2025-03-24
Clash Royale, as a multiplayer game, will take you to a whole new battle world against different players around the world. So, if you want the best battle outcome there, then make sure to select the best card from the Clash Royale tier list 2025. If you want to know who does the best in the battleground, here is your guide for it. Play Clash Royale on PC with LDPlayer, and let’s start.
So here is a list of all the Clash Royale decks under their specific strength levels.
In terms of buffs, attack strategies, and defense strategies, the tier S cards are the best. They are going to be perfectly fitted for any battle scenario and will make sure to ensure your victory in every path you take.
Role: Spell/Support
Strength: Versatile area denial, knocks back troops, and deals decent damage for two elixirs.
Weakness: Limited range (straight line), no air damage.
Best Strategies: Pair with swarm-clearing troops like Valkyrie; use to reset enemy targeting or push back tanky units like Giant.
Role: Spell/Swarm Control
Strength: Wide area damage, wipes out low-health swarms (e.g., Minion Horde) for three elixirs.
Weakness: Weak against high-health units, moderate elixir cost.
Best Strategies: Time it to clear enemy swarms defending your push; combo with prediction plays against spawners.
Role: Cycle/Distraction
Strength: Cheap (1 elixir), excellent for cycling decks and distracting single-target enemies.
Weakness: Low health, easily wiped by splash damage.
Best Strategies: Use kite tanks (e.g., P.E.K.K.A.) or cycle quickly to key win conditions like Hog Rider.
Role: Spell/Utility
Strength: Low cost (2 elixir), resets enemy attacks (e.g., Sparky), stuns briefly.
Weakness: Low damage, ineffective against tanky units.
Best Strategies: Use to reset Inferno Tower/Dragon or stun swarms; pair with high-damage troops like Balloon.
Role: Spell/Support
Strength: Boosts attack and movement speed and amplifies push momentum for two elixirs.
Weakness: No direct damage, situational effectiveness.
Best Strategies: Cast on grouped troops (e.g., Balloon + Lumberjack) during a strong push; avoid overcommitting elixir.
Role: Troop/Damage Dealer
Strength: High DPS, drops Rage spell on death, fast attack speed.
Weakness: Low health, vulnerable to swarms and air units.
Best Strategies: Rush with win conditions (e.g., Balloon) to leverage Rage; support with a splash (e.g., Baby Dragon).
Role: Spell/Control
Strength: Pulls troops together, activates King Tower, disrupts enemy positioning.
Weakness: 3 elixir cost, no significant damage.
Best Strategies: Combine with a splash (e.g., Executioner) to wipe swarms; pull win conditions away from towers.
Role: Spell/Area Damage
Strength: High damage, knocks back medium-health troops, cripples support units.
Weakness: 4 elixir cost, no effect on high-health tanks.
Best Strategies: Target clumped enemy troops or buildings (e.g., Elixir Collector); bait out enemy counters first.
Role: Troop/Cycle/Support
Strength: Freezes enemies for one elixir, excellent cycle and stall potential.
Weakness: Low damage, fragile, single-use.
Best Strategies: Freeze enemy defenses during a push (e.g., with Hog); cycle to maintain pressure.
Role: Spell/Heavy Damage
Strength: High damage to three targets, stuns, great against buildings and tanks.
Weakness: High cost (6 elixir), limited targets.
Best Strategies: Hit enemy towers plus support (e.g., Musketeer); use in heavy beatdown decks (e.g., Golem).
When you don’t have an S-tier card in your hands, the same thing will be done with an A-tier card. They are exceptional warriors in terms of their skills and stats and will always take you to victory, even if they are not overpowered units like the S tier.
Wall Breakers: Fast-building bombers deal heavy damage to towers.
Valkyrie: Splash melee troop, clears swarms and supports tanks.
Tesla: A versatile building that zaps ground and air with high damage.
Skeleton Barrel: Drops skeletons on death, pressures towers and great as a powerful defense deck in Clash Royale.
Skeleton Army: High-DPS swarm overwhelms single-target units.
Royal Giant: Long-range tank, chips towers from a distance.
Princess: Long-range splash, picks off swarms from afar.
Musketeer: Ranged single-target DPS, solid damage from a distance.
Mini P.E.K.K.A.: High-damage melee troop cuts through tanks quickly.
Miner: Digs to any target, chips towers or snipes supports.
Mega Minion: Durable air troop, strong single-target damage.
Knight: Durable melee troop, tanks for low-cost units or distracts enemy threats.
Inferno Dragon: Melts tanks with ramping damage fly over obstacles.
Ice Wizard: Slows enemies with a splash and supports defensive plays.
Hog Rider: Fast building-targeter, rushes towers with moderate health.
Guards: Shielded swarm, resists spells and distracts enemies.
Goblin Gang: Hybrid swarm of stabbers and spear gobs, versatile offense/defense.
Goblin Barrel: Direct tower damage with sneaky goblin bait spells.
Giant: High-health tank, soaks damage for backline DPS.
Electro Wizard: Stuns and damages multiple targets and resets enemy attacks.
Electro Spirit: Bounces to stun multiple enemies, cheap cycle card.
Dart Goblin: Fast, long-range chip damage, targets air and ground.
Cannon: Cheap defensive building, counters ground pushes like Hog Rider.
Bats: Fast air swarm, shreds tanks and unsupported troops.
Balloon: Air win condition, massive tower damage if unchecked.
Baby Dragon: Air splash unit, handles swarms and supports pushes.
These cards in the Clash Royale tier list pair very well for a team with their stats, and they can complement every unit from one another to make a stronger outcome in the battles.
Wizard: High splash damage, clears air and ground swarms.
Spear Goblins: Low-cost ranged attackers, good for cycling.
Royal Recruits: Wide defensive line, blocks multiple lanes.
Rocket: High-damage spell, finishes towers or clumps.
Ram Rider: Snares enemies charge buildings with solid damage.
Prince: High-damage charger, strong against single targets.
Night Witch: Spawns Bats supports tanks with melee damage.
Minions: Smaller air swarm, decent damage and speed.
Minion Horde: High-DPS air swarm, overwhelms if unaddressed.
Magic Archer: Piercing shots, chips towers and troops.
Inferno Tower: Ramping damaged building, shreds tanks.
Hunter: Close-range shotgun blast, shreds tanks and swarms.
Goblins: Cheap swarm, distracts or chips at enemies.
Goblin Hut: Spawns Spear Goblins provide steady pressure.
Furnace: Spawns Fire Spirits, pressure towers and swarms.
Freeze: Stalls enemies and amplifies push damage.
Flying Machine: Long-range air shooter, fragile but versatile.
Executioner: Wide splash attacker, pairs well with Tornado.
Elixir Collector: Boosts elixir generation, risky if countered.
Dark Prince: Splash charger, breaks through swarms.
Bomber: Ground splash troop, clears swarms cheaply.
Bomb Tower: Splash building, counters, ground swarms and tanks.
Battle Ram: Charges to buildings, spawns Barbarians on impact.
Barbarians: Tanky melee swarm, absorbs damage and deals decent DPS.
Archers: Ranged duo, decent DPS for air and ground.
Tier C cards are for the average list. This means that they don’t fit into every team, and they have niche uses in certain areas.
Zappies: Stun-lock enemies, fragile but disruptive.
X-Bow: Long-range siege building, locks onto towers.
Tombstone: Spawns skeletons distract building-targeters.
Skeleton Dragons: Dual air splashers, moderate damage.
Royal Hogs: Multi-target building attackers, split pressure.
Poison: Slow area damage, denies swarms and buildings.
Mortar: Long-range building attacker, doubles as defense.
Goblin Drill: Burrows to spawn Goblins and pressure towers.
Goblin Cage: Traps enemies and releases a Goblin Brawler on break.
Giant Skeleton: Tank with death bomb clears clumps of death.
Fisherman: Hooks enemies to reposition them and slows targets.
Firecracker: Splash shots that push her back, tricky to use.
Fire Spirit: Cheap splash kamikaze, clears weak swarms.
Electro Giant: Stuns attackers with reflected damage tanks heavily.
Earthquake: Damages buildings and slows troops, counters spawners.
Cannon Cart: Mobile cannon becomes stationary on death.
These cards in the Clash Royale tier list are also good at some scenarios but not as powerful as those in the C rank. .
Witch: Spawns skeletons and deals splash damage.
Three Musketeers: High-DPS trio, vulnerable to spells.
Sparky: Massive single-shot damage, slow and spell-vulnerable.
Rascals: Tanky boy with ranged girls, split-lane pressure.
Mirror: Copies the last card played, adds flexibility at a cost.
Lava Hound: Air tank, spawns Lava Pups on death.
Ice Golem: Cheap tank, slows enemies with death frost.
Heal Spirit: Heals allies in a small area, situational use.
Clone: Duplicates troops, risky but doubles damage potential.
Bowler: Knocks background troops with a splash, slow but sturdy.
Barbarian Hut: Spawns Barbarians, slow but steady pressure.
We see some below-average units here, and they are full of both strengths and weaknesses. But they will only act better in the early stages.
Skeleton King: Revives fallen skeletons, situational tank.
Royal Ghost: Invisible melee, splashes when visible.
Mega Knight: Jumps with a splash, crushes swarm and tanks.
Golden Knight: Dash attacker, chains hit on nearby targets.
Electro Dragon: Chain lightning air troop, stuns lightly.
Barbarian Barrel: Rolls with a splash and spawns a Barbarian.
Bandit: Dash attacker, immune during charge.
Clash Royale F-tier list cards are bad, and they do not hold useful stats for making your team carry from start to end.
P.E.K.K.A.: Slow, high-damage tank, struggles with swarms.
Mother Witch: Curses enemies into pigs, fragile and slow.
Monk: Reflects spells, moderate melee, niche use.
Goblin Giant: Tank with Spear Goblins on back, moderate damage.
Battle Healer: Heals nearby allies, weak offensively.
Archer Queen: Long-range with invisibility, underwhelming damage.
Make sure that you always go for the decks in the S rank because they are exceptional power holders. But still, our favorite recommendations are Skeletons, Tornado and the Log.
The Skeletons is a common deck that comes as a troop that are easy decks for the Clash Royale beginners, but they are very skilled because of their speed. Even though they can be easily beaten by the fighters, they are good to surround enemies and to launch a team attack.
And then we have Tornado who is an epic deck from the legendary arena. This can drag down the biggest enemy troops with heavy damage, and this damage will be done over time. Since Tornado can drag down the enemies for this bigger damage, they are ideal to be used in the most challenging battles.
And finally, it is The Log. This is a tree trunk that rolls and will crush everything that comes in front of it. It can basically do a whole range of damage to a big pack of opponents within a second.
Finally, we like to remind you that this Clash Royale tier list is made with our tests and experiences. So, the ones who we recommend as the best can be a total opposite for you. Testing and experimenting with the decks to see who will become the best is all on yours.
And that is it for the Clash Royale tier list and if you are trying to launch the biggest damages ever, now you know where to team up with. From The Log to the Archer Queen, make sure to choose a wise decision that brings the heaviest damage to the table, and there you will ensure your victory in this game.