Space Dice - Farkle Description
The player's goal is as fast as possible to achieve a defined point limit. You can play with friends (off-line), or with the machine. Points are obtained by the following rules:
1 ... 100 points
5 ... 50 points
Other values must be at least 3 and points are calculated as 100 times of value, eg .:
4 4 4 ... 4 x 100 = 400 points
Every other appearance of the same value doubles the previous number of points. eg .:
4 4 4 4 ... 4 x 100 x2 = 800 points
4 4 4 4 4 4 x ... 100 x2 x2 = 1600 points
etc.
The condition for obtaining a score as described above is that the combination should be roll in single roll.
In the same way is calculated combination of 5. The exception is the combination of 1 where:
1 1 1 ... 1000 points
For a higher number than 3 applies the same rule as above, points are doubled. eg .:
1 1 1 1 ... 1000 x2 = 2000 points
Special combinations:
Straight ... roll when each number is different ( 2 4 1 6 5 3)
points: 2000
Three pairs ... roll wherein three arbitrary pairs of different values, e.g. 2 2 3 3 6 6 or 1 1 3 3 5 5, etc.
points: 1500
Two triples ... roll two triples of different values, e.g. 2 2 2 4 4 4
points: 2500
The play:
Player rolls all dice and chose scoring combination. If the value of the selected combination is greater than 350 points, he may terminate round and click "Next player". Points of this round are added to his overall score. But he may not do so, it can continue to roll the remaining dice that do not form previously selected scoring combination. After roll he can selects a scoring combination again, but this time only from remaining cubes, ie unable to create combinations of dice selected in the previous roll. However, if these do not formed any scoring combinations, the player loses the points obtained by the remaining dice from the previous roll. But if all the cubes form a scoring combination, the game can continue to roll all the dice.
Bankruptcy:
When a player's turn and in its first roll not fit any combination of scoring, he losing all previously accumulated points. This feature can be shut off in the game settings.
The winner:
The winner of the game is the player who crosses a defined point limit, and round, to take out the last player in the list of players.
1 ... 100 points
5 ... 50 points
Other values must be at least 3 and points are calculated as 100 times of value, eg .:
4 4 4 ... 4 x 100 = 400 points
Every other appearance of the same value doubles the previous number of points. eg .:
4 4 4 4 ... 4 x 100 x2 = 800 points
4 4 4 4 4 4 x ... 100 x2 x2 = 1600 points
etc.
The condition for obtaining a score as described above is that the combination should be roll in single roll.
In the same way is calculated combination of 5. The exception is the combination of 1 where:
1 1 1 ... 1000 points
For a higher number than 3 applies the same rule as above, points are doubled. eg .:
1 1 1 1 ... 1000 x2 = 2000 points
Special combinations:
Straight ... roll when each number is different ( 2 4 1 6 5 3)
points: 2000
Three pairs ... roll wherein three arbitrary pairs of different values, e.g. 2 2 3 3 6 6 or 1 1 3 3 5 5, etc.
points: 1500
Two triples ... roll two triples of different values, e.g. 2 2 2 4 4 4
points: 2500
The play:
Player rolls all dice and chose scoring combination. If the value of the selected combination is greater than 350 points, he may terminate round and click "Next player". Points of this round are added to his overall score. But he may not do so, it can continue to roll the remaining dice that do not form previously selected scoring combination. After roll he can selects a scoring combination again, but this time only from remaining cubes, ie unable to create combinations of dice selected in the previous roll. However, if these do not formed any scoring combinations, the player loses the points obtained by the remaining dice from the previous roll. But if all the cubes form a scoring combination, the game can continue to roll all the dice.
Bankruptcy:
When a player's turn and in its first roll not fit any combination of scoring, he losing all previously accumulated points. This feature can be shut off in the game settings.
The winner:
The winner of the game is the player who crosses a defined point limit, and round, to take out the last player in the list of players.
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