Dragalia Lost Dragon Investment Guide

2021-07-13

Nintendo Co., Ltd is the developer of the leading standard RPG. Dragalia Lost. Nintendo developed this game in cooperation with the Cygames. The game will be available for free on September 27, 2018. This is an action RPG. Made for platforms like Android and iOS. Among free RPG games, it is one of the best to count in.

 

​On the dragon side, you can fight enemies/adversaries, such as a person’s Adventure. The third game of Nintendo Co., Ltd is Dragalia Lost. The Google Play store has countless installations, of which the company’s free games have a minimum four-star rating. With a late-to-end game level of performance in mind, this guide will discuss investment priorities for dragons.

 

Dragalia Lost Dragon Investment Guide

 

 

Overview:

 

Due to the rarity of Sunlight stones and the wide availability of farmable dragon essence, essence dragons will always prefer essence options because of their value and effectiveness. Why buy once for a rare resource instead of wasting a small number of stamina? They are divided into two separate groups: Essence recommendation and Stone recommendation.

 

Despite this classification, all dragons in the chart can also be named for comparison. If the essence dragon is comparable to or better than the stone dragon, it can eventually weaken the stone dragon controversy. In addition, High Dragons are listed under the essence variant. This is usually because the same energy use methods are used to improve specific parts of the farm.

 

Draconic Essence Farming:

 

Dragalia Lost Draconic Essence Farming

 

Draconic Essences are on the market from specific quests within the Main Campaign on hard difficulty.

 

  • Every applicable quest's complex and challenging difficulties will reward up to three essences per day, for a complete half dozen essences if each problem is played.
  • Finishing an applicable quest can perpetually reward one Draconic Essence if the daily limit has not nonetheless been reached. Essences are suffering from 2x drop events, effectively raising the daily limit to twelve essences.
  • Fifty Essences are required to unbind an applicable dragon once. This implies that (assuming all essences are obtained every day) farming one unbind can take nine days, and farming four unbinds will take thirty-four days. Day counts for various unbind amounts' value of essences are listed within the table below:

 

Drop modifier

1 unbind.

(50 essences total)

2 unbinds.

(100 essences total)

3 unbinds.

(150 essences total)

4 unbinds.

(200 essences total)

1x drops

9 days

17 days

25 days

34 days

2x drops

5 days

9 days

13 days

17 days

 

Tap the "Draconic Essences" icon in the Main Campaign menu, tap an essence, and then tap "How to Obtain" to view every essence’s location.

 

Regarding High Dragons:

 

The growth method of the equipped high dragon is the same as that of the Draconic Essences, but they require two completely different materials: Sphere and the Great Spheres. Spheres can be farmed in the ordinary dragon trial, and the Great spheres return from the high dragon trials.

 

Dragalia Lost Dragons

 

Not like Essences, there is no daily limit on the items needed by the dragon, which means you will farm them in your spare time. However, the stamina value is on top of Draconic Essences, and alternative things comparable to Dracoliths may demand the Spheres and Great spheres. The quest difficulty is additionally reasonably great, so it should be best to pursue these at a later purpose within the game.

 

 Five copies of each dragon (enough to max unbind) in the treasure trade, there are follow-up costs:

 

Copy #

Cost (Spheres)

Cost (Greatspheres)

1st

-

5

2nd

100

120

3rd

100

120

4th

100

120

5th

100

120

 

Sunstone Recommendations Table:

 

Rank

Flame

Water

Wind

Light

Shadow

Stone Recommended

Gala Mars

Gala Reborn Agni

Gozu Tenno

Gala Reborn Poseidon

Midgardsormr Zero

Gala Reborn Zephyr

Daikokuten

Gala Reborn Jeanne

Arsène

Solid to Stone

-

-

-

-

 

Fatalis

High Chthonius

Niche Stone Picks

Dreadking Rathalos

Halloween Maritimus

Ariel

-

-

Stone Not Recommended

-

Dragonyule Jeanne

Gabriel

Rose Queen

Summer Konohana Sakuya

Menoetius

Raphael

Gala Thor

Lumière Pandora

Gala Cat Sìth

Giovanni

Marishiten

 

Stone Recommended:

 

Dragon

Discussion

Gala Mars

Mars has one of the most substantial passive boosts (aura) within the game, self-praise an unbelievable 90% strength once a unit is higher than 50% HP. Additionally, he has an incredible dragon-type DPS which will offer himself two 20% strength buffs, and he will refill skill gauges once his form ends, which means most units get to make the most of the 40% strength buff, too. The sole real caveat is that Chelsea can't use him very effectively, thanks to her unsteady HP.

Gala Reborn Agni

Respectable dragon kind DPS and a robust strength passive, and a solid improvement to Konohana Sakuya and Cerberus. However, note that Fervor of the Firelord is latched to on-element content (wind enemies) and neutral-element content (Morsayati), weakening his power in off-element cheese compositions. The break injury reduction on his skill conjointly harms cheese potential a little; however, he still will additional damage using the skill throughout break than using it out of the gap. Relating to his competition: GRAgni's auexceptionallyremely almost like that of Gozu Tenno, but while not the awkward demand of holding force strike for a couple of seconds straight - thus, GRAgni is far easier to use. GRAgni' aura conjointly works against each wind foe and neutral-element foes; however, Gozu' solely works against wind foes. Agni is overall a sidegrade to Gala Mars once controlled. Units preferring one or the opposite, counting on whether or not they are worth Mars' skill preparation more or GRAgni's aura more. Each has suitable dragon forms, even in content with Icon Buff Curse of Nihility. For units that can't access Mars' skill prep, corresponding to AI allies, or dragondrive units such as Panther, GRAgni is the better of the two.

Gozu Tenno

Very similar aura to Gala reborn Agni, but Gozu's version needs a holding force strike for many seconds, whereas GRAgni can trigger his version naturally, with no additional effort. Gozu's version conjointly solely works on wind foes. However, GRAgni's version works against each Wind and neutral opponents. That being said, Gozu continues to be simply the third-best flame dragon, behind Gala Mars and GRAgni. The perfect users for Gozu would be force-strike-dependent units that hold FS for an extended time as a part of their regular rotations. Prime examples are Hunter Berserker, Seimei and Gala Leonidas. Gozu also offers the fundamental harm Resistance Down Flame Res Down debuff on his skill, which might improve the DPS of the whole team (or, within the case of raids, all fourThisms). This is often very nice for extended fights like Volk' Wrath on Legend and Morsayati Reckoning because of the recognition of fire units, just like the prince and Gala Mym. However, this debuff doesn't stack; therefore, you simply actually need one Gozu in any given co-op room. To re-iterate, please note that his flame damage buff is secured to on-element (that is, solely wind enemies), so take caution of that if you concentrate on taking him off-element. Concerning his force-strike-enabled buff, AI-controlled allies excluding Gala Leonidas are most unlikely to carry force strike (FS) for three seconds straight to urge the buff. Therefore, for AI purposes, you ought to consider his 70% strength value. On player-controlled units, for best performance, you should rummage around for openings throughout a fight wherever you'll safely hold FS to refresh the buff.

Gala Reborn Poseidon     

Respectable dragon type DPS and a robust strength passive, and a solid improvement to Siren and Leviathan. However, note that Fury of the Seas is fast to on-element content (flame enemies) and neutral-element content (Morsayati), weakening his power in off-element cheese compositions.

Midgardsormr Zero

Performs very slightly higher than Vayu and is usually on par with Gala reborn Zephyr. He, to boot, applies a semi-permanent* wind res debuff to the enemy together with his dragon skill, which may improve team-wide DPS from wind units. This debuff is additionally not fastened to on-element content like GRZephyr' Wrath of the Plains passive. By semi-permanent, we're noting that the debuff is cleaned in specific scenarios. For example, once every Ciella casts Mist Veil, and when Morsayati enters the liability phase. Ideally, you ought to launch the debuff when these situations have ended or simply before the break. There's a catch, though: you want to maintain combo to own middle Zero's most powerful. Units with slow combos might want to contemplate either running Meene within the backline for her combo Time Up co-ability or simply using Vayu or GRZephyr for a lot of consistency. AI-controlled allies tend not to use middle Zero very well, as their combo period will be unreliable.

Gala Reborn Zephyr

Respectable dragon kind DPS and a robust strength passive, and a solid improvement to Vayu and regular Zephyr. However, note that Wrath of the Plains is latched to on-element content (water enemies) and neutral element content (Morsayati), weakening his power in off-element cheese compositions.

Daikokuten

Great kind DPS, still as an Attack Rate Up buff zone, which will profit teammates. Adventurers that use him ought to ideally run some type of combo Time Up result to confirm they maintain combo for the Strength aura.

Gala Reborn Jeanne

GRJeanne includes a robust strength passive, outdoing her rivals Daikokuten and Gala thor as a chunk of equipment. Her dragon-type DPS falls behind Daiko's; however, with Thor, it's nearly even. Thor is sometimes the higher of the 2 in manual play, whereas GRJeanne is that the better one in machine play within the context of the Sinister Dominion; Thor is close up while GRJeanne will still perform at her most potential. Note that Oath of the Righteous is secured to on-element content (shadow enemies) and neutral element content (Morsayati), weakening her power in off-element cheese compositions. GRJeanne conjointly has a grand worth of autoplay - the HP Up buffs from her dragon skill will create her pilot tankier, increasing the possibilities of a run's success whereas still providing a good DPS aura.

Arsène

Arsène offers an impressive 180% passive skill damage (90% for non-shadow units), surpassing Shinobi. The gap isn't as massive as it looks, though - a max-unbound Shinobi's strength boost pushes him up to rival Arsène until Arsène himself has about 2 or 3 unbinds.

The 180% skill damage may look familiar since Gala Cat Sìth exists, but they are NOT the same. Arsène's skill damage is passive, meaning it is additive with skill damage from wyrmprints and such. Meanwhile, Cat's skill damage is a buff, meaning it's multiplicative with skill damage from wyrmprints, making her better for DPS.

 

That being said, Arsène has the advantage that he can't run out of steam like Cat can, making him ideal for longer fights. He's also preferred on units such as Gala Alex that can't maintain Cat's buff stacks.

 

Solid to Stone:

 

Dragon

Discussion

Fatalis

Fatalis offers a formidable 80% strength (or 50% for non-shadow units), however, with a drawback. If you shapeshift so revert, you may be inflicted with the Affliction curse for the remainder of the quest. The gravity of that varies by unit and by content, though: If your unit isn't proof against Affliction blindness, and you're fighting Kai Yan, merely get punched by a satellite to write the Curse with Blind for many seconds. Once it wears off, you're good. If your unit is resistant to Blind, you're just about screwed if you transform. There aren't nearly as several simple sources of Affliction paralysis, and paralysis can sap your HP if you don't resist that, too. Dragoning to tank giant attacks, and effects corresponding to Dragon' Claws, are primarily not choices for you. If you fight each Blind and Paralysis, you must seriously contemplate a unique dragon. If your unit features a primary shapeshifting focus (such as Lathna or Forte), using Fatalis goes to be very awkward, as you'll get to stop what you're doing and face-tank a satellite anytime you return from a shift. If your unit could be a Dragondriver (such as Bellina), you may ne'er get cursed at all because Dragondrive is technically not counted as shapeshifting. You primarily get the 80% strength with no drawbacks, making Fatalis a fascinating possibility for such units. If your unit is AI-controlled, they're not attending to shapeshift anyway so that they conjointly get the 80% strength with no drawbacks. One thing to note: at zero unbinds, Fatalis offers 70% strength to shadow units (45% strength to non-shadow), which remains quite Ramiel. So, you may be able to flee with not stoning Fatalis.

High Chthonius

High Chthonius (HCT) acts as an upgraded version of its standard form, rather than offering 65% forward strength and up to 40% more after two shapeshifts, making for a magnificent 105% overall strength. This strength brings it conveniently closer to the DPS damage of titans like Arsène or Gala Cat Sìth, provided its user can transform relatively quickly. Strength and HP increases from

 HCT is considered a passive effect, making them immune to cancellation by the Icon Buff Curse of Nihility.

 Units unable to useability damage (like Gala Chelle, Delphi, Linnea, or Durant) can consider HCT an alternative to Fatalis (80% strength). Instead of Fatalis' warning that you cannot transform, HCT is prompting you to do so. Change of shape for better results.

 Suppose your unit is a Dragon driver (like Bellina). In that case, the additional strength increase from HCT does NOT occur, as Dragondrive does not technically count as a shapeshifter and, in this case, is reduced to a simple dragon with 65% strength.

 An additional note: HCT unbinds at 0 is 55% basic strength and 95% strength after two shifts, only 10% less of its force potential at maximum unbinds. Hence, most of his power is already in 0 Unlinks so that he could get away with stoning HCT.

 

Niche Stone Picks:

 

Dragon

Discussion

Dreadking Rathalos

Similar to Gozu Tenno, he's extremely popular on units who tend to Force Strike a lot. Though he's not as effective as Gozu, he will still be run on those units. In some cases, it's going to be additionally worthy of running DKRathalos over Gozu if you're more involved concerning needing skills faster, as DKRathalos offers an excessive quantity of placing Haste. Note that putting Haste solely works in large amounts; that is what makes DKRath an option.

Halloween Maritimus

Halloween Maritimus offers HP and Skill Haste and is essentially intended for buffers and healers, especially for the commonly used Elisanne and Gala Elisanne buffers. It also has a buff zone to increase allies' skill damage, which can be helpful for blasting during the break.

 But there's a rabbit-shaped dragon in the room, Gaibhne and Creidhne help Elisanne's upgrade skills a lot more, and her buff zone is much more potent than HMariti's. She's also working on DPS and buffers/healers, while HMariti is firmly anchored in the latter role.

Ariel

Ariel's mixture of skill, Haste, and Strength calls to mind a mixed buffer/DPS role. However, there are already stronger competitors on either side as Freyja grants more skill Haste, the buffering role further as a vast team-wide heal that presents Energize.

 

Stone Not Recommended:

 

Dragon

Discussion

Dragonyule Jeanne

An okay dragon form with a solid Aura. She has robust competition in Leviathan, Gala reborn Poseidon, and Gaibhne & Creidhne, though, so it's arduous to suggest stoning her.

Gabriel

Gabriel's 60% strength passive puts her on a comparable footing with Leviathan, although her dragon skill deals frostbite rather than the more-desirable Bog. Her secondary impact is unlikely to be helpful because it depends upon granting a weak defense and ne'er obtaining hit - much too high a request content similar to Ayaha & Otoha' Wrath, wherever the boss will forge inescapable screen-wide attacks. Leviathan's access to essences makes him away cheaper investment to Gabriel, and different water choices such as Siren, Gala reborn Poseidon, and Gaibhne & Creidhne can usually subordinate each of them. Thus Gabriel is ultimately not definitely worth the stones.

Rose Queen

Rose Queen grants 70% strength as a base, up to an attainable 80% if the player defeats several minor enemies throughout a quest. To assist facilitate this, her skill even creates some fodder roses which will be destroyed, tally as five enemies per rose killed. However, this all falls apart after you notice that: Not much high-difficulty content within the game even has numerous small enemies to kill for effect. Yes, the dragon skill' roses would help. However, it may well be a moment before you get those roses on the field. The boss may even be already dead by then. The second section of Jaldabaoth's Piercing Gale: Master sounds like it ought to be appropriate, being wind-advantage content with numerous minor enemies to kill. However, there' a catch: Rose Queen's further 10% strength comes within the strength buff stacks that Curse of Nihility nullifies. This reduces Rose Queen to easily a 70% strength dragon against sinister dominion bosses love Jaldabaoth. 70% strength is technically higher than Zephyr's 60%, to be fair. However, Zephyr has essences whereas Rose Queen will not, and a 10% strength increase isn't, thus massive a gap on justifying stoning. Further

 Zephyr isn't exactly the height of wind dragons, with choices love Gala reborn Zephyr or Vayu surVayuing him anyway. Her one saving grace is that she will facilitate Grimnir build additional quickly and works whether or not she' on Grimnir himself or a teammate, such as a healer. However, she is not vital outside of that niche, thus stoning her won't gain you much.

Summer Konohana Sakuya

Summer Sakuya is intended to be a ramp-up dragon, changing into higher objectionably and defensively because the fight drags on. To urge her full offensive potential, you'll get to wait at the most a pair of minutes, probably a touch shorter if you get enough dragon gauge for her skill beforehand. Unfortunately, much of the co-op during this game leans toward speedy clears, fully clashing with this playstyle. Sakuya will doubtless see use in auto setups that are pretty common for fighting Ciella. However, DPS may be tight, and waiting 2 minutes might merely be an excessive amount of a DPS loss for the run to still succeed. Within the context of Rising of the Sinister Dominion, Curse of Nihility won't affect Sakuya's flower buffs themselves - however, the flowers don't indeed grant any stats; they're simply counters. Sakuya's stat boosts are instead buffs that she bestows supported your flower count. Among these buffs, the strength, defense, and skill injury are all nullified, leaving Sakuya with solely the water res and HP regen - that need such a lot of flowers that they won't even activate till well into a fight. This makes SSakuya nearly utterly useless in Sinister Dominion, and therefore not a secure stone target.

Menoetius

Menoetius' 1st passive is essentially a wind version of his brother Prometheus' effect; thus, it's a similar weakness. He sacrifices some strength for Water Res, which is sometimes unnecessary, and finishes up at 50% strength - falling behind choices similar to Zephyr. Menoetius will add a second passive to the mix; however, it doesn't amend much. If you get hit by an attack that would deal with an affliction, you get 25% strength for forty-five seconds. To clarify, the attack solely has to be capable of afflicting you, and it doesn't get to apply indeed. For example, a spell only has to be ready to freeze you; thus, it still counts when you resist the Freeze. If you directly afflict yourself (like Valentine' Chelsea does), that additionally counts. However, it'll NOT matter if the attack is negated in some way, adore with a Life Shield, or if you're hit throughout dragon form. The difficulty here is that Chelsea is presently the sole Wind unit who will dependably afflict themselves, so anyone else goes to {want} to tank a hit. However, taking injury is usually one thing you do NOT want to do, particularly in fights similar to Ciella, wherever Bog or Freeze might set you up for early death. Place simply, Chelsea is the only unit that may use Menoetius effectively, and even she would favor Gala converted Zephyr in most cases instead. There's simply no reason to stone Menoetius right now.

Raphael

It offers sixty% strength, same as Cupid, similarly as a burst heal + 50% defense buff for thirty seconds once the user takes damage; however, that result incorporates a 60-second cooldown. Her dragon talent also grants instant one hundred pc preparation for the user' skill 2, almost like 210132 01.png Ramiel, but not the extra SP Regen effect. Raphael's strength is even with Cupid, but Cupid's access to essences makes him far cheaper to unbind. Additionally, I think that being at Cupid-level suggests that Raphael is behind Gala reborn Jeanne and Daikokuten in DPS performance. Raphael's heal + defense buff is highly a lot of kihighlyts cooldowns - at best, the defense buff can solely move for 1/2 a given fight, and therefore the heal (while big) isn't attending to replace a healer if you lawfully would like loads of healing. The moment skill a path of prep is also helpful counting on the adventurer. The skill two prep is perhaps the most critical factor that Raphael has over Cupid; however, using stones might be very arduous to justify. It's far more efficient to use Cupid till Raphael herself gets access to essences.

Gala Thor

With excellent dragon-type DPS, a decent ability, and good passives, Gala Norse deity rivals Daikokuten in many respects. Thor provides ample access to Energy at one stack per five seconds, further as a buirdly strength boost. Energy will mean that Thor's power can, in brief, drop once you use a skill at five energy stacks - however, in contrast to Styx, 0-energy Thor remains relatively strong, and he'll go back to on his feet in just a couple of seconds. Units who already access Energy, similar to Lucretia, see tremendous gains because most of their skills will be energized (5 stacks = +50% skill damage). Units that focus their damage into one among their skills, comparable to Gala Luca, conjointly tend to like thor. However, there's an enormous caveat to consider: Gala Thor' Energy is clean up in content with Curse of Nihility, reducing him to merely 50% strength, less than cupid' 60%. For that reason, lapidation Thor isn't a secure investment. one thing further to note: Thor at zero unbinds is 55-75% strength, whereas he has Energy, which remains comparable if not higher than Cupid in all content doesn't have Curse of Nihility. As such, you'll flee with not stoning Thor and still be able to use him in content similar to Tartarus.

Lumiere Pandora

LPandora offers an incredible 80% strength ideally, but some units are not eligible to use her with the way she's set up. The idea is, you start the quest with four boxes, 1 of which will expire every 20 seconds. To replenish a box, you need to buff yourself with one of the ability's listed effects, but it must come from your skills. Helper skills, buffs from allies, buffs from buff zones, double buffs, buffs from wyrmprints, and buffs from chain co-abilities all do NOT count. Weapon Skills and Shared Skills do matter but likely aren't as fast and consistent as your unit's base skills.

Therefore, you need to make sure your unit's base kit can buff itself with the right buff type, with said buff being applied roughly every 20 seconds to maintain your boxes (preferably faster). You must stay at the full four boxes - if you hover around three instead, you're essentially just using a more complicated version of Cupid (60% strength).

 

In the context of Lilith's Encroaching Shadow, Icon Buff Curse of Nihility will remove the boxes and block anything that could be used to replenish them. This effectively reduces LPandora to a pitiful 0% strength dragon. Therefore, this makes LPandora completely useless in Lilith and thus not a safe stone target.

Gala Cat Sìth

At a 180% skill damage boost, double that of Shinobi, Gala Cat Sìth is devastating in brief fights. In more prolonged battles corresponding to master Kai Yan, though, she might run out of steam. The thought is that you {} begin with fifteen stacks of "Skillful Trickery" (we'll decision them "bullets"). 1 bullet is employed up per damaging skill. In contrast, one bullet is recovered for each twenty-five hits in an exceeding combo, and eight bullets are recovered once ending your dragon form. As long as you kill the boss before running out of bullets, reloading as needed, you ought to be okay.

However, Cat has many drawbacks that stop her from being a high stone choice:

 

Here' a significant caveat to consider: Cat's skill damage may be a buff and is invalid by Curse of Nihility, rendering her utterly useless in content corresponding to Rising of the Sinister Dominion or Trials of the Mighty that deals that condition. For that reason, stoning Cat isn't a secure investment. She ought to still perform well in any content below that, though.

Units that will skill quicker than they'll deal twenty-five hits (Gala Alex, Bellina), or units that don't have access to the 8-bullet reload in the least (Bellina again, and alternative Dragondrivers), cannot reload bullets effectively and can eventually run out. These units would favor somebody like Shinobi for higher consistency. AI-controlled allies even have to bother with a combo and can't dragon at all on their own, creating Cat a questionable alternative if she's not on the controlled unit.

Units who solely take pleasure in strength don't gain something from running Cat. Examples include Gala Chelle, Delphi, Durant, or Linnea, who consider regular attacks or force strikes for injury. They'd abundant instead run a strength dragon-like Fatalis or Ramiel.

For a slight positive: units with ample access to dragon gauge, such as Forte, haven't any downside in the least with running out of ammo - merely dragon whenever you wish to reload.

 

One thing further to note: Cat Sìth at zero unbinds is 120% skill injury per bullet, which continues to be superior to Shinobi in brief fights - assumptive those fights conjointly don't have Curse of Nihility. As such, you would possibly be able to go away with not stoning Cat and still use her in content such as Kai Yan.

Giovanni

The same aura as Dragonyule Jeanne, however, in part with the even more brutal competition. His dragon type isn't very superb either. Technically he ought to out damage Marishiten as a chunk of equipment, but he's still not well worth the bother of stoning.

Marishiten

Completely inferior by Ramiel, who offers an equivalent 60% strength with an extra 50% dragon prep, furthermore as a superior dragon form.

 

Draconic Essences Recommendations Table:

 

Draconic Essences Recommendation

 

Rank

Flame

Water

Wind

Light

Shadow

Essences Recommended

Konohana Sakuya

Cerberus

Agni

Gaibhne & Creidhne

Siren

Leviathan

Vayu

Zephyr

Freyja

Cupid

Shinobi

Azazel

Ramiel

Essences Worthy

Arctos

Apollo

Nimis

Pazuzu

Garuda

Corsaint Phoenix

Tie Shan Gongzhu

Jeanne d'Arc

Chthonius

Epimetheus

Andromeda

Not Recommended

Horus

Prometheus

High Brunhilda

Kagutsuchi

High Mercury

Poseidon

Simurgh

Kamuy

Styx

AC-011 Garland

Long

High Midgardsormr

Hastur

Gilgamesh

Takemikazuchi

High Jupiter

Liger

Pop-Star Siren

High Zodiark

Nidhogg

Nyarlathotep

 

Essences Recommended:

 

Dragon

Discussion

Konohana Sakuya

Excellent DPS boost for skill damage targeted flame units, that is that the overwhelming majority of flame' roster.

Cerberus and Agni

These two are within the same box because they're a similar dragon, providing a solid 60% strength in the slightest degree times. Cerberus incorporates a slightly higher dragon skill with a Defense Down debuff, though.

Gaibhne & Creidhne

Gaibhne & Creidhne (we'll shorten it to GnC) change skill spamming in an identical manner that no alternative dragon really can. First, they need skill recharge for the user, effectively decreasing the SP value of your skills when the primary use of each. Second, and most importantly, GnC can produce a buff zone that quickly charges the skills of anyone who stands in it. This will enable substantial team-wide burst damage if appropriately timed and could be a cornerstone of Karina's cheese compositions. Since this is often tied to the dragon skill, GnC also is used off-element or maybe on purely-supportive units, as teammates will still reap the benefits. This field zone conjointly works in raids, which means that, in theory, sixteen units are often using it at a time. Whereas 16 units isn't a practical quantity, having 6-8 units in this zone remains a nice boost.

Siren

Offering skill damage during a world wherever Karina blows up everything along with her skills, Siren is a superb DPS dragon choice. She even co-exists with the meta-dominant Gaibhne & Creidhne, with four Karina rooms usually electing to travel 2 GnC and a pair of Siren for optimum performance. Even outside of cheese, she' nice on any water DPS that makes a specialty of skill damage.

Leviathan

Solid 60% strength, nearly as good dragon kind DPS, and a dragon skill will bring down Bog for even more DPS. Leviathan may be a staple of Mercurial Gauntlet and an excellent general-purpose dragon even outside of that.

Vayu

A straightforward boost for DPS units that rely on their damage skills is the vast majority of the cast. No gimmicks to worry about.

Zephyr

Similar to his 60% strength brethren, Zephyr offers an even-strength boost with no gimmicks to stress about.

Freyja

Freyja is jam-choked with nice supportive effects for buffers and healers: skill Haste for quick skill charging, HP for bulk and healing, screw-topped off with a dragon skill that grants an enormous regen heal + team-wide Icon Buff 2050004.png Energize buff for the team. Whether or not your goal is team survival or improved DPS via buffs, she' a solid pick.

Cupid

With 60% straight-up strength, Cupid offers a uniform boost in a very style of combat scenarios. He also encompasses a burst heal on his dragon skill, which might often facilitate teammates surviving in a pinch.

Shinobi

Shinobi is the prime choice for an enormous majority of shadow DPS units, along with his main competition is Gala Cat Sìth. In shorter fights, Cat is superior, except for teams that can't agitate Cat's caveats (see her discussion above); Shinobi offers some excellent, consistent DPS. He additionally provides team-wide Icon Buff Energize on his dragon skill, increasing his offensive utility.

Azazel

Providing HP and skill Haste, Azazel is created for buffers and healers, notably the commonly-used defensive pair of Patia and Grace. What's more, his dragon skill inflicts Affliction poison massive icon.png Poison and grants a poison punisher result to any or all team members, permitting excellent burst damage throughout the break.

Ramiel

Ramiel's passives are reasonably straightforward: 60% strength further than 50% dragon preparation, which is enough to dragon immediately. He also boasts an excellent dragon form and a dragon skill filled with effects: Affliction poison massive icon.png Poison, Icon Buff Defense Down, instant 100 percent skill prep for skill 2, and auto-charging skills overWhereaswhereas most shadow likes skills harm dragons, Ramiel could be a solid alternative for those that prefer strength, Linnea or Delphi. Benefitting from the auto skill charging, Delphi gets a special mention, as his skills are ordinarily on a slow charging cooldown. Ramiel's dragon preparation is additionally fantastic, as dragon prep is turning into a lot of} necessary for clearing content quickly and easily. In solo play, you'll place Ramiel on a computer-controlled ally and transform on your foremost adventurer instead, since the gauge is shared in solo. This will then facilitate dragon-focused adventurers to pile up Dragon' Claws and connected effects quickly, gaining you more DPS earlier in an exceedingly fight. Ramiel's dragon prep could also be shared once he's placed on a Helper. For instance, Ramiel paired with Grace is a widespread Helper setup, providing numerous immediate offenses and defense to your friends' teams. In co-op settings, Ramiel's dragon preparation sadly doesn't apply to the opposite human players. However, stepping into a dragon will still be helpful for fast damage, tanking otherwise unavoidable boss attacks, or dodging dangerous debuffs similar to Curse of Nihility.

 

Essences Worthy:

 

Dragon

Discussion

Arctos

Crit damage dragons keep company with the massive caveat that their use ought to have access to a very high crit rate. Fortuitously for Arctos, a spiraled Ezelith fits the bill together with her 100 percent crit rate from her ability 1' effect. He can even see moderate usage on Mikoto.

Apollo

Apollo depends on somebody within the team (not essentially the user) dealing with Burn and maintaining a brilliant period on it as an affliction punisher dragon. Affliction punishers are a principal methodology of skyrocketing DPS. Thus this sometimes isn't an enormous task. However, Apollo falls off in content that restricts affliction usage, and you're in operation on a touch of a time limit: If the Burn is being applied too often, comparable to in raids, there' an opportunity the boss can become immune, a sizeable significant DPS loss for Apollo users. Well-spaced burns will extend the time throughout which Apollo works. However, you're solely delaying the inevitable if the fight takes too long. Some bosses could have high total, perhaps complete burn resistance to start with, dashing up the immunity process. In rare instances comparable to Legend Agito Uprising's Berserk mode, bosses may show red RESIST text, indicating that no afflictions can work at all.

Nimis

Decent dragon kind and okay-ish aura. Works appropriately on units with high base crit chance, that isn't too arduous to succeed in because of the six Agito weapon ability providing 12% introductory rate.

Pazuzu

As an affliction punisher dragon, Pazuzu depends on somebody within the team (not essentially the user) dealing Poison and maintaining a reasonable period. Affliction punishers are a widespread technique of accelerating DPS; therefore, this sometimes isn't an enormous ask. However, Pazuzu falls off in content that restricts affliction usage, and you're operative on a touch of a time limit: If Poison is being applied too often, similar to in raids, there' an opportunity the boss can become immune, inflicting an excessive DPS loss for Pazuzu users. Well-spaced poisons will extend the time throughout which Pazuzu works; however, you're solely delaying the inevitable if the fight takes too long. Some bosses could have high- or maybe complete poison resistance, to begin with, rushing up the immunity process. In rare instances resembling Legend Agito Uprising's Berserk mode, bosses may show red RESIST text, indicating that no afflictions can work on all.

Garuda

With an enormous 60% HP boost, garuda is suitable for Templar Hope in auto-battle wind compositions. The additional bulk ensures Thope stays alive, which is typically crucial to the run succeeding. If Thope is acting as facet support, similar to Morsayati Reckoning, Freyja would be most famous for her talent haste. Garuda can probably see use on healers, except for that role; she once more fiercely competes with Freyja.

Corsaint Phoenix

Corsaint depends on somebody within the team (not essentially the user) dealing with paralysis and maintaining an innovative period as an affliction punisher dragon. Affliction punishers are a prevalent technique of accelerating DPS; therefore, this typically isn't an enormous ask. However, Corsaint falls off in content that restricts affliction usage, and you're operative on a small amount of a time limit: If paralysis is being applied too often, admire in raids, there' an opportunity the boss can become immune, inflicting a significant DPS loss for Corsaint users. Well-spaced paralyzes will extend the time throughout which Corsaint works; however, you're solely delaying the inevitable if the fight takes too long. Some bosses could have high- or maybe complete paralysis resistance, to begin with, rushing up the immunity process. Fafnir Roy III, the boss of the Mercurial Gauntlet, contains a very high base paralysis resistance at 80%, creating Corsaint, a questionable alternative for that piece of content. In rare instances, admire Legend Agito Uprising's Berserk mode, bosses may show red RESIST text, indicating that no afflictions can work on all.

Tie Shan Gongzhu

Tie Shan is lovely for buffer or expert roles, though the quantity of units that will use her is narrow. Relating to buffers, light's notable ones are Chitose, Peony, and Isaac, with solely Isaac being permanent. Thus there's a precise stage that you don't have a minimum of one in all these. The buffer-role dragons in different elements, particularly Freyja and Azazel, don't have this accessibility issue as their users are permanent four adventurers. Light-weight healers don't see significant use in content up through Tartarus, however in Lilith, and healers become essential for survival. For this, healers choose between Tie Shan for more frequent skills or Jeanne d'Arc for stronger heals + stronger shields (if the healer can give securities, for instance, Hildegarde). Healers with Tie Shan cannot solely charge their heals faster. However, they may also agitate shared skills more quickly, giving extra utilities akin to debuffs and Dispels. Healers with Jeanne lean wholly into the healing department, which may facilitate cowl the mistakes of human- or computer-controlled allies.

Jeanne d'Arc

Jeanne's 60% HP boost synergizes well with healers, increasing their bulk and heal amount. She, to boot, will increase the dimensions of shields created by the unit's equivalent to Hildegarde to defend the team higher. Jeanne is comparable to Tie Tai Gongzhu, who trades off some healing power for much-faster charging of skills on healers. Charging skills quicker may cause exploitation utility shared skills faster, such as debuffs or Dispels - provided the team is competent enough to not would like Jeanne's heal boost.

Chthonius

Chthonius has a consistent 55% starting strength, offering up to 20% more after two shapeshifts, for a total of 75%. On paper, it seems he would work best on units with ample access to dragon gauges, such as Forte or Audric. However, many of those units would still prefer Shinobi for their DPS instead.

In the case of AI, since they can't shapeshift anyway, it's easiest to think of Chthonius as a simple 55% strength dragon for them. That's lower than the 60% strength of other elements but still pretty good.

 

While Shinobi generally overshadow Chthonius for DPS purposes, units that don't depend on skill damage (namely Delphi, Durant, and Linnea) would instead fall back to a strength dragon such as Chthonius.

Epimetheus

As an affliction punisher dragon, Epimetheus depends on somebody within the team (not essentially the user) dealing Poison and maintaining a reasonable period. Affliction punishers are a widespread technique of accelerating DPS; therefore, this typically isn't an enormous ask. However, EPI falls off in content that restricts affliction usage, and you're operational on a touch of a time limit: If Poison is being applied too often, similar to in raids, there' an opportunity the boss can become immune, inflicting a significant DPS loss for EPI users. Well-spaced poisons will extend the time throughout which EPI works. However, you're solely delaying the inevitable if the fight takes too long. Some bosses might have high- or perhaps total poison resistance, to begin with, rushing up the immunity process. In rare instances similar to Legend Agito Uprising's Berserk mode, bosses may show red RESIST text, indicating that no afflictions can work on all.

Andromeda

Andromeda offers a robust 80% Strength and 100�fense, and the user will drop to 30% HP and keep there. This can be created for low-HP ("enmity") units who can dip their HP with a skill on command, similar to Bellina. Incidentally, Andromeda is the best dragon for Bellina - this is because Bellina's regular attacks compose a somewhat significant portion of her DPS, creating her favor the extra strength over skill damage dragon-like Shinobi. Bellina herself is additionally a nigh-essential unit for master and legend Kai Yan. However, most alternative shadow units and even other enmity units would favor somebody like Shinobi or Gala Cat Sìth for their DPS desires instead. It's on paper attainable to run Andromeda on non-enmity units that need strength, similar to Gala Chelle. While not a skill to dip HP, you'll get to tank success get to urge low, however, without dying fastidiously. You furthermore m, might need to confirm Grace is present, as she will keep you alive with Life Shields, but without disrupting your HP management. That' tons of hoops to leap through, but the reward is high if you're willing to try and do it. All this finagling is invalid if you own Fatalis; however, as he offers the 80% strength direct, you shouldn't shapeshift with the caveat.

 

Essences Not Recommended:

 

Dragon

Discussion

Horus

Realistically doesn't see use on several units, except buffers similar to Emma.

Prometheus

Agni/Cerberus offers more strength at Prom, simply 50%, giving Wind Res to feature some bulk. However, the problem is that it' sometimes higher to run higher DPS than to sacrifice some for measurement. However, he will probably see use in robust solo content love Legend Volk's Wrath as a defensive utility instead of an offensive one. It's better that you rank farming more offensive dragon choices such as Cerberus or Konohana Sakuya.

High Brunhilda

With HP / Str Split, High Brunhilda (HBH) is at a strange midpoint. It is surpassed by Agni and Cerberus within the DPS department, although it is a little less evident in the healer department. HP dragons; However, the 4 * phoenix dragon offers even more HP, as a vast team uses the dragon's ability to heal.

Kagutsuchi

His strength is low for a five at simply four5%, which is the same as a 4 Ifrit. It's also impossible to take care of a 100 percent period on the 15% set strength passive, creating Kagu overall worse than the 60% strength dragons Cerberus and Agni. His one potential use case is on an AI-controlled ally because the primed strength can still apply to whichever adventurer the player is presently controlling. For example, the team leader might equip Cerberus, whereas an AI equips Kagutsuchi, granting the leader a 15% strength buff occasionally. However, essences ought to be prioritized on dragons that the player will use in manual co-op. And that, Kagu is not.

High Mercury and Poseidon

Being a split HP/Str dragon is never a decent factor - it primarily eliminates any probability of DPS usage, whereas diluting effectiveness on healers compared to a larger-HP choose (or even a skill Haste pick, if you'll be able to get one). In the water's case, he's disfavorably competitive with each Halloween Maritimus and Gaibhne & Creidhne. He's stuck within the middle with roles that have higher choices on either side. Additionally, suppose you have got access to farming High Dragon Trials. In that case, High Mercury is straight-up better: she offers equivalent stats, is farmable while not daily limits, and even provides the valuable affliction bog on her dragon skill for a team-wide DPS boost.

Simurgh

Simurgh features a rather odd combination of passives: 40% HP and 60% overdrive punisher. The HP just about locks her into healer roles. Tho' healers don't sometimes do enough damage to justify a punisher impact like that Halloween Maritimus and his skill haste or Gaibhne & Creidhne along with her skill recharge is way additional up a healer' alley.

Kamuy

His strength is low for a five at simply four5%, which is the same as a 4 Vodyanoy. It's conjointly impossible to keep up 100 percent period on the 15% ready strength passive, creating Kamuy overall worse than the 60% strength dragon Leviathan. His one potential use case is on an AI-controlled ally because the primed power can still apply to whichever adventurer the player is presently controlling. For example, the team leader may equip Leviathan, whereas an AI equips Kamuy, granting the leader a 15% strength buff occasionally. However, you must range farming dragons that you will use in manual co-op. And that, Kamuy is not.

Styx

Styx could be a contestant for the worst dragon within the game. Her thought is that you get a 50% ability injury buff each fifteen seconds, stackable up to 200%. Once you utilize any damaging skill, all of your stacks are gone, and you're back to zero. For skill spammers, this makes her usually inferior to Siren, who offers 90% skill damage and 20% strength in the least time. Oh, and Siren has farmable essences too. The best use case for the river is a unit that takes an extended time to disturb one damaging skill and so nuke with it. Catherine and Eugene may return to mind. However, they don't quite work this role in observing: Catherine gets plenty of her damage from standard attacks, which Styx doesn't boost in the least since she grants no strength. As such, she would like a strong dragon instead. Eugene true doesn't do much damage till he charges up Checkmate, but a typical practice is to store two uses of Checkmate to nuke a boss on break. With Styx's manner, solely the primary Checkmate is boosted, whereas the second can get nothing. The Siren may be higher in an exceeding state of affairs like this. Place simply, Styx isn't helpful in most situations and is never well worth the essence. Simply essence Siren instead.

AC-011 Garland

Garland grants 50% strength as a base and asks that the player avoid obtaining hit for the remaining 30% strength. Unfortunately, that's way too high of a request for Wind's current endgame. Ciella can forge screen-wide inescapable attacks occasionally, completely motion down Garland's condition. At that point, you'd be at an advantage using somebody who provides 60% strength all the time.

Long

As a crit damage dragon, Long desires his user to access loads of crit to boost. In contrast to Arctos, though, Long doesn't have many viable users in the Wind. It' essentially solely architect You, however even she tends to like Vayu in most cases.

High Midgardsormr

High Midgardsormr (HMS) is full of split HP/Str dragon syndrome, creating him a more flawed alternative than more-specialized DPS or expert dragons. Remarkably, he loses intent on Zephyr within the DPS department and Freyja Garuda in the healer department.

Hastur

His strength is low for a five at simply four5%, which is the same as a 4 Roc. It's conjointly impossible to take care of 100 percent period on the 15% ready strength passive, creating Hastur overall worse than the 60% strength dragon Zephyr. His one potential use case is on an AI-controlled ally because the primed power can still apply to whichever adventurer the player is presently controlling. For example, the team leader might equip Zephyr, whereas an AI equips Hastur, granting the leader a 15% strength buff occasionally. However, essences ought to be prioritized on dragons that the player will use in manual co-op. And that, Hastur is not.

Gilgamesh

Gilgamesh offers less strength than Cupid at simply 50%, giving Shadow Res to feature some bulk. However, the difficulty is that it' typically higher to run higher DPS than to sacrifice some for measurement like that. You should prioritize farming a more offensive dragon option, similar to Cupid. Cupid, in addition, features a sizable heal you'll use, just in case your team wants some patching-up.

Takemikazuchi

Takemikazuchi's overdrive punishes good at first glance, as some bulky bosses can stay in overdrive for long periods. However, this boost is gone once the boss Breaks, reducing you to a meager 40% strength. Considering Break is supposed to be a time for considerable burst damage, and Taco is completely non-synergistic with that playstyle. Additionally, if your team has Ilia's gauge acceleration or anyone with good overdrive shredding such as swords, that effectively decreases your DPS since overdrive will be shorter.

Put, Taco's passive doesn't mesh with the game's usual flow of battle, and using someone with higher strength will be much more consistent.

High Jupiter and Liger

Being a split HP/Str dragon is never a decent factor. It essentially eliminates any probability of DPS usage, whereas diluting effectiveness on healers compared to a larger-HP decide (or even an ability Haste pick, if you'll be able to get one). Therein regard, he's squarely in Tie Shan Gongzhu's shadow, however even she gets restricted use thanks to an absence of adjuvant light-weight adventurers. His one Grace is that he's helpful on Gala Zena, who contains a passive ability that makes him 35% HP + 70% dragon strength. If you have access to the High Dragon Trials farm, then High Jupiter is essentially a much better version of Liger, and his farming method doesn't have daily limits.

Pop-Star Siren

PSiren has poor dragon kind DPS and not-so-great passives. Instead, her main contribution is her dragon skill, which might boost the team's strength by 40% and Energize everybody if the skill is employed doubly in one shift. Incidentally, the dragon skill isn't element-locked, leading off-element healers to use PSiren for buffing once a boss Breaks.

That every one sounds well and good; however, PSiren is essentially overshadowed by Gaibhne & Creidhne, who can charge the team's skill gauges for considerably a lot of burst damage overall. Additionally, the element-locking of content similar to Legend Volk's Wrath doesn't prefigure well for PSiren's future.

Nidhogg and High Zodiark

Being a split HP/Str dragon is never a decent factor - it primarily eliminates any likelihood of DPS usage, whereas diluting effectiveness on healers compared to a larger-HP choose (or even a skill Haste pick, if you'll be able to get one). Therein regard, he's squarely in Azazel's shadow. His one state of Grace is that he's helpful on... well, Grace, to form her life shields bulkier if you don't own an Azazel. However, he' conjointly unbelievably almost like mini Zodi, who is saved accessible when simply a couple of minutes of taking part in the game. Farming Nidhogg would offer you more stats; however, the urgency isn't very there. Suppose you've got access to farming High Dragon Trials. In that case, High Zodiark is essentially a much better robust|an improved} version of Nidhogg, with an excellent Icon Buff Defense Down debuff on dragon skill and farmable while not daily limits.

Nyarlathotep

Nyar has an okayish initial strength providing of 50%, however with an implausibly awkward technique of obtaining another 30% strength - you'd drop below 30% HP to induce a defend, come back to higher than 30% to get your power back, never take damage in any respect as an alternative the shield + 30% strength is gone, so lie with all once more twenty seconds later. This playstyle clashes even with units that shine at low HP; as a result of the strength is gone is you're too low, so you've got to heal up at some point that low-HP units would never wish to do. You're far better off going with Chthonius or Shinobi, whose easy boosts can allow you to play the game, usually honestly.

 

LDPlayer Features for Dragalia Lost:

 

Dragalia Lost is an action- RPG game. LDPlayers is one of a kind emulator. By using LDPlayer, you'll be able to enhance your gameplay. You’ll be able to build use of many multitudes of features. You’ll be able to use the key bind feature to vary your keys and emulate a Mouse and a Keyboard. You’ll be able to get specialization categories by using the Macro or Keyboard Mapping Feature.

 

Conclusion:

 

Dragalia Lost can have a lot to do with focus and skill. You will automatically progress once you are committed to the game and aware of all of the clever ways you can spur on Wyrmite, Heroes, Dragons, and more. Collaborating on innovations won't be time-consuming. You will complete missions while enjoying the game; if you don't know the innovative ways to advance in Dragalia Lost, you will likely spend both time and money leveling up.

 

Observe as many people as possible, see your characters and what they are doing. Connect with your characters and dragons to fully utilize their abilities. The guide above mainly focuses on all of these tips and methods; this will allow you to make quick progress in Dragalia Lost and save valuable time and money. Follow the information and practices above to become one of the best players to lay hands on the game within no time.

Download Dragalia Lost on PC