2021-12-18
Every Game of Sultans player must know that the viziers are the ones who decide the game and the importance of viziers in the Sultans' Game. You may easily make your mark on the leader board without spending any real money if you can put everything in the right order or follow our guidance. So, let's get this party started.
There are a total of 56 Viziers in this game, and they will continue to join your troop as the game progresses. Few come from achieving achievements, a few from events, and a few from the Sultan's level.
The challenge now is which vizier to upgrade and which to leave alone and who to upgrade first. What elements should you think about when making your decision? Should you upgrade all or just a handful of the viziers? Continue reading to learn the answers to all of the questions.
To begin, divide viziers into numerous classes, such as:
They are the viziers with at least 60 skills. You can only obtain them if you spend money or win a competition. These viziers are quite rare. Example: P. Reis, C. Columbus, Grace O'Malley. Class X viziers – level 350
They are Viziers with at least 8* specialty talents and either a consort connection or a harmony bonus. Initially, they will have a total of 14* talent. Merzif, Hersek, Fazil, Kilic, Yavuz, are some of the examples. Class A viziers – Level 250
These viziers share the same characteristics as Class A viziers but aren't linked to any consorts or have any bonus. Baltic, Alamus, and so on. Class B viziers – Level 200
These viziers have total talents of less than 14*, with specialty talent of 7* or below. Lala, Ahmelek, Hocas, and so on are some examples.Class C viziers – Level 150
A single vizier or two or three viziers are insufficient to keep the empire running properly; nevertheless, you cannot upgrade all Class X and Class A viziers simultaneously. As a result, you'll need a team, or you'll need to carefully select a few viziers and devise a vizier training method to keep everything in order. We'll make the team F2P, but if you're P2P, you can add the vizier to the squad as needed. So, let's start putting together the crew. (If you find a better option, you can replace one of the viziers.)
SN | Military | Research | Politics | Prestige |
1 | Davut | Evliya | Sinan | Ayas |
2 | Fazil | Merzif | Baltic | Kane |
3 | Mag 5 | Nash | Alamus | |
4 | Mag 5 | Karaman | ||
5 | Mag 5 | |||
6 | O4 | |||
7 | Yusuf | |||
8 | Hadim |
Note: Mag 5 denotes the Magnificent Five, whereas O4 denotes the Outstanding Four.
You won't have Mag 5 or O4 for a few weeks, so you'll have to fill up the gaps with Lufti, Gedik, and Veli while considering the upgrade technique. (Don't waste too much money on these class C viziers; you'll have to replace them with better ones eventually.)
NOTE 1: Davut will be the military's leader at first until you gain Kilic, and then Yavuz (or any other O4) will take over.
NOTE 2: If you're a P2P player with 'Class X' viziers, you can swap them out for the viziers from the advanced team.
The advance squad consists of 28 viziers (50 percent of the total viziers). However, you must concentrate more on the 14 viziers (25 percent of the total viziers) viz 8 (military) + 3 (research) + 2 (other) Political prestige +1, and they must be from Class A or higher.
Before we get into this, it's important to understand the formula for determining military power, which is Combat Power = [Vizier level x (Total Military Talent) x 5000 + Military Attributes]. For instance, Kilic's Combat Power = [200 x (5* x 10 + 3* x 50) x 5000] +10000000 =21,00,00,000
This is how a military vizier's power/combat power is measured. Due to the union voyage, union war, and other factors, it is recommended that badges be worn by four distinct military viziers (mostly two and occasionally the other two). The military books are delivered to Yavuz (or any military viziers you like). Badges and books for Research, Politics, and Prestige should be handed to their respective expert vizier.