Wait for Something to Happen? Description
The game is based on several previous OMOCAT works, including the OMORI BLOG, OMORI STORIES, OMORI SKETCHBOOKS, and unfinished graphic novels. The game focuses on OMORI, a young boy who is depressed, going on adventures with his friends and helping others in the world. She wonders why her friends want to be with someone terrible like her, but OMORI REMEMBERS
GAMEPLAY
OMORI features many traditional RPG elements but contains a very unique combat system. Players control a group of four characters who travel through a colorful two-dimensional world without an accessible map of the outside world. These areas can "circle" each other, making the two-dimensional OMORI verse feel uniquely three-dimensional.
OMORI and her friends are displayed at the four corners of the battle window. The heart meter shows their blood. Don't let the HEART HP drop to 0... it will become a TOAST. During the character turn, the specific heart meter is displayed as well as its level, heart, and juice.
BATTLE
The fighting system in OMORI is described as "a traditional turn-based fighting system with unusual status and circumstances based on actual human emotions and conditions". When there is physical contact between a character and an enemy on the map, the screen switches to battle mode. Battles are conducted against ENEMIES with various hearts, juice, and attack capacities. THE MAIN CHARACTER can gain experience and level up. This increases the character attributes.
GAMEPLAY
OMORI features many traditional RPG elements but contains a very unique combat system. Players control a group of four characters who travel through a colorful two-dimensional world without an accessible map of the outside world. These areas can "circle" each other, making the two-dimensional OMORI verse feel uniquely three-dimensional.
OMORI and her friends are displayed at the four corners of the battle window. The heart meter shows their blood. Don't let the HEART HP drop to 0... it will become a TOAST. During the character turn, the specific heart meter is displayed as well as its level, heart, and juice.
BATTLE
The fighting system in OMORI is described as "a traditional turn-based fighting system with unusual status and circumstances based on actual human emotions and conditions". When there is physical contact between a character and an enemy on the map, the screen switches to battle mode. Battles are conducted against ENEMIES with various hearts, juice, and attack capacities. THE MAIN CHARACTER can gain experience and level up. This increases the character attributes.
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