Weapons Simulator 2 - FullPack Description
This FullPack version includes Infinite Ammo, all Levels and Weapons unlocked and readily available to play through the Levels or SandBox mode. It's also free of Ads! (Requires 2GB RAM)
This is the second improved version of Weapons Simulator, a Realistic Simulation that brings to you the real challenges involved in shooting firearms (the opposite of most mainstream FPS) now with High-Quality 3D Models and New Features.
The Bolt can be manually operated to recharge or dump ammo, you can inspect both sides of your weapon, use the sights or scopes, change fire mode, and more.
The Simulation also features:
* Each Gunshot sound corresponds to the Real Gun being fired (instead of generic gunshot sound effects).
* Highly sensitivity Aiming method with Parallax effect on the sights and Hold Breath function for extra steadiness.
* Internal Calculations include variables like muzzle velocity, projectile mass, barrel length, weapon's mass and size, calculated recoil, operating mechanism and more…
* Calculations include effects like Bullet Drop, Bullet Travel, Energy Loss due to Drag, Spin Drift, Wind Drift, Oscillations, Bullet Dispersion, Bullet Ricochet, Stability and parameters Randomization with a Non-Deterministic behavior.
* Small delay when operating Open Bolt guns and Double Action revolvers that can affect accuracy.
* Customizable Controls and Configurable Video Settings allows both High Graphics Quality for high-end devices or Better Performance on low-end ones.
To beat each challenge and progress through many different levels, you must wisely choose the appropriate weapon according to the effective range and needed firepower. You can find useful information on the Weapons Specifications menu to assist your choice.
Some quick tips on Weapons Specifications:
* High-velocity bullets provide a flatter trajectory and are easier to hit Moving targets.
* Heavier Rifle bullets retain more energy and thus can pierce objects at a further distance, for instance, to explode the gas bottle or flip the dueling tree plate.
* Pistols are useful at closer ranges and pistol caliber submachine guns extent their effectiveness to about 100m due to longer barrel, but for consistent hits beyond 100m, you should pick more powerful caliber weapons.
* A well-trained shooter can easily hit targets at 300m using Assault Rifles with open sights without wind and static targets, but for more point precision shots or consistent hits beyond 300m and up to 500m it's desirable to choose a weapon equipped with a sniper scope for better acquisition.
* For Long-range and moving targets a good choice can also be using Machineguns with automatic fire, spreading bullets in the target area and correcting the aiming point by observing the bullet trajectory with tracers. This method can make you hit the targets but with a very low precision rate.
* Last tip: Avoid automatic fire, they are fun but not good for hitting anything! You should Aim your shots and know your weapon behavior before being successful in the challenges. This is a Realistic Simulation that brings you the Real Challenges you would face in becoming a real shooter, this is not an FPS game ;)
More updates will be sent along the way to include more Weapons and Levels.
Send you Feedback and Ideas so I can include them in the next release!
Realistic Simulation Designed by Mechanical Engineer.
This is the second improved version of Weapons Simulator, a Realistic Simulation that brings to you the real challenges involved in shooting firearms (the opposite of most mainstream FPS) now with High-Quality 3D Models and New Features.
The Bolt can be manually operated to recharge or dump ammo, you can inspect both sides of your weapon, use the sights or scopes, change fire mode, and more.
The Simulation also features:
* Each Gunshot sound corresponds to the Real Gun being fired (instead of generic gunshot sound effects).
* Highly sensitivity Aiming method with Parallax effect on the sights and Hold Breath function for extra steadiness.
* Internal Calculations include variables like muzzle velocity, projectile mass, barrel length, weapon's mass and size, calculated recoil, operating mechanism and more…
* Calculations include effects like Bullet Drop, Bullet Travel, Energy Loss due to Drag, Spin Drift, Wind Drift, Oscillations, Bullet Dispersion, Bullet Ricochet, Stability and parameters Randomization with a Non-Deterministic behavior.
* Small delay when operating Open Bolt guns and Double Action revolvers that can affect accuracy.
* Customizable Controls and Configurable Video Settings allows both High Graphics Quality for high-end devices or Better Performance on low-end ones.
To beat each challenge and progress through many different levels, you must wisely choose the appropriate weapon according to the effective range and needed firepower. You can find useful information on the Weapons Specifications menu to assist your choice.
Some quick tips on Weapons Specifications:
* High-velocity bullets provide a flatter trajectory and are easier to hit Moving targets.
* Heavier Rifle bullets retain more energy and thus can pierce objects at a further distance, for instance, to explode the gas bottle or flip the dueling tree plate.
* Pistols are useful at closer ranges and pistol caliber submachine guns extent their effectiveness to about 100m due to longer barrel, but for consistent hits beyond 100m, you should pick more powerful caliber weapons.
* A well-trained shooter can easily hit targets at 300m using Assault Rifles with open sights without wind and static targets, but for more point precision shots or consistent hits beyond 300m and up to 500m it's desirable to choose a weapon equipped with a sniper scope for better acquisition.
* For Long-range and moving targets a good choice can also be using Machineguns with automatic fire, spreading bullets in the target area and correcting the aiming point by observing the bullet trajectory with tracers. This method can make you hit the targets but with a very low precision rate.
* Last tip: Avoid automatic fire, they are fun but not good for hitting anything! You should Aim your shots and know your weapon behavior before being successful in the challenges. This is a Realistic Simulation that brings you the Real Challenges you would face in becoming a real shooter, this is not an FPS game ;)
More updates will be sent along the way to include more Weapons and Levels.
Send you Feedback and Ideas so I can include them in the next release!
Realistic Simulation Designed by Mechanical Engineer.
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