Till you Last: Safe Zone Description
EARLY ACCESS
Thank you for your Support!
A Casual Realistic Endless defense Base Building, Unit Management and Survival Elements Sandbox Simulator! Prosper your Zone and turn it to a Safe Fortress, Rescue Civilians and cater them as your population or Evacuate them for their ultimate Safety! Improve the quality of life of your people, cleanse and annihilate foes and infected alike using various tactics and strategies using a wide array of Units, Air and Land Vehicles(WIP), Buildings and Weapons, Solve Randomize Events(WIP) ranging from minor to catastrophic disastrous events all in the Power of your Mobile phone!
SANDBOX Gameplay in your FINGERTIPS!
Inspired by Survival Colony and RTS and Sandbox Simulation Games on PC with survival Elements to be Implemented
Minimum Specs for acceptable performance:
DEVICE: Oppo A5S, Equivalent or Better
CPU: Octa-core (4x2.3 GHz Cortex-A53 & 4x1.8 GHz Cortex-A53) Equivalent or Better
GPU: PowerVR GE8320 Equivalent or Better
RAM: 32GB 3GB RAM Equivalent or Better
v0.1 Released!:
Endless Defense Outpost/Base Building Survival RTS SANDBOX
Units and Buildings function and logic
Endless Zombie Horde: they get faster each and every kill
Civilian/Workers/Builders Management
Resource Collection logic and Requirements
Units, Buildings and Resources Saving
One-Trusty Main Sentry Gun with Level Upgrades
Simple Basic Research Tree
Tactical Command System for Units
WIP v0.2 to be Released:
Reported Bugfixes - need the player's input! Thanks!
Early Features Improvement
Vehicles: Civilian and Military vehicles
Random Interactive Events: Civilian Rescue Bus Crash, Helicopter Crash, Plane Crash, Essential Resources Drop- needs to be improved
Main Sentry Gun Upgrade Improvements and Features
Player's Suggestion: to be collected
Not Started Yet v0.3 Release:
Reported Bugfixes - need the player's input! Thanks!
Cvilians & VIPs Rescue Operations
Expedition
In-depth Research Trees and Upgrades
Unit Gears and individual Customization
Explosives: Artillery, Grenade Launchers, Rockets,
Man/Unmanned Emplacements
Population's Mood Happy and Sad System
Not Started Yet v0.4 Release:
More Sandbox Options:
Grid Size
Starting Units
Starting Resources
Enemy Variants and Otherworldly Species:
Enemy Pathing and Logic Improvement
Raiders Human
Unit Cover System
Not Started Yet v0.5 Release:
ART & ANIMATION IMPROVEMENTS/REWORKS!
FPS Performance Optimization!
Random Events on Expeditions
Not Started Yet v0.6 Release:
Weather System
Day and Night Cycle System
Quarantine Facility
Infection System
Misc. Features to be Implemented:
Unit Customizations
Theme Customization
and More to be Envisioned!
It is Not Finished Until I'm Satisfied to this project Thank you for Supporting me!
Known Issues/Bugs:
-Walls/Defenses are doubled/Tripled Layered after loading a saved game(Making your Walls super ultra sturdy just like what the future president wants the wall to be)
-Zombies/Infected are super fast on 5000 Kills, 1000 Evacuated and above upon continuing a saved game
-low FPS on Main Menu(investigating but not a priority at the moment apologies)
-Fairly large install size this is due to the How-To-Play Animations(I used a Uncompressed Frames from GIFs to make the animations smooth and clear,
-(Priority)Rescued Survivors in Holding disappears when continuing a Saved Game will be fixed in the next update, for now the workaround for this is to Evacuate them on the chopper before quitting/exiting the game.
-Already dead Single Units are alive upon Continuing a Saved Game,
-Workers and Builders Count are reset to 4/5 upon Continuing a Saved Game,
-Sometimes Builders are stuck on building something invisible(they can still work to build and unbuild latest build and unbuild command)
-Sometimes Builders are stuck between built walls, you can use the finger tool in utilities options for interacting with the units.
-Workers will wander off sometimes, you can toggle collection tool to make them go back to work.
Thank you for your Support!
A Casual Realistic Endless defense Base Building, Unit Management and Survival Elements Sandbox Simulator! Prosper your Zone and turn it to a Safe Fortress, Rescue Civilians and cater them as your population or Evacuate them for their ultimate Safety! Improve the quality of life of your people, cleanse and annihilate foes and infected alike using various tactics and strategies using a wide array of Units, Air and Land Vehicles(WIP), Buildings and Weapons, Solve Randomize Events(WIP) ranging from minor to catastrophic disastrous events all in the Power of your Mobile phone!
SANDBOX Gameplay in your FINGERTIPS!
Inspired by Survival Colony and RTS and Sandbox Simulation Games on PC with survival Elements to be Implemented
Minimum Specs for acceptable performance:
DEVICE: Oppo A5S, Equivalent or Better
CPU: Octa-core (4x2.3 GHz Cortex-A53 & 4x1.8 GHz Cortex-A53) Equivalent or Better
GPU: PowerVR GE8320 Equivalent or Better
RAM: 32GB 3GB RAM Equivalent or Better
v0.1 Released!:
Endless Defense Outpost/Base Building Survival RTS SANDBOX
Units and Buildings function and logic
Endless Zombie Horde: they get faster each and every kill
Civilian/Workers/Builders Management
Resource Collection logic and Requirements
Units, Buildings and Resources Saving
One-Trusty Main Sentry Gun with Level Upgrades
Simple Basic Research Tree
Tactical Command System for Units
WIP v0.2 to be Released:
Reported Bugfixes - need the player's input! Thanks!
Early Features Improvement
Vehicles: Civilian and Military vehicles
Random Interactive Events: Civilian Rescue Bus Crash, Helicopter Crash, Plane Crash, Essential Resources Drop- needs to be improved
Main Sentry Gun Upgrade Improvements and Features
Player's Suggestion: to be collected
Not Started Yet v0.3 Release:
Reported Bugfixes - need the player's input! Thanks!
Cvilians & VIPs Rescue Operations
Expedition
In-depth Research Trees and Upgrades
Unit Gears and individual Customization
Explosives: Artillery, Grenade Launchers, Rockets,
Man/Unmanned Emplacements
Population's Mood Happy and Sad System
Not Started Yet v0.4 Release:
More Sandbox Options:
Grid Size
Starting Units
Starting Resources
Enemy Variants and Otherworldly Species:
Enemy Pathing and Logic Improvement
Raiders Human
Unit Cover System
Not Started Yet v0.5 Release:
ART & ANIMATION IMPROVEMENTS/REWORKS!
FPS Performance Optimization!
Random Events on Expeditions
Not Started Yet v0.6 Release:
Weather System
Day and Night Cycle System
Quarantine Facility
Infection System
Misc. Features to be Implemented:
Unit Customizations
Theme Customization
and More to be Envisioned!
It is Not Finished Until I'm Satisfied to this project Thank you for Supporting me!
Known Issues/Bugs:
-Walls/Defenses are doubled/Tripled Layered after loading a saved game(Making your Walls super ultra sturdy just like what the future president wants the wall to be)
-Zombies/Infected are super fast on 5000 Kills, 1000 Evacuated and above upon continuing a saved game
-low FPS on Main Menu(investigating but not a priority at the moment apologies)
-Fairly large install size this is due to the How-To-Play Animations(I used a Uncompressed Frames from GIFs to make the animations smooth and clear,
-(Priority)Rescued Survivors in Holding disappears when continuing a Saved Game will be fixed in the next update, for now the workaround for this is to Evacuate them on the chopper before quitting/exiting the game.
-Already dead Single Units are alive upon Continuing a Saved Game,
-Workers and Builders Count are reset to 4/5 upon Continuing a Saved Game,
-Sometimes Builders are stuck on building something invisible(they can still work to build and unbuild latest build and unbuild command)
-Sometimes Builders are stuck between built walls, you can use the finger tool in utilities options for interacting with the units.
-Workers will wander off sometimes, you can toggle collection tool to make them go back to work.
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