The Lost Penguin Description
The Lost Penguin is a cozy and relaxing Sokoban-style puzzle game. You play the lost penguin and move on 2D grid patterns, use logic to reach the goals without starving, leverage other penguins by making friends or remote synchronization, interact with eggs, enemies, switches, teleports, solve unique challenges on 70 hand crafted levels. The rules are simple yet the combinations create infinite depth.
Rules:
- Tap a cell on the map to move the penguin horizontally or vertically. Each step costs 1 health point. The level restarts automatically when health is 0. Recharge points recover full health.
- A level is finished when all flags are covered, one flag per penguin.
- When a penguin is next to the player, tapping it makes it a friend, who will follow the player until it's disconnected. Tapping an already connected friend disconnects the friend.
- When the player is next to a letter, you can tap the letter to activate it, then tap a target penguin to attach the letter, which makes the penguin copy the player's movement whenever possible, i.e. synchronized with the player. Tap the letter again to disable the synchronization.
- When the player is next to an egg, tapping the egg gives you the option to hatch it into a penguin, or push it toward the opposite direction. A pushed egg keeps rolling until hitting a blocker or the edge of the map.
- Blockers block penguin movement as well as interaction with penguins, letters, eggs, and enemies. Dynamic blockers are controlled by the color-matching switch. When the switch is pushed down by a penguin/egg/enemy, the blocker is temporarily removed. When the object on the switch is gone, the blocker is placed back.
Rules:
- Tap a cell on the map to move the penguin horizontally or vertically. Each step costs 1 health point. The level restarts automatically when health is 0. Recharge points recover full health.
- A level is finished when all flags are covered, one flag per penguin.
- When a penguin is next to the player, tapping it makes it a friend, who will follow the player until it's disconnected. Tapping an already connected friend disconnects the friend.
- When the player is next to a letter, you can tap the letter to activate it, then tap a target penguin to attach the letter, which makes the penguin copy the player's movement whenever possible, i.e. synchronized with the player. Tap the letter again to disable the synchronization.
- When the player is next to an egg, tapping the egg gives you the option to hatch it into a penguin, or push it toward the opposite direction. A pushed egg keeps rolling until hitting a blocker or the edge of the map.
- Blockers block penguin movement as well as interaction with penguins, letters, eggs, and enemies. Dynamic blockers are controlled by the color-matching switch. When the switch is pushed down by a penguin/egg/enemy, the blocker is temporarily removed. When the object on the switch is gone, the blocker is placed back.
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