the operation of the game is the same, what happens is that we have divided the game into 3 modes:
1) "only colors": in this mode the buttons that will be removed will only have colors.
2) "colors + icons": in this mode, in addition to colors, the buttons will also have icons that identify them (a witch's hat, a broom, a cat and a moon.
3) "colors + sounds": in this case there will be a color and a sound associated with each button.
In addition, we have incorporated the "help" button with which, at a given moment, the player can check which button he will have to press.
we have also put background music although it can be removed at any time in the same way as the sound effects can be removed.
We have also adjusted the game speed (quite slow) and added the eye and finger icon so that the player can see clearly and visually when to look and memorize colors and when to reproduce them.A moreover, at the time of viewing the background of the screen will be white and at the time of playback it will be tinted light green. When we fail the background will be colored red and we will also hear an error sound.
Finally, we have changed the classic colors for a visually suitable palette for colorblind people.
There is no round limit and at the time of failure it will automatically return to round 1.
Open up