2021-11-05
Metal Revolution is a next-gen fighting game that introduces fascinating fundamentals from several other fighting games, especially Real Steel. The game offers many exciting features and game modes that'll keep players playing for hours on end.
Some of its fundamental and unique gameplay features include proper spacing when battling against an opponent, moving, and maintaining your distance so enemies can't hit you with an attack. But in fact, it allows you to counterattack when they strike and make the most of your attacking opportunities after confirming a hit, amongst many others.
So in this article, we'll be giving you the tips and tricks for Metal Revolution and how to help you get up to speed in the game and fight your way through one hell of an underground tournament and become the Mecha champion. So without wasting any more time, let's dive into it.
First and foremost, you should know how to master the movement and perfect your footwork whenever you're in a match against an opponent. This allows you to be at an advantage, so even if you're taking a punch, you'll mostly maintain the same spacing between your character and the opponent.
This movement technique can also be called back and forth between the two fighters, and it comes to an end when either you or your opponent successfully lands a punch to the other. In this game, it's known as hit-confirm.
If you decide to stay on the offensive throughout the match, that's not a terrible choice, but you'd need a complete character for that. You'll need an almost tireless champion who will continue through punches non-stop and at the same time keep the fundamentals in mind. So whenever you're not attacking, and you come close enough to an enemy, there's a possibility you are likely to get hit, or there's a high chance the opponent will turn the tides and force you to switch to a defensive tactic which is not a favorable position to be in.
So if you're thinking about playing with an offensive tactic, then you should choose a standard champion who has a balanced attribute and just the right skills to pull you through.
As mentioned above, hit-confirms are powerful effects from your movement and footwork spacing. Hit-confirms happen whenever you punch an enemy and stun them in an instant. The stun is labeled hit-stun, and the duration of the opponent's remaining stunned varies depending on how powerful the attack you used on them. However, opponents are usually stunned for about 3-5 seconds for most fighting games.
If you successfully stun an opponent, they'll remain defenseless and vulnerable to all sorts of attacks, which is the perfect opportunity to hit your opponent with a successful hit-confirm that builds up combos and increases the damages when attacked.
Also, you should practice the hit-confirm and try to master applying it in different fights and against different opponents. Because not only does it render an opponent defenseless after a successful stun, but it also creates an opening for extended combos. And hit-confirms help to reduce an opponent's chances of countering your punches most of the time.
Mixups are yet another important concept that players need to know and try to implement in fights. Mixup is the different types of attacks that a champion can launch at once to land a hit-confirm towards an opponent. This variety of punches heavily depends on your personal experience with fighting games and mastery over Metal Revolution in particular.
Mixup lets you leave an enemy always wondering just where your next attack is going to come from. Will it be a low kick, a straight jab, or an overhead jump attack? They can't know and must randomly guess the right incoming attack to block the right part of their body just in time.
This is potentially one of the most direct ideas on this rundown, as it basically alludes to assaulting your opponent constantly with different kinds of attacks, in the expectation that they commit an error and drop their guard, and leave themselves open for a hit-confirm.
At the point when you're pressuring an opponent, you'll probably consistently push them back into a corner as they proceed to obstruct and evade your moves. Furthermore, by keeping your assaults shifted and blended, you'll generally keep them speculating on the best way to protect, which thus may lead them to commit mistakes. Notwithstanding, appropriately forcing the opponent likewise expects you to know the intricate details of your characters, as committing errors or utilizing some unacceptable moves implies that you'll leave openings in your assaults that the opponents could take advantage of and attack you.
Although it is a fighting game, Metal Revolution is also a versatile game, which implies that most of its substance will be locked from the beginning. What's more, to open new things like characters, you'll regularly have to buy them from the store by utilizing various kinds of in-game currencies.
However players who wouldn't fret about spending real cash in their games can likely open most champions without waiting. Players who play with the expectation of complimentary will have to work for their contenders.
Fortunately, there are various missions that anybody can finish in the game, which award huge loads of different prizes, including cash that you can use for buying champions. You can find these assignments by tapping on "Missions" in the lobby menu. We firmly suggest dealing with these at whatever point you can, as they will give you significant rewards afterward.
Another perspective that can likewise give you heaps of remunerations is the in-game occasions, which you can find on the fundamental menu screen, too, by tapping on the "Occasions" button.
This last one is only a fast take that Metal Revolution has a Training mode that you can access whenever. This mode allows you to return to old instructional tutorials and even gives you a region where you can comfortably prepare with every champion in the game, including the ones you haven't yet unlocked at this point. In this sense, not exclusively would you be able to improve at the contenders you currently own. Yet, you can likewise evaluate locked warriors to see who you need to open straightaway.