Swapping Match 3 - Challenging Description
Match 3 puzzle with cute pictures that need to be arranged into 3+ groups, with cool movements, 900+ levels, customizable difficulty, and an appealing visual package with pleasant music.
Match 3 games are beloved by millions of people around the world, our contribution to the Match 3 genre is to replace disappearing mechanics of matched items, and use a more puzzle-like approach to allow users to move all tiles until they are solving the whole board by swapping tiles.
The goal of the game is to arrange the board so all images from the same type are arranged in a Match 3 style in lines or columns of size 3 or more, and there are no images that are left without matching 3+ groups. The player can swap any two tiles by touching them one after another, the first one will be clearly shown as selected. With every swap, the game colors all the tiles with white and black frames, to allow the user to see which tiles are properly matched in 3+ groups, and which still need to be arranged. Tiles with a white frame are properly grouped, and tiles with a black frame still need to be placed in 3+ lines or columns of the same type. When all tiles are properly placed with their kind, the puzzle is solved.
There 7 types of sets of pictures users can choose to use on tiles (it can be changed in the Settings window): 1. Cute little cats and dogs. 2. Beautiful tasty donuts. 3. Sugar overloaded amazing candies. 4. Smiling adorable small dogs. 5. Colorful and delicious fruits. 6. Letters for people who love simple things. 7. Numbers for true geniuses.
By default, all tiles from the same group also have a common color: Mona Lisa Red, Green Yellow, Anakiwa Cyan, Laser Lemon Yellow, Blush Pink, Cornflower Blue, Sandy Brown, and Heliotrope Purple. But users can turn off the coloring of tiles and use the default colors for tiles defined by a theme.
Recently we added an option to move multiple tiles, to let users do more complex moves easier. Also, we added four dynamic backgrounds to enhance the visual appeal of the game and convey a relaxing feeling to the player, with natural landscapes.
The player can use a difficulty slider to adjust the complexity of the puzzle from easy to normal, and even hard. Difficulty slider provides a highly customizable and individual challenge for each player. The player can start with easy difficulty and progress at their own pace to harder difficulties. The differences between the difficulties defined by randomized shuffling function. As a general rule, the bigger the board, the more complex it is to solve.
While playing, the game shows exactly how many tiles the user moved and how long they are playing at the top of the screen.
The game comes with 6 music tracks, playing in the background but can be stopped, skipped, and volume can be adjusted.
Sound effects can be adjusted or muted.
The game allows for the user to set reminders for each day when to play. Each day reminder can be adjusted by the player. In the "Settings" screen, a day can be turned off by pressing on the day, and all reminders can be completely turned off by a single press on the "Reminders" button.
Our game is supported by ads that are shown occasionally before levels, but the player also can purchase once the option to remove the ads forever. We encourage the users who don't like advertisements, to use this option.
We value user experience highly and seek to improve our products in the future. We are always happy to receive any feedback and help requests regarding our products at email: zeus.dev.software.tools@gmail.com. We aspire to answer within 24 hours.
Match 3 games are beloved by millions of people around the world, our contribution to the Match 3 genre is to replace disappearing mechanics of matched items, and use a more puzzle-like approach to allow users to move all tiles until they are solving the whole board by swapping tiles.
The goal of the game is to arrange the board so all images from the same type are arranged in a Match 3 style in lines or columns of size 3 or more, and there are no images that are left without matching 3+ groups. The player can swap any two tiles by touching them one after another, the first one will be clearly shown as selected. With every swap, the game colors all the tiles with white and black frames, to allow the user to see which tiles are properly matched in 3+ groups, and which still need to be arranged. Tiles with a white frame are properly grouped, and tiles with a black frame still need to be placed in 3+ lines or columns of the same type. When all tiles are properly placed with their kind, the puzzle is solved.
There 7 types of sets of pictures users can choose to use on tiles (it can be changed in the Settings window): 1. Cute little cats and dogs. 2. Beautiful tasty donuts. 3. Sugar overloaded amazing candies. 4. Smiling adorable small dogs. 5. Colorful and delicious fruits. 6. Letters for people who love simple things. 7. Numbers for true geniuses.
By default, all tiles from the same group also have a common color: Mona Lisa Red, Green Yellow, Anakiwa Cyan, Laser Lemon Yellow, Blush Pink, Cornflower Blue, Sandy Brown, and Heliotrope Purple. But users can turn off the coloring of tiles and use the default colors for tiles defined by a theme.
Recently we added an option to move multiple tiles, to let users do more complex moves easier. Also, we added four dynamic backgrounds to enhance the visual appeal of the game and convey a relaxing feeling to the player, with natural landscapes.
The player can use a difficulty slider to adjust the complexity of the puzzle from easy to normal, and even hard. Difficulty slider provides a highly customizable and individual challenge for each player. The player can start with easy difficulty and progress at their own pace to harder difficulties. The differences between the difficulties defined by randomized shuffling function. As a general rule, the bigger the board, the more complex it is to solve.
While playing, the game shows exactly how many tiles the user moved and how long they are playing at the top of the screen.
The game comes with 6 music tracks, playing in the background but can be stopped, skipped, and volume can be adjusted.
Sound effects can be adjusted or muted.
The game allows for the user to set reminders for each day when to play. Each day reminder can be adjusted by the player. In the "Settings" screen, a day can be turned off by pressing on the day, and all reminders can be completely turned off by a single press on the "Reminders" button.
Our game is supported by ads that are shown occasionally before levels, but the player also can purchase once the option to remove the ads forever. We encourage the users who don't like advertisements, to use this option.
We value user experience highly and seek to improve our products in the future. We are always happy to receive any feedback and help requests regarding our products at email: zeus.dev.software.tools@gmail.com. We aspire to answer within 24 hours.
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