2021-08-23
Metal Slug: Commander is the latest iteration of the game on mobile, which is tilting towards a card-based Gacha RPG where you control and play with 5 Champions or characters from the Metal Slug combined universe. In Metal Slug: Commander, you need to defeat the enemy team of 5 characters to stand victorious.
Commander is a second mobile off-shoot of Metal Slug after the Metal Slug: Attack, a 2D scroller and Tower Defense game that employed similar Hero mechanics as we see in Commander iteration. With Metal Slug: Commander, SNK has ventured into the Hero Collector Genre with many colorful heroes with deep strategy and unique mechanics introduced in the form of each units' skills.
This guide is an in-depth information guide on all the main characters in the game belonging to the six main Armies in which Revolution and Ptolemaic are newly introduced with just two heroes each from the two younger armies, with more coming in the future updates.
Content:
In this guide below, we have divided all the Heroes according to their main Armies. We start with a background of each Army and then list down each of the main Heroes you can play from each Army. Then we look into each Unit of that Army in detail. Following are some points we discuss for each Commander Unit, so you can look for specific information you need.
Stats: We discuss the stats of each Commander as stats is a cheat sheet of information of each Commander.
Skills: Next, we look into the skills of each Commander and see why they are the best at what they are and their uniqueness.
Exclusive Gear: Special Gear gives each Commander its own gold shine, which sets them apart and, if collected, increases their power exponentially
Background: History of each of your favorite Commander to make the connection between you to that much stronger
Gameplay: Finally, we discuss each of the Commander's strategies on the battlefield concisely.
Let’s now officially start with this guide after some basic information upfront.
The Regular Army is the Hero force of the Metal Slug series. The Regular Army is the primary armed force of the World Government and is composed of various coalition forces from around the globe. They always try to avoid confrontation, working more without diplomacy through their unique operation squads and intel divisions, even hiring mercs if deemed important. They are at total war with the Rebel Army for the most part and are always trying hard to keep world peace while fending off many supernatural and alien disasters.
The Regular Army is known for its extensive and advanced Super Vehicles (mechanical, animal, or stolen) and futuristic experimental weapons.
The Super Devil seems to have taken an interest in the Regular Army. It offers them aid but only at extremely dire times.
The main Heroes of Regular Army in Metal Slug Commander are as follows:
Fio
Louise
SV-001
Growl
Molly
Hyakutaro
Marco
Mello
Trevor
Midori
Let’s discuss each of the main Heroes of the Regular Army in detail.
"Take your finger out and get to the source code." -Marco's pet phrase.
Stats are at Level 240 |
|
Unit |
P.F. Squad |
Role |
N/A |
Trait |
N/A |
HP |
707k |
ATK |
51k |
DEF |
11k |
Power |
423k |
Gender |
Male |
Origin |
Twin Falls, Idaho, USA |
Birthday |
April 13, 2005 |
Height |
180cm (5'11") |
Weight |
75kg (165 lbs) |
Special Skills |
Computer programming |
Blood Type |
Type A |
Affiliation |
Regular Army - S.P.A.R.R.O.W.S |
Skills:
Genius Trait – Hardened Veteran: Marco gains 50 points of accuracy in the combat.
Weapon Master (Passive) – Marco randomly attacks with one of the following weapons.
Shotgun: Deals 450% ATK DMG and launches the target.
Flamethrower: Deals 300% ATK DMG and inflicts 15 Burn DMG every 5 secs.
Iron Lizard: Marco gains 50% Lifesteal and fires 3 small vehicles, each dealing 110% ATK DMG on impact.
Pinball Rifle: Shoots 3 ricochet balls, each dealing 120% ATK DMG and reduces healing effects on the target by 15% for 5 secs.
Lvl 2: The shotgun launces target farther; increases flamethrower’s DMG to 25% ATK per sec.
Lvl 3: Iron Lizard’s Lifesteal effect increased to 90%; Ricochet balls reduce healing effect to 25%.
Lvl 4: Base DMG of all weapons increased by 50%.
Veterancy (Passive) – Hardened Veteran’s effect increased by 2x and 3x if the skill is Lvled up.
Fire Dump (Ultimate) – Marco calls in Aerial Support to gain 3 types of supplies: Marco can deal DMG of 400, 500, and 600% ATK, respectively, which increases with Lvls.
Hobby – Calculating running times of computer programs in his head; missing his subway stop; imitating "drunken master" moves.
Background – One of the members of Falcon of Regular Army Special Force, aka P.F. Squad. The rank is the second lieutenant. He has led the units to break out of many difficulties and complete multiple challenging quests, making him the Regular Army’s Hero.
He can use multiple firearms, like an assault rifle; moreover, he can drive slugs, fighter jets, and other vehicles. As a soldier who has been through brutal training, he cares about his comrades and subordinates. He also possesses side of courage to infiltrate into the enemy base. His personality is also one of the few in the Regular Army. Judging from his robust body, it’s hard to imagine he loves programming as well. He will create some AI programs to fight against other players to verify their strength.
A virus program that he created for fun cause nuclear missile discharge but has remained a secret. He places full trust in his subordinate, Tarma. Their friendship has surpassed the ranks within the Army, which is good enough to refer to them as best friends. His recent trouble is that he has had way less time to spend on his hobby since he was appointed the PF squad captain. He is very jealous of Tarma that he could bring out his comrades to drink. He secretly decided that he must create the best AI once he is free. Of course, he never tells anyone about this idea.
Gameplay – He charges into the fight with his trusty firearm and shoots enemies afar with it. He starts a battle with a shield that can block enemy damage. He can burn enemies with a napalm blast from which he can heal himself with every shot of his firearm. When he activates his ultimate, he shoots from his three big guns, dealing burst damage to the enemy.
"Don't worry about me, I'm just fine." - Fio's pet phrase.
Stats are at Level 240 |
|
Army |
Regular Army P.F. Squad |
Role |
Assault |
Trait |
Medium Range |
Type |
Rush Unit |
HP |
785k |
ATK |
83k |
DEF |
10k |
Power |
264k |
Gender |
Female |
Origin |
Genoa, Italy |
Birthday |
October 2, 2008 |
Height |
158cm (5'2") |
Weight |
43kg (94.6 lbs) |
Special Skills |
Chiropractic; All types of housework; Ballroom dancing |
Blood Type |
O |
Affiliation |
Regular Army - S.P.A.R.R.O.W.S |
Skills:
Genius Traits – Battlefield Instinct: In combat, the Crit rate increased by 10%.
Conductor – The more targets there are for a single attack, the more DMG is dealt.
Spark Blaster (Active) – Fires electric current to the front, dealing 100% ATK to the enemy units in the straight line. Each Lvl increase increases the ATK DMG.
Electro Bomber (Active) – Fio launces 3 Electro-balls, dealing 80% ATK DMG each. Each Lvl increases the ATK DMG while the 4th Lvl also adds splash DMG.
Lightning Judgment (Ultimate) – Fio uses the custom weapon to summon a Thunder Cloud, causing a lightning attack in the target area, dealing 16 rounds of DMG equal to 28% of ATK. Next, Lvls increases this % of ATK.
Combat Stats (Passive) – Battlefield Instinct’s effect increased by 1.5 times, and Lvl 2 increased its effect twice.
Exclusive Gear – Thunderous Roar:
HP 4.5%
ATK 4.5%
Accuracy 20
Info: The improved thunder cloud developed by Fio and her R&D team. It is a unique and revolutionary gun. It creates thunderclouds above an enemy, surpassing the range and power of more traditional weapons. Caution: Touching connected Thunder Cloud ammunition will result in paralysis.
Hobby – Cooking, embroidery.
Background – Fio was born in a wealthy and accomplished military family in Italy. Her father, Alexandro, hoped that his first child would be a strong son. However, Fio’s mother gave birth to her in dystocia. After that, she can no longer give birth to more children. Therefore, Fio became the one and only lady heir of the Germi Clan. But because of the family tradition, she was asked to be a regular soldier in the Regular Army. But these arrangements appear to be not in Fio’s favor. Initially, her father wanted Fio to be assigned to the Intelligence department as an intel officer. But somehow, Fio was assigned to the dangerous special force.
After enrolling in the Army, she was promoted to Master Sargent thanks to her talent and diligent efforts. After the Second Modern War broke out, she and Eri Kasamoto were sent to the front line to cooperate with Marco against the Morden's Army. There was an episode here. After Fio's father learned that Fio was deployed in the Special Forces, he picked up his antique blade, stormed into the human resource office, and demanded his daughter be transferred to a safer department.
However, Fio still doesn't want to change to another position even now. Because of that, Fio's father could only yield. Soon the very same fate struck Madoka Aikawa and Rumi Aikawa. Because of the human resources mistake, both sisters were sent to the frontline as Supply Trooper. Thanks to this mistake, the three of them became friends.
Gameplay – She enters the fight and immediately fires her Electro gun to deal max DMG to the enemy in line. Soon after, she starts firing with a gun. She fires the electro gun after every few seconds when her ammunition reloads. When her energy bar fills up, she activates her ultimate, and the dark clouds damage all in her lane.
Stats are at Level 240 |
|
Army |
Regular Army P.F. Squad |
Role |
Assault |
Trait |
Long Range |
Type |
Rush Unit |
HP |
785k |
ATK |
86k |
DEF |
10k |
Power |
269k |
Gender |
Female |
Origin |
Unknown |
Birthday |
Unknown |
Height |
Unknown |
Weight |
Unknown |
Special Skills |
Unknown |
Blood Type |
Unknown |
Affiliation |
Regular Army - Special Forces |
Skills:
Genius Traits – Preemptive Strike: (Battlefield Entry Effect) At the start of the combat, Louise will snipe an enemy in the corresponding position, dealing 300% ATK DMG.
Calm and Cool: The longer Louise goes without being attacked, the more DMG she deals.
Spec Ops: Frigid Rounds (Active) – Once every 10 secs, Louise shoots a frigid round, dealing 150% ATK DMG and freezing the target for 1 sec. Each Lvl increases DMG and the duration of Freeze.
Spec Ops: Incendiary Rounds (Active) – When Louise normally attacks, she has a 50% chance of shooting an incendiary round, dealing 150% ATK DMG and inflicting burn DMG every 5 secs. While burnt, it decreases the target's DEF by 8%. Each Lvl increases ATK and Burn DMG while also increasing duration.\
Aerial Strike (Ultimate) – Radios bomber for air support, dealing 800% ATK DMG to enemies hit, which increases with Lvl.
Aiming (Passive) – Preemptive strike’s DMG increases by 1.5 times and increases with Lvl.
Exclusive Gear – Dark Sniper:
HP 30%
ATK 30%
Crit Rate 15%
Info: Custom Sniper rifle ordered by Louise, chief investigation officer. Its simple design gives it superior handling, precision, and power. Not to mention, Louise also loves the name.
AM Rifle – Louise deals 15% increased DMG to defensive units. Lvl 2 increases the DMG while Lvl 3, 4 will increase the Crit rate.
Background – The calm and decisive is a master sniper that is a rare sight in the Regular Army. She also specializes in reconnaissance duty. She often manages to infiltrate behind the enemy lines alone. Apart from her trusted sniper rifle, she also brings the long-range radio equipment allowing her to call in an airstrike to destroy important strategic enemy targets when necessary.
Even though she is a ruthless warrior, Louise has something to care about in her mind, Bersek. In action many years ago, she was wounded. It was Bersek who managed to find her on the chaotic battlefield. Facing many enemy units patrolling out there to hunt her down, Bersek chose to draw their attention to let Louise get away safely. Bersek’s action unsettled her. She can only find peace only when she finds Bersek.
Later, Louise took part in the Hot Beach Battle alongside Rita, Rumi, and Madoka. But because of the disagreement with her superiors, Sophia, she cut off her connection with other teammates because Louise still insists on looking for Bersek. Since then, she took the path to look for her Bersek on her own.
Gameplay – As soon as she enters the battlefield, she fires her active, shoots the enemy, and freezes the target. She attacks from long range with her sniper rifle till her energy bar fills up. In between, she can also fire the Incendiary round. As soon as her bar fills, she activates her Ultimate and calls in an airstrike to deal with four tiles of DMG.
Stats are at Level 240 |
|
Army |
Regular Army P.F. Squad |
Role |
DEF |
Trait |
Melee |
Type |
Assault Unit |
HP |
1213k |
ATK |
69k |
DEF |
14k |
Power |
285k |
Gender |
Female |
Origin |
Earth - Unknown Nation |
Birthday |
Unknown |
Height |
Unknown |
Weight |
Unknown |
Special Skills |
Unknown |
Blood Type |
Unknown |
Affiliation |
P.F. Regular Army |
Skills:
Genius Trait – Wild Heart: Growl will slowly recover HP when HP is below 50%.
Arrogant Hunter: As soon as she enters the battlefield, Growl will challenge the enemy with the highest HP to a decisive battle. Only Growl and the target enemy can attack each other until there is only one of them standing.
Tiger Fury Attack (Active) – Perform a forward claw attack two times, dealing 90% attack DMG each time. If She is in a Decisive Battle against an enemy, the DMG she deals to the enemy increases 1.5 times which increases with Lvl, and at Lvl 4 enemy is stunned.
Decisive Battle (Active) – During Decisive Battle, Growl gains a 20% DMG reduction. Next, Lvls, after winning Decisive Battles, she first permanently gains DMG reduction, then Lifesteal effect.
Contest (Ultimate) – Growl Charges through the battlefield, dealing 170% ATK DMG to the enemies. While charging, Growl gains Invincibility and cannot be targeted.
Wild Roar (Passive) – Wild Heart's Effect increases 1.5 times, and next Lvl it increases two times.
Exclusive Gear – Dark Baska:
HP 9%
DEF 9%
PHY DMG reduction rate 10%
Special type DMG resistance 10%
Info: In the place where you meet Growl, guns are called "Baska," with Growl's gun being made from Obsidian. It looks very primitive compared to modern weapons, but this tough blade can penetrate armored vehicles without the need for ammo. This makes it a highly effective weapon.
Background – It is said that a mysterious ship ran aground near a remote island ten years ago, and the young Growl was one of the passengers on the ship. And she was the only survivor. Tigers are living on the island. And one of the tigers found Growl. However, instead of attacking him, it treated Growl as the cub and brought him up. Slowly Growl grew a strong connection with his Tiger. He would sometimes join the battle with the Tiger. During this period, Growl learned how to communicate with the Tiger.
The Regular Army discovered the Island where Growl was in many years later and discovered Growl after landing. Growl joined the Regular Army with his Tiger. Even though she has joined the Regular Army, Growl cannot fluently express himself in human language. He is still a diligent learner of his new lifestyle. As for her partner, Tiger has already mastered the powerful system – Vulcan gun, Bazooka, and Minelayer.
The first battle that Growl took part in since she joined the Regular Army was the action condemned 20th unit front against the Mars people. Fio commanded this action. Growl needs to follow her orders to complete the action, and Greenie has also joined the action. In this action, Growl proved that humans loved the environment like him.
Gameplay – Growl enters the battle and starts contesting with a twin slash and soon after fires the mounted guns on the Tiger. After a few shots, Growl roars to increase the DMG and repeats the attacks to fill the energy bar. As soon as the bar fills, she goes into a frenzy, charges forward for a distance, and then prances back while charging. She deals damage to all the enemies that come in his path.
Stats are at Level 240 |
|
Army |
Regular Army P.F. Squad |
Role |
DEF |
Trait |
Melee |
Type |
Assault Unit |
HP |
1741k |
ATK |
27k |
DEF |
21k |
Power |
268k |
Gender |
Female |
Origin |
Unknown |
Birthday |
Unknown |
Height |
Unknown |
Weight |
Unknown |
Special Skills |
Unknown |
Blood Type |
Unknown |
Affiliation |
Regular Army Research Lab |
Hobby – Mecha Research
Skills:
Genius Trait – Mechanic: Increases all ally unit’s max HP by 10%.
Charge Formation: In combat, Molly's DEF increases gradually with time.
High Voltage Current (Active) – Unleashes an Electric Current directly in front, dealing DMG 10 times to enemies; each time deals DMG equal to 13% of the ATK, which increases with each Lvl. At skill Lvl 4, the shock can also stun enemies while also increasing her DEF.
Chosen One (Active) – Molly raises a single arm to endow herself with a shield. The shield will absorb 40% of the PHY DMG and convert it into HP for 3 secs which increases the Lvl, and she can also absorb Special DMG.
Armor Matrix (Ultimate) – Bestow each Ally with a shield equal to 500% of your ATK for 5 secs. At higher skill Lvls the shield can also recover HP.
Iron Body (Passive) – Mechanic's effect increases by 1.5 times and two times at Lvl 2.
Exclusive Gear – High-Powered Generator:
HP 9%
DEF 9%
PHY DMG reduction rate 10%
Special type DMG resistance rate 10%
Info: The power source for Molly’s Mecha. It is a device capable of emitting high voltage electricity, and it also acts as a protective shield for Molly. The R&D team would likely evaluate it as equivalent to a mobile power plant on the battlefield.
Skill: Locked.
Background – Molly is an excellent researcher at the Research Lab of the Regular Army. She is also an exceptional Mecha Commander in battle. Molly also designed the Defender slug she is driving. She is cheerful yet stubborn. Because of her lifestyle, she prefers to live alone. She often forgets to take care of herself when obsessed with work because she is only concerned with developing technology.
Some say she came up with an idea of a field trip in the frontline. And it was out of her excessive worrying about Amber's first trial. Her first actual combat was assigned in the of the Seventh United Front. Before the action, Marco had the so-called new ration and fell ill. Molly was assigned as his backup and joined this action to fight against the Amadeus group. In this action, Molly rescued several trapped troops. After returning to the base, she tried flaunting the victory to Amber. Amber didn't acknowledge it properly, which made Molly quite sad.
For a very long time after that, Molly only concerned herself with her Research work. When she learned that the Ptolemaic Army had discovered a device with incredible jumping ability, she felt so worried that she was more focused on her work, disregarding herself, and finally fainted due to exhaustion.
When she woke up from the coma, she found Maggie in her room, who seemed very worried about Molly. However, Molly was very perplexed that why Maggie was in her room in the Barracks. She is just a civilian, after all. When Maggie showed Molly her draft order and told Amber to send Maggie to check on her, Molly felt very touched.
Gameplay – Molly enters the battlefield with a shield, and as soon as she approaches an enemy, she starts using her skills and puts on a shield to defend herself. She regularly attacks with some skills in-between to charge up her ultimate. She gives all her allies shields to protect them as soon as she triggers her Ultimate ability.
Stats are at Level 240 |
|
Army |
Regular Army |
Role |
Support |
Trait |
Long-Range |
Type |
Special Unit |
HP |
1009k |
ATK |
73k |
DEF |
11k |
Power |
269k |
Gender |
Male |
Origin |
Secret |
Birthday |
Secret |
Height |
170 cm |
Weight |
60 kg |
Special Skills |
|
Blood Type |
|
Affiliation |
|
Skills:
Genius Trait – Qi Gong Master: When Hyakutaro is on the battlefield, all allies gain energy faster.
Deep Infiltration: When there is an enemy near Hyakutaro, he will gain energy faster.
Vitality Bomb (Active) – Hyakutaro fires a Vitality Bomb at an ally, healing the Ally for 50% ATK. The heals increase at Lvl 2 and 3. Lvl 4 decreases CD and also removes one debuff.
Resource Guarantee (Passive) – Hyakutaro occasionally gives allies supplies. Ammo Box: Increases each Ally's ATK 10%.
Gas Tank: Allies recover 50% energy.
Letter: Increases each Ally's DEF by 10%.
Lvl 2 and 3 increases all the Supply effects while at Lvl CD is reduced.
Energy Upgrade (Ultimate) – Hyakutaro supplies an allied unit, restoring 500 energy to the target and 100 energy to the other ally unit, which increases with each Lvl. At Lvl 3, he also heals himself.
Retreat of the Weak (Passive) – Qi Gong Master's effect increases by 1.5x and 2x on the next skill Lvl upgrade.
Exclusive Gear – Media Storage (Pants):
HP 4.5%
ATK 4.5%
DEF 4.5%
Energy Recovery 10
Info: It may look like a regular pair of shorts, but it's a new high-tech storage chest developed by the Regular Enemy. Use it on the battlefield to store all kinds of material. It has other practical functions such as impenetrability, air conditioning, radio, free Wi-Fi, etc.
Skill: Locked.
Background – Many people think that the enemy captured Hyakutaro on the battlefield by mistake. He purposely gets himself captured to be able to do deep reconnaissance deep behind the enemy lines.
After years of training, Hyakutaro perfected the skill of manipulated the other objects with his mind. When he first started training, he could only manipulate objects as small as small rocks. He almost lost all hope of his abilities, but he did not give and continued his training for the sake of world peace, and one day, he gained miraculous power to control the objects of the size of a human body.
After that day, a mysterious coincidence led him back into record books in the military, and he shared all his intel with them, which led the Regular Army to one victory after the other.
Because of the constant focus on training, Hyakutaro's hair and bear grew extremely long, so long that it completely covered his face, but he liked his new look. I'll tell you a little secret; he meticulously takes care of his hair and beard. If you get close and have a good look, you will see that they are in great shape.
Stats are at Level 160 |
|
Army |
Regular Army |
Role |
DEF |
Trait |
Medium-Range |
Type |
Assault Unit |
HP |
1458k |
ATK |
53k |
DEF |
17k |
Power |
282k |
Gender |
Tank |
Origin |
Blue Prints |
Birthday |
Unknown |
Height |
2.16 m |
Weight |
2.85 t |
Special Skills |
Unknown |
Blood Type |
NA |
Affiliation |
Regular Army |
Primary Weapons – 127mm Low-pressure rifled main Cannon.
Secondary Weapons – 12.6mm Vulcan cannons.
Skills:
Talent – Tank Body: In combat, max HP is increased by 10%.
Pace Synergy: Slightly increases ATK of nearby Rush-type units.
Grenade Barrage (Active) – Throw 3 grenades forward, dealing 100% ATK AoE DMG to hit each. DMG increases with each Lvl.
Death Collision (Passive) – (Battlefield Exit Effect) When SV-001 reaches 0 HP, it charges the nearest enemy and detonates, dealing 800% ATK DMG. The DMG dealt increases with each Lvl.
Tank Collision (Ultimate) – SV-001 charges forward, pushing back the target and dealing 245% ATK DMG. Then fires 3 bombs dealing 52% ATK DMG each. Charging and bombs DMG increases with each skill Lvl.
Flexible Armor (Passive) – Tank Body increased to 2 fold while 3 folds when Lvled up.
Exclusive Gear – Enhanced AP Vulcan Cannon:
HP 4.5%
ATK 4.5%
Accuracy 20
Info: An Omni-directional cannon designed especially for SV-001 with a wide range and suppressive power. Equip penetration rounds for effective DMG.
Skill: Locked.
Background – In 2028, the Rebel Army launched a massive attack against the Regular Army forces worldwide. Although the Regular Army intel agency had many indications that such an attack was near, the corrupt higher-ups within the chain of command ignored the warnings. With the Regular Army forces surprised, the Rebels nearly annihilated them with their superior numbers and emergent technologies. The Regular Army planned a massive counter-attack against the Rebel Army. Advanced tanks, fixed "Super Vehicle-001" (nicknamed "Metal Slug"), were designed to help the Regular Army commandos and were in the process of being shifted to operational status by RES fighters. Despite the Regular Army's best endeavors to keep the SV-001 a secret, the project was discovered by Rebel spies. As a consequence, many tanks were looted by the Rebel Army in a defeating attack.
Marco Rossi and Tarma Roving are sent to recover the stolen Metal Slugs before the Rebel Army could use them, destroying them if there are no other options. You can safely assume that enough of the tanks were returned for use in the final assault on the Rebels, as you can show them in the penultimate mission against General Morden; this assault would lead to the finish of the First Modern War finally.
Now safely in the custody of the Regular Army, the SV-001 would be now in use for seemingly all major threats from then on, such as the Second Modern War and the White Baby Crisis.
Sometime in 2031, the laboratory developing the latest generation of Metal Slugs comes under attack, and a datum disc containing Metal Slug secrets is captured. Marco Rossi and Tarma Roving are commanded to return the disc and rush to track it down. Meanwhile, Eri and Fio, investigating the paramilitary organization known as the Ptolemaic Army that is raiding historical ruins, overcame in tracking it down at an ancient temple famously known as the "Corridor of Fire." They raided the site and attempted to overtake them, but the natives and giant-sized Metal Slugs repulse them. This incident clarifies that the enemy behind the destroying of Metal Slug secrets is the Ptolemaic Army. The Regular Army is no longer the last Army to utilize Metal Slug tanks from this point on; the Ptolemaic Army used them all through the Ptolemaic War, and the Ptolemaic even made their variants.
Gameplay – Upon entering the battlefield and as soon as it nears the enemy, SV-001 charges at the enemy at full head-on speed to crush beneath anything that comes in his way. It starts firing from its side cannons when the fight begins so that it can charge the Ultimate ability, and when it does, it charges again while throwing grenades at the unsuspecting enemies.
Stats are at Level 160 |
|
Army |
Regular Army |
Role |
Suppression |
Trait |
Long-Range |
Type |
Rush Unit |
HP |
115k |
ATK |
12k |
DEF |
1.5k |
Power |
40k |
Gender |
Female |
Origin |
Future World |
Birthday |
Unknown |
Height |
155 cm |
Weight |
48 kg |
Special Skills |
Unknown |
Blood Type |
Unknown |
Affiliation |
Regular Army |
Skills:
Talent – Shield Terminator: Mello deals 100% increased DMG to shields.
Energy Ball Combo (Active) – Mello fires 3 rounds of cannon shells continuously. Each shell deals 80% of ATK DMG. Lvls increase the shot and shell DMG while Lvl 3 increases the shells by 1.
Electromagnetic Cannon (Ultimate) – Mello shoots her long-range Electromagnetic Cannon, dealing 20% ATK DMG 28 times. At Lvl 2 of skill, she is increasing the DMG deal, and the enemies are inflicted with debuff to shields.
Space-Time Traveler (Passive) – Increase Shield Terminator effect 1.5x and increase to 2x at Lvl up.
Background – Mello is the captain of the Temporal Squad. She travels in between the Future and the worlds in the past. She is responsible for investigating any abnormalities in time and space and brings the evil who uses the space for their evil deeds to justice.
A great warp occurred in time and space; Mello sent every squad member to investigate the matter. Mello hopes to see a long-termed mission like this. When Mello and her men arrived at the Warp in space and time, they happen to run into Nova in her modern outfit entering the Warp. Mello ordered her men to stay put while she went after Nova into the other era to prevent the modern weapon from falling into the other era.
When Mello arrived, Warriors in this era had already used the weapons from her era greatly. Marco and his comrades were already fighting with this weapon. To prevent the Warp from continually expanding, Mello brought her futuristic weapon into the battlefield to destroy every piece of the weapon on the battlefield. After Mello destroyed the weapons, Nova calmly investigated the battlefield and decided to retreat.
Marco and his comrades were already suspicious of this strange visitor, Mello. Still, after confirming that she is not the enemy, they allowed her to join the Regular Army as their Ally. This made Mello really excited as now she can carry out a long-term mission.
Gameplay – Mello shoots her Combo skills whenever it's reloaded in between shooting energy fire to kill the enemy. This doesn't take her long to charge her ultimate ability, which shoots a constant energy beam for a few seconds to melt her enemies.
The Rebel Army (aka the Rebellion Army), is led by General Donald Morden, is the primary enemy of the Regular Army. They initiated the world war against the Regular Army in 2026.
The Rebellion Army was brought forth by and due to multiple terrorist groups that began to come forth in the 21st century. For the majority of that century's first 20 years, the Rebellion Army as we know wasn't even formed - the terrorist groups had no real cohesion. Though they were a pain to the Regular Army, they weren't considered a globe-shaking threat.
Little is known about the organization's ideology (despite the visual resemblance to Nazi Germany in their uniforms and flags). Still, you can safely assume that they seek to overthrow the World Government and establish an authoritarian state (or possibly a totalitarian one) under the iron fist of its general.
The main Heroes of the Rebel Army in Metal Slug: Commander are as follows:
Jupiter King
Abigail
Beatriz
Shizuka
Izabella
Morden
Padwah
Formor
Norah
F.Rebel Infantry
Let's now discuss each of the Rebel Army's Heroes in detail.
Stats are at Level 240 |
|
Army |
Rebel Army |
Role |
Assault |
Trait |
Long-Range |
Type |
Special Unit |
HP |
882k |
ATK |
88k |
DEF |
8.9k |
Power |
276k |
Gender |
Female |
Origin |
East Europe |
Birthday |
Unknown |
Height |
160cm |
Weight |
55kg |
Special Skills |
Handling laser weaponry |
Blood Type |
Unknown |
Affiliation |
Rebel Army |
Skills:
Genius Trait – Tactical Thinking: Abigail deals more DMG to a target the further away from her they are.
Penetrating: When using normal attacks, attacks will DMG all enemies on the same battle line.
No Quarter (Active) – When Abigail uses her Mystic Cube, she deals 200% ATK DMG to the farthest enemy, which increases with skill Lvl. At Lvl 4, this ATK ignores enemy DEF.
Mighty Suppression (Active) – Abigail orders her Mystic Cube to deal 120% of ATK DMG to the enemy farthest from her and silences them for 2 secs. Increased Lvls increase the DMG and silence duration while Lvl 4 ignores most of the enemy's armor and DEF.
Final Judgment (Ultimate) – When Abigail uses her Mystic Cube, she teleports to the farthest enemy, dealing 60 ATK DMG to nearby enemies 9 times within 5 secs. Dealing DMG ignores 90% of DEF with a max DMG equal to 30% of Abigail's ATK, which increases with the Lvls.
Cruel Suppression (Passive) – Tactical Thinking's effect increases by 1.5 times and 2 times at Lvl 2.
Exclusive Gear – Puzzle Box:
HP 4.5%
ATK 4.5%
Accuracy 20
Info: A floating laser developed by Abigail and controlled via a neuro-link with her synapsis. It is capable of unprecedented destruction, but only at the hands of Abigail.
Skill: Locked.
Background – Abigail and Allen O'Neil are both Marshal Morden's favorite soldiers.
She is born in a land covered by ice in East Europe. She is resilient yet brave, which are the traits of a fine soldier. She is looking for an environment where she can use her abilities to their full potential.
One day she learned that Marshal Morden is leading his Rebel Army to start a coup. She knew that this was the place she was looking for. She joined the Rebel Army when she grew up.
She graduated as an Honor Student from the Military Academy. After then, she was able to finish every single assignment. After a while, everyone around her and those who served with her agreed that she is a Hero comparable to Sergeant Allen in the Rebel Army.
She is not only one of the finest frontline commanders but also an expert in Laser Weaponry. She has personally designed and developed her Flying Auxiliary Weapon, the Mystic Cube. This Commander has earned her fellow men's respect for her remarkable intelligence and leading example in the frontline.
Of course, others don’t like her for her aloof attitude towards her in a sneering manner. But her sister and the members of Affiliated Force Ace all admire and respect her.
She has a secret crush on one of the soldiers from the Regular Army. To her, fighting against someone you love is the true definition of Love. Therefore, she still is working for the Rebel Army.
Gameplay – while she is not using her skills, her Cube charges every few seconds and fires a laser in a straight line from afar to deal damage to her enemies. As soon as her Ultimate ability charges, her Mystic Cube teleports to the farthest enemy location and starts dealing tones of damage to all nearby.
Stats are at Level 240 |
|
Army |
Rebel Army |
Role |
Support |
Trait |
Long-Range |
Type |
Special Unit |
HP |
960k |
ATK |
58k |
DEF |
17k |
Power |
263k |
Gender |
Female |
Origin |
East Europe |
Birthday |
Unknown |
Height |
145 cm |
Weight |
40kg |
Special Skills |
Handling freezing weaponry |
Blood Type |
Unknown |
Affiliation |
Rebel Army |
Skills:
Genius Trait – Rebel Army Idol: When Beatriz is on the field, all her Rebel Army allies gain 30 points of Rapid Speed.
Fan Benefits: While Beatriz is present, the healing effects received by all her allies increase by 15%.
Present from the Idol (Active) – Beatriz heals the lowest HP unit with 30% lost HP. This healing increases with each Lvl, and at 4, she gives 30% ATK buff if the target unit is a male from the Rebel Army.
Freeze Ray (Active) – Shoots a freeze ray forward with a 50% chance to inflict a target with Freeze for 1.5 secs. Freeze duration increased with Lvls, while at Lvl 3 and 4, the chance to Freeze also increases.
Halloween Gift (Ultimate) – Beatriz summons her subordinates to heal her allies equal to 60% of her max HP every second and purifies 1 debuff within 4 seconds. At Lvl 2, HP heal is scaled off of ATK instead of her HP, and at Lvl 4, the healed HP is converted to max HP until the end of combat.
Snow Princess (Passive) – Fan Benefit's effect increased by 1.5 times and 2 times at Lvl 2.
Exclusive Gear – Ice Brooch:
HP 20%
ATK 20%
DEF 20%
Energy Recovery 10
Info: A subzero generator Abigail developed for her sister. This device is capable of rapidly freezing other’s weapons. It also makes for a cute display piece.
Skill – Frozen Heart: At the start of the combat, she summons a Blizzard and freezes all enemies by 20 points. Skill Lvl ups increase the slow while also increasing allies' resilience.
Background – Like her older sister Abigail, she became an officer of the Rebel Army. She always wears a cuter dress and is praised as the "idol" of the Rebel Army. Despite her appearance and looks, she is foul-mouthed and downright rude to almost everyone she comes in contact with, barring the few lone exceptions, such as her sister and Vicky (though she can still be annoyed with her out of nowhere). Even though she is protected by numerous bodyguards, which she constantly abuses, they are perfectly ok with it.
Most of the Rebel Army's frozen weaponry was inspired by her cold personality, especially by Vicky and Dolores, her juniors.
She enjoys many fruits and drinks like apples, tropical drinks, and snow cones but hates carrots. Unlike her sister, she doesn't know how to swim, and she is also jealous of Trevor Spacey because of the attention he knowingly takes away from her baby sister.
Norah was originally under her command, but she was eventually transferred to Grazia's Blaze Brigade during its action. The two officers perceive each other as competitors, though they unknowingly get along when fighting together.
Gameplay – On the battlefield, she supports her allies with buffs and heals while constantly firing her freeze ray gun to deal DMG to enemies. When her Ultimate activates, she calls in her subordinate to shower her allies with her snow dust to heal and buff them.
Stats are at Level 240 |
|
Army |
Rebel Army |
Role |
Assault |
Trait |
Melee |
Type |
Rush Unit |
HP |
886k |
ATK |
97k |
DEF |
9.3k |
Power |
298k |
Gender |
Female |
Origin |
Eastern Realm |
Birthday |
Unknown |
Height |
169 cm |
Weight |
65 kg |
Special Skills |
Ninjutsu |
Blood Type |
Unknown |
Affiliation |
Rebel Army |
Skills:
Genius Trait – Shadow Style – Ultimate: When combat begins, Shizuka’s ATK increases greatly and gradually decreases with time. Killing an enemy will reset the effect.
Shadow Style – Speed: Shizuka gains 25 points of dodge bonus in combat.
Shadow Style – Conceal (Active) – Once every 45 secs, when Shizuka is about to take DMG, she will conceal herself and avoid DMG. She will then reappear in front of the farthest enemy. Lvl 2 increases the ATK after she reappears for 5 secs. Lvl 3 recovers HP after reappearing, and Lvl 4 gives her a 75% Crit rate bonus.
Shadow Style Blade (Passive) – Shizuka’s attacks have a 50% chance of inflicting bleeding effect dealing 20% ATK DMG every sec increasing with each skill Lvl while at Lvl 4, the chance to inflict bleeding increases to 100%.
Shadow Surge – Quick Kill (Ultimate) – Shizuka instantly stabs the enemy with the lowest HP enemy, dealing 850% ATK DMG, which increases with each skill Lvl.
Shadow Body (Passive) – Shadow Style – The speed increases to 2 times and 3 times with the next skill, Lvl.
Exclusive Gear – Rakshas Pill:
HP 4.5%
ATK 4.5%
Dodge 20
Info: An assassin's dagger with an enhanced handle for improved throwing and penetration. Additionally, the blade has a subtle serrated edge to increase the hemorrhaging further. This weapon greatly improved Shizuka's killing efficiency.
Skill: Locked.
Background – Shizuka lived in the same village as Yoshino, Jin, and Ichima. While she was in the village that she was trained in the "Dark Shadow Style." Shizuka had a close bond with Yoshino as sparring partners, though she eventually believed she betrayed the village. Nothing would dispel this belief until many years after.
She cherishes bravery and honor, as she originally worked for Abul because he did not decide to run away even when she threatened him. She also behaves as a voice of reason, as Abul typically performs reckless actions which result in failures. Though her view of him has significantly changed over time, she remains in his service due to the money she receives.
She is fond of sweets and candies, and that during her free time, she takes out her smartphone to look up new sweets.
Gameplay – As soon as she enters the battle, the first attack that could deal DMG is rendered useless as she disappears quickly and gains a dodge buff. She quickly then gets near an enemy and starts dealing damage while dodging incoming damage attacks. Her Ultimate ability deals a massive amount of damage to the lowest HP enemy, which quickly enables them to be killed easily.
Stats are at Level 240 |
|
Army |
Rebel Army |
Role |
DEF |
Trait |
Medium-Range |
Type |
Rush Unit |
HP |
1399k |
ATK |
45k |
DEF |
18k |
Power |
271k |
Gender |
Female |
Origin |
East Europe |
Birthday |
Unknown |
Height |
170 cm |
Weight |
65 kg |
Special Skills |
Unknown |
Blood Type |
Unknown |
Affiliation |
Rebel Army |
Skills:
Genius Trait – Lashing: Absorb enemy attack every time she hits an enemy.
Pleasure: Increase DEF every time she hits an enemy.
Whipping Attack (Active) – Izabella attacks with her Whip 3 times; each time an enemy is hit, they take 100% ATK DMG. Any enemy that bears the Mark of the Pain hit takes 1.5x DMG; the final attack has a 50% chance of Stun the target for 1.5 seconds. Lvls 2 and 3 increase the ATK DMG while Lvl 4 increases the stun chance and duration.
True Care (Passive) – All of Izabella's Normal attacks and the Ultimate skill gain 50% Lifesteal effect, this Lifesteal increases 1.5x when damaging an enemy with Mark of the Pain effect. The Lifesteal increases with each Lvl.
Whipping Punishment (Ultimate) – Izabella uses her whip to strike 8 times, dealing 110% ATK DMG each time. The last hit hits a slight knockback and Mark of Pain for 10 secs. At Lvl 2, the enemies that activate their Ultimate will receive DMG as the Mark of the Pain will proc. At Lvl 4, when the enemies proc the Mark of the Pain, this effect spreads to other nearby enemies.
Sadistic Joy (Passive) – Lashing effect increases by 1.5x and 2x when Lvled up.
Exclusive Gear – Whip of Love:
HP 9%
DEF 9%
PHY DMG reduction rate 10%
Special type DMG resistance 10%
Info: if you can master this powerful weapon, you can surpass the enemy at a distance. It is made from cowhide, making it soft and sturdy. Of course, there are other purposes besides combat.
Background – She was born in a middle-class family and enjoyed her teenage years in a rich and comfortable place along with a good education. One day, she would conceive her true desire to make the worthy warriors kneel in front of her.
Izabella is a high-ranking officer of the Rebel Army's serving in the prison system. Most of her job revolves around giving insane discipline and punishment to her prisoners, especially the bad ones. She had a standard whip but eventually received a special whip capable of electrocuting enemies and inmates.
While a revered sadist, Izabella has a bad habit of pampering those she takes an interest in and has a big determination to do so. Izabella and Navy know each other and are great friends even after all her quirks.
In one instance, Izabella became interested in Sisilia, even having plans to design Sisilia's prison cell personally. Despite failing, Izabella reminds Sisilia that she's on her capture list. Due to not capturing Sisilia, she eventually becomes interested in Caroline when Dion brings her in.
Gameplay – Izabella starts the combat with her whipping the enemies consecutively. She also uses her skills whenever she can. With her Ultimate, she gives the enemies a true whipping for a lifetime.
Stats are at Level 240 |
|
Army |
Rebel Army |
Role |
Assault |
Trait |
Medium-Range |
Type |
Assault Unit |
HP |
1243k |
ATK |
92k |
DEF |
14k |
Power |
335k |
Gender |
Robot |
Origin |
Factory |
Birthday |
Unknown |
Height |
Unknown |
Weight |
Unknown |
Special Skills |
Unknown |
Blood Type |
Unknown |
Affiliation |
Rebel Army |
Skills:
Genius Trait – Iron Body: Immunity to control effects, Knockback and Knock-away effects, can only be placed in position 3.
Suppress: ATK and DEF of enemies that approach Jupiter King will be decreased by 10%.
Grand Missile (Active) – Jupiter King raises the Grand Missile to blast the front enemy target, temporarily staggering the target and dealing 420% ATK DMG. Lvl 2 increases the DMG while Lvl 3 and 4 decreases the CD.
Death from Above (Active) – Jupiter King unleashes a guided missile attack on all enemy units dealing 150% ATK DMG. Lvl 2 and 3 increases DMG while Lvl 4 reduces CD.
Laser Strafe (Ultimate) – After a quick charge, Jupiter King will fire a laser from its eyes and perform a large-scale laser strafe, dealing 500% ATK DMG and inflicting Stun for 2 secs. Increased Lvls increases Stun duration and DMG dealt.
Extreme Force (Passive) – Pressure's Effect increases by two times while becomes 3x next Lvl.
Exclusive Gear – Jupiter Laser:
HP 9%
ATK 9%
Crit rate 15%
Info: Jupiter King has a high-energy laser as a weapon for his eyes, which has a wide range, long-distance, and destructive power capable of obliterating infantry and tanks. All hostile targets in the range are instantly are reduced to ash under the Jupiter King's superior strength.
Background – The Jupiter King is a gigantic defensive robot created by the Rebel Army to stay on guard in their secret factory. The king is heavily armored to protect the nuclear reactors that are inside the robot's body. The light-armored head (which resembles a toy robot's head) serves as the robot's only weak point.
Its weapons consist of a missile-firing pod on its left arm that allows the robot to fire many homing missiles that always hit the target. Its pre-hensile right arm is equipped with a large claw-like manipulator that he can change to destroy the surface in front of it. The robot's eyes are also capable of emitting lasers to attack enemies. The Jupiter King also has a "belly button" that can create a large missile, from which the robot grabs and plunges into the surface.
Gameplay – Jupiter King enters the battlefield and towers over everything, even his allies, and starts throwing big and small missiles to deal massive damage to the enemies. He cleans one lane quickly and then shifts to another lane to the same there. His Laser Strafe deals a massive amount of damage in an area to all the enemies that are unfortunate to come there.
Stats are at Level 240 |
|
Army |
Rebel Army |
Role |
Support |
Trait |
Medium-Range |
Type |
Assault Unit |
HP |
1178k |
ATK |
54k |
DEF |
16k |
Power |
265k |
Gender |
Male |
Origin |
Canada |
Birthday |
January 24th, 1973 |
Height |
192 cm |
Weight |
113 kg |
Special Skills |
Sniping |
Blood Type |
Unknown |
Affiliation |
Former Vice-Admiral of the Regular Army, Founder and Ultimate Commander of the Rebel Army |
Skills:
Genius Trait – Command: All allies gain 10% increased ATK while Rebel Army units get a 1.5x boost when Morden is on the battlefield.
Dictator: Absorbs 100 energy from the nearby enemies every sec he is on the battlefield.
Morden’s Field (Active) – Morden summons a circular area around one of the enemies on the battlefield with the highest ATK; any enemy in range will have their DEF reduced by 12% for 5 secs. Increased Lvls will increase the amount the DEF is reduced. After Lvl 4 of this skill, the DEF reduction increases by 1% for each Rebel Army ally that you have on the battlefield.
Terror Formation (Active) – Morden opens a space-time portal to summon a rebel army warrior to join the battle, summoning a max of 3 warriors. Lvl 2 and 3 increase the summoned warriors. At skill Lvl 4, he has a chance to summon Allen to join the fight.
Space-Time Terror (Ultimate) – Morden summons a temporal gate, reducing each enemy’s energy by 50 points 3 times which increases per Lvl.
Marshal’s Power (Passive) – Command's effect increases by 1.5x and 2x on the next Lvl.
Exclusive Gear – General Bazooka:
HP 4.5%
ATK 4.5%
Energy Recovery 10
Info: A powerful Bazooka developed by Rebel Army. It looks like the mass-produced model, but its power increases and its weight is focused upon transformation. The bottom is engraved with M for Morden of the Rebel Army.
Skill: Locked.
Background – The Commander-in-Chief of the Rebel Army, that commands an air of absolute leadership. Also, the mortal enemy of Marko and his companions.
He was the Marshal of the Regular Army until he was found guilty of corruption and led his men to launch a coup. Although the reason behind his determination to carry out a coup is unclear, there are rumors that state that it was because his wife and daughter were victims of a terrorist bombing attack.
Although he was defeated by Marko and his team several times, he could still revive himself tenaciously. With the strength and endurance of his body, he was able to cultivate an immortal body equal to that of his subordinate, Allen.
He has many remarkable subordinates that serve under him, including Allen, Abigail, and more; those individuals admire him. Furthermore, if they deem the advantages and disadvantages worthy, they will also enter combat alongside Marko and his team. Their relationship isn't merely that of pure rivalry.
He loves using Space Tanks. They were developed during the temporary cooperation with the Space Army. Alongside this, he can also use a weapon that can grant communication with the Future.
Despite his stern appearance, he enjoys wearing shorts with colorful and intricate patterns. Very few people know this secret; it seems he also used to love Y-fronts.
Gameplay – As soon as he enters the field, his demeanor induces DEF down on the enemies. He takes full advantage of and uses temporal gates to send damaging energy balls to the enemies and summon a fire tank from time and space.
Stats are at Level 240 |
|
Army |
Rebel Army |
Role |
DEF |
Trait |
Melee |
Type |
Assault Unit |
HP |
1346k |
ATK |
62k |
DEF |
15k |
Power |
282k |
Gender |
Female |
Origin |
Slums |
Birthday |
Unknown |
Height |
160 cm |
Weight |
50 kg |
Special Skills |
Superhuman strength |
Blood Type |
Unknown |
Affiliation |
Allen Platoon member |
Interest – Weapon Fragment.
Skills:
Genius Trait – Battle Frenzy: Every time Padwah is attacked, her ATK is increased by 1%, the max increase is 15%.
Perseverance: The lower Padwah’s HP, the higher her DEF becomes.
Unwavering (Passive) – When her HP falls to 20% for the first time in the battle, she recovers 40% HP. At Lvl 2, this recovery increases. At Lvl 3, she also gains resilience. At Lvl 4, you can trigger this effect 2 times.
Dive of Courage (Active) – Padwah smashes her giant wheel on the ground, dealing 150% ATK DMG to nearby enemies and inflicting Stun for 2 secs. Lvl 2 and 4 increase the DMG dealt, and Lvl 3 increases the Stun time.
Wheel of Destruction (Ultimate) – While Padwah spins her giant wheel, she becomes immune to control and gains 15% DMG absorption. She then throws her wheel, dealing 50% ATK DMG to enemies in the path. Lastly, Padwah destroys the wheel dealing 50% ATK DMG to nearby enemies.
Desire for Revenge (Passive) – Increase the effect of Battle Frenzy by 1.5x and increase to 2x when skill is at Lvl 2.
Exclusive Gear – Steel Wheel:
HP 9%
DEF 9%
Accuracy 20
Info: Alone in battle, Padwah uses the wheel she found in some ruin as a weapon to kill the enemy commander when she was alone during a battle. Since then, it has become her favorite weapon. Because of its strong and rigid characteristics can reflect bullets and deal long-ranged DMG to enemies. It lives up to its reputation as an easy weapon to wield.
Background – A young woman serving in the Platoon of Allen, Padwah, had taken part in an operation accompanied with heavy equipment when the airship taking them somewhere safe completely missed their target. Matters were much worse; the heavy equipment also ran out of fuel and stopped working. She was motivating her fellow soldiers by grabbing the wheel of one of the tanks as a weapon, leading them to victory.
She uses the said wheel as her main weapon, using her strength to carry it around with practical ease. She later installed flamethrowers to her weapon to make it into a spinning wheel of fire. She focuses the importance of mobility for her success, stating that even the greatest of weapons are useless if they can't move.
Padwah has relatively poor social media skills, but she is not particularly interested in the matter, expressing confusion as to why smartphones are all the rage these days and that she doesn't envy those engrossed in them.
Gameplay – Padwah enters the battlefield carrying her heavy wheel, which is already a scary sight. On top of that, as soon as she nears an enemy, she jumps high and smashes her wheel to send out tremors making the enemies wet their pants at the sight of all this. She swings her wheel around to deal DMG to the enemies and charges her Ultimate. Her Ultimate skill is a wheel of fire that crashes and burns the enemies, and when it returns, she smashes the wheel into the ground and deals additional DMG.
The Invaders or Space Army are an extremely hostile alien enemy faction from outer space. Led by the scary Invader King, they are fearful insect-like beings with shapeshifting characters. They can also assimilate the powers and talent of the things they feast on, thus improving the power of their swarm-like Army. Their primary goal is to assimilate all of the universes into their empire.
Their society is hive-based, with lower ranks based on skin color and durability. Invaders are born from cocoons in hive-like structures from terraformed worlds, and their abilities and roles are pre-determined at birth. The common Drones are toad-like lifeforms, while the commanding Invaders are born as humanoid shapeshifters. Their technology is very advanced and organic.
The Invaders crash on Earth feasting on humans and Martians alike amidst the fighting that was going on between the Martian-backed Rebel forces and the Regular Army. As they are the natural predators of the Martians, a triple alliance between the psionic aliens and the humans is formed to defeat the Invaders. In the final assault on the Invader's nest, their leader is defeated, and the invasion is put to an end. Rootmars goes back to Mars, and Morden goes into hiding again after agreeing on a truce.
The Invaders have a much larger command structure, as shapeshifters and Royal Guards (Metzeleis) are further explored, revealing a more complex and powerful alien faction than the ravenous beasts seen. Their goal for the conquest of Earth and Mars continues through schemes and infiltration attempts.
The main Heroes for the Space Army in Metal Slug: Commander are as follows:
Pauline
Bloom Metzelei
Fedeln Metzelei
Bonny
Professor
White and Black
Schwarz Metzelei
Mars Commander
Teleko
Barbeln
Percier
Let's discuss each of the Heroes of the Space Army in detail.
Stats are at Level 240 |
|
Army |
Space Army |
Role |
DEF |
Trait |
Melee |
Type |
Assault Unit |
HP |
1367k |
ATK |
69k |
DEF |
13k |
Power |
293k |
Gender |
Female |
Origin |
The Milky Way Far Away |
Birthday |
Unknown |
Height |
180 cm |
Weight |
130 kg |
Special Skills |
Raising children |
Blood Type |
Unknown |
Affiliation |
Invader Metzelei Space Army |
Skills:
Genius Trait – Root Ground: When HP is not full, Bloom gradually recovers HP, and when at full HP, she gradually recovers energy.
Spreading Vines: Bloom inflicts Slow on all enemies.
Summon Man-Eater (Active) – Summons a Red Man Eater whose HP is 20% of Bloom's to participate in the battle. The Red Man Eater's attack has a chance to inflict Bleed on an enemy. Upon death, it returns to the ground and becomes nutrition for Bloom. Lvl 2 increases Bleed DMG while Lvl 3 increases summons HP. Lvl increases Bleed chance to 100%, and summons is now 2.
Poison Spike (Active) – Summon Poison Spikes under the enemy and dealing 100% ATK DMG. Lvl 2 increases DMG. Lvl 3 inflicts poison that deals additional DMG for 5 secs.
Summon Poison Flower (Ultimate) – Summons Poison Flower near the enemy, rendering all enemy units poisoned for 4 secs and dealing 50% ATK every sec. Increasing Lvls increases the DMG. Lvl 3 gains AoE, and the poison now triggers every half a sec and inflicts the enemies with Seduce. Bloom will gain Lifesteal when using Ultimate at Lvl 4.
Greed (Passive) – Root Ground effect increases 1.5x and next Lvl 2x.
Exclusive Gear – Demon Blossom:
HP 9%
DEF 9%
PHY DMG reduction rate 10%
Special type DMG reduction rate 10%
Info: Bloom's terrifying flower buds are carnivorous flora with destructive power. She cannot easily overcome such horrific creatures. Of course, Bloom can't bring herself to sacrifice her creatures, but…
Skill: Locked.
Background – One of the four Metzeleis, and the strongest and as her name suggests, Bloom has a more plant-like outlook. She can summon all sorts of plants in combat, either sending forth her "children" or evolving large floral stalks that fire powder to immobilize enemies. According to Fedeln Metzelei, she also makes good honey from most of her plants.
She was born on a planet covered by rainforest. Her species can parasitize the wild animals on that planet and migrate by extracting their needed nutrition. At an unspecified time, a meteorite collided with the planet, drastically altering the planet's climate to freezing temperatures whenever they feel the need to. Many locals, including Bloom's species, were at the brink of extinction when Geweih Metzelei came. The intense heat he produced caused the planet to return to normal slowly; in gratitude, Bloom decided to follow him, regardless of his intentions behind his arrival, eventually becoming one of the four Metzelei.
Bloom thinks herself to be the most loving Invader in all of the galaxy and loves cute things. She constantly dotes on her "children" whenever possible by feeding them with a mix of "love" and nourishment (humans). After visiting Earth, where she ate numerous poisonous creatures, her skin temporarily changed from the typical plant green to a more noxious-purple color.
She views Fedeln with absolute contempt and hatred because he killed one of her "children" in an unspecified incident. She also dislikes Nowan for unknown reasons, though this is most likely to their unfriendly attitude. She treats Geweih with the utmost respect.
Gameplay – She starts the battle with the Poison Spikes to all the enemies in both lanes. After a few attacks, she summons her sapling, which can poison the enemy when attacking. The saplings have a good range of attacks that keep the enemies away from Bloom and keep her safe. Her Ultimate summons much larger spikes and deals tons of damage to both lanes.
Stats are at Level 240 |
|
Army |
Space Army |
Role |
Support |
Trait |
Medium-Range |
Type |
Special Unit |
HP |
1913M |
ATK |
42k |
DEF |
12k |
Power |
261k |
Gender |
Male |
Origin |
The Milky Way Far Away |
Birthday |
Unknown |
Height |
170 cm |
Weight |
3 kg |
Special Skills |
Poison |
Blood Type |
Unknown |
Affiliation |
Invader King |
Skills:
Genius Trait – Beautiful but Dangerous: Fedeln gains immunity to poison.
Fatal Bloom: This skill has a battlefield exit effect in which when he dies, all enemies are inflicted with severe poison.
Sacred Blessing (Active) – Increases the allies' DEF by 15% for 10 secs and increases with skill Lvl, while at Lvl 4, it also gives 25 points of Rapid Speed.
Sacred Prayer (Active) – Fedeln delivers a prayer that heals 40% of his lost HP. This healing amount increases with Lvls.
Painful Phosphorous Power (Ultimate) – Fedeln scatters Phosphorous Powder, causing his and his allies' HP to decrease by 25% for 20 secs.
Withered Beauty (Passive) – Fatal Bloom DMG increases 1.5x and 2x the next Lvl.
Exclusive Gear – Venom Needle:
HP 4.5%
ATK 4.5%
DEF 4.5%
PHY DMG reduction rate 10%
Special type DMG resistance 10%
Info: A poison needle modified using phosphate powder. The needle is infused with all kinds of poison to kill most creatures with one shot. Fedeln can produce countless needles as long as he is alive; it is like a weapon with infinite ammo.
Skill: Locked.
Background – Fedeln is almost a human-like butterfly compared with the Invaders. He is the second vanguard of the Metzelei Four, though how he got his rank remains a mystery. He has extremely strong poison; just being close to him can melt even the strongest suits in mere seconds, and he has occasional blasts which he cannot control. Fedeln is shied off from his fellow Invaders and thus lives a lonely life as a safety measure. Though he has no wrong intentions, he is somewhat crazy due to his isolation and is oblivious to feel any pain.
Fedeln is hated by most of the Invaders, especially Bloom Metzelei because he murdered one of her "children" in an unspecified incident. Only three Invaders appear to be relatively friendly with him - Bersek, Franke, and Barbeln.
Gameplay – As soon as Fedeln enters the battlefield, he increases the DEF of all allies to help them fight longer and starts attacking enemies from a long range. He can poison the enemies whenever possible. Her ultimate is his trump card, which trades off with a good number of shields even though lower their HP.
Stats are at Level 240 |
|
Army |
Space Army |
Role |
Suppression |
Trait |
Medium-Range |
Type |
Special Unit |
HP |
668k |
ATK |
94k |
DEF |
10k |
Power |
280k |
Gender |
Female |
Origin |
West Europe |
Birthday |
Unknown |
Height |
154 cm |
Weight |
44 kg |
Special Skills |
Teleporting |
Blood Type |
Unknown |
Affiliation |
Space Army |
Skills:
Genius Trait – Warp: Bonny jumps into another dimension to dodge attacks and recover energy every few moments.
Friend: Bonny’s Energy Regen increases with more Space Army units on the battlefield.
Dai Manji (Active) – Bonny shoots an Energy Ball Array forward, dealing 50% ATK DMG every 0.5 secs to enemies in its path and inflicting Stun for a short duration. Lvl 2 increases DMG, Lvl 3 increases distance, and Lvl 4 increases Stun duration.
Steal (Active) – Shoots one shot of energy dealing 100% ATK DMG and stealing 100 energy from the target. Lvl 2 and 4 increase the energy stolen while Lvl 3 shoots 2 times.
\ [..] / !! (Ultimate) – Fires one big Energy Ball into the air. As it falls, it falls on an enemy, it triggers a thunder strike and deals 200% AoE DMG 3 times. Lvl 2 increases DMG, and Lvl 3 has a 5% chance to deal 10x DMG.
Happymars (Passive) – Friend effect increases 1.5x and 2x when upgraded.
Exclusive Gear – Mars Wristband:
HP 4.5%
ATK 4.5%
Energy Recovery 10
Info: A belt made using Mars technology, giving the wearer Super-human speed. With Bonny's intuition and courage, she can quickly launch a surprise attack behind enemy lines. Bonny entirely decorated the paint job.
Skill: Locked.
Background – Bonny was born in an ordinary family on Earth. She was a student who's got annoyed by the calmness of daily living. She would later know a crashed U.F.O. and got contact with a Mars People for the first time.
A self-proclaimed friend of the Mars People, Bonny works alongside the Martians. The Professor gave her a teleportation belt to get her to teleport a short distance from her last location. He also gave her a customized ray gun that shoots special spores, combined for additional firepower.
She has flashy behavior but can communicate with the Martians like the Professor and Percier.
Gameplay – Bonny teleports to move quickly on the battlefield and uses her skills when an enemy is in range. She deals good damage with her trusty energy gun and starts charging her ultimate ability. Her energy ball skills shoot Energy Ball that travels slowly on the lane she is in. Her Ultimate ability summons a Supernova from her trusty gun, which looms over the enemy's heads and deals damage to them, and then dissipates.
Stats are at Level 240 |
|
Army |
Space Army |
Role |
Special |
Trait |
Medium-Range |
Type |
Special Unit |
HP |
1121k |
ATK |
66k |
DEF |
13k |
Power |
269k |
Gender |
Male |
Origin |
Earth |
Birthday |
Unknown |
Height |
Unknown |
Weight |
Unknown |
Special Skills |
Dismantling |
Blood Type |
Unknown |
Affiliation |
Martian Researcher |
Hobby – Experimenting
Skills:
Genius Trait – Know Thine Enemy: Increase the Crit rate of all allies on the same battle line.
Charming personality: (Battlefield Entry Effect) The ally in front of the Professor during combat receives increased ATK.
Inspiring Aura (Active) – Selects the farthest Unit and activates the skill. The Unit with the Inspiring Aura will be aspired to become the ally and fights alongside your Alliance lasting for 5 secs. Lvl 2 increases inspiration duration. Lvl 3 reduces CD. Lvl increases the ATK of inspired Ally during the inspiration.
Conversion Aura (Active) – Fires an energy ring to the front, the enemy being hit have 35% of their current HP (400% ATK in maximum) will be converted to be a shield that lasts 15 secs. At Lvl 4, the enemy's DEF is reduced.
Saw Cutting (Ultimate) – Summons a UFO that swings a chainsaw forward, dealing 500% ATK, which increases with each skill upgrade.
Mad Scientist (Passive) – Know Thine Enemy effect increases by 1.5x and 2x when upgraded.
Exclusive Gear – Professor’s Universal Remote:
HP 4.5%
ATK 4.5%
DEF 4.5%
Accuracy 20
Info: The joystick Professor uses to operate the UFO. However, most of the complex operations have been highly automated, greatly increasing efficiency.
Skill: Locked.
Background – A former scientist for the Rebel Army, he joined the Martians after seeing firsthand Rugname's power. He learned how to create different clones, mutated beings and used his knowledge with the Rebel Army to create various robots, such as his Ring Laser Mecha, Mars Mecha, and Mars Gigantalos. He also created a Martian variant of the Brain Robot. He thinks greatly of the Mars People after Marty's sacrifice on his mission to join the Martians, learning their language and creating various inventions to help protect them.
His artificial creations include Clone Abby, Clone Betty, the Gemini Twins (who he considers his "children"), Code Marionette: Un, and Claris.
He is on poor terms with the Navy while in the Rebel Army, serving as its scientific chief. During his time in the Rebel Army, he also had an assistant named Percier, who called him her "eternal servant." However, he abandoned her when he defected to the Martians as she didn't appear to share the same interest in the Mars People as him. He eventually took her back in during a raid to save Marty, although he thinks of her as somewhat boring.
His relationship with Millefie remains unknown, although while in the Rebel Army, he electronically wired her money whenever she needed it and allowed her to do whatever she wanted. He appeared to have sent her a considerable amount of money each time, as Millefie began running low on money well after he had deserted the Rebel Army.
He also met Unsigned during his travels; their exact relationship is unknown, but the two are on good terms with each other.
Gameplay – Professor shoots from his energy tongs when he is in battle and sometimes converts one of the enemies to fight for you and increase the attack of one of your units. His ultimate calls in a UFO that attacks enemies with a huge chainsaw, cutting them to pieces.
Stats are at Level 240 |
|
Army |
Space Army |
Role |
Assault |
Trait |
Melee |
Type |
Assault Unit |
HP |
1574k |
ATK |
80k |
DEF |
18k |
Power |
350k |
Gender |
Female |
Origin |
Omi |
Birthday |
Unknown |
Height |
160 cm |
Weight |
57 kg |
Special Skills |
Unknown |
Blood Type |
Unknown |
Affiliation |
Martian Researcher |
Skills:
Genius Trait – Tech Colossus: Immunity to Control effects, Knock-back, and Knock-away effects can only be placed in position 3.
Reactive Armor: 20 stages of armor are equipped with Reactive Armor in combat; consuming one stage of Reactive Armor decrease you took DMG from one attack by 50%.
Fearless Charge: (Battlefield Entry Effect) At the start of the combat, Pauline charges forward 12 meters.
Laser Barrage (Active): Shoot a laser strafe forward, dealing 100% ATK DMG and cause the ground to explode, which inflicts 200% AoE ATK DMG with each explosion and reduces enemy DEF by 15%. Each skill Lvl increases explosion and ATK DMG.
Static Current (Active): Unleashes High Voltage Current from the vehicle to deal 17x DMG of 20% ATK to the enemy in the front. Lvl 2 and 3 increase the DMG while Lvl 4 attaches explosions with the ATK DMG.
Ultra-dimensional Laser (Ultimate) – Fires two High-powered Lasers, which can attack the target precisely through a Dimensional Portal. It prioritizes the enemy with the highest DEF. Each skill Lvl increases the DMG.
Rapid Speed Charge (Passive) – Can generate one Stage of Reactive Armor every 3 secs, max 20 stages. The stacking time of Stages reduces to 1 sec at skill Lvl up.
Exclusive Gear – Sub-space Antimatter Cannon:
HP 9%
DEF 9%
Energy Recovery 10
Info: A highly advanced device that optimizes a temporal gate drive to open a temporal rift and unleash a searing laser. This leaves the enemy with no place to hide on the battlefield.
Skill: Locked.
Background – Originally serving as a priestess for Anastasia IV, Pauline converted to the Martians after Professor Aionion's mystique captivated her and consummated the Mars People. Although both like the Professor, Percier looks to do so only on a working basis, considering herself his only assistant, while Pauline seems to have romantic feelings for him. During her time serving in the Ptolemaic Army, she became quite interested in magical arts and has studied mystery and magic. She feels that the so-called 'mystic idea' on Earth is just humankind's delusion. For her, all of those were dull insignificant ideas, thus becoming more obsessed with extraterrestrial life.
In battle, she operators a Gigantalos-like robot that utilizes plasma netting and devastating laser beams against her enemies. It looks to be a more compact version of the Gigantalos, being much smaller but able to deal with incapacitating attacks and having an extremely advanced self-repairing function.
Due to her behavior, deep interest in the Professor, and sudden enlistment, Percier and the Gemini Twins keep a close watch on her. She is also cunning.
Gameplay – This behemoth enters the battlefield with a Laser Strafe damaging enemies in a line. She makes slow attacks while activating her skills until her Ultimate can charge up. When here Ultimate is activated, she shoots beams from her carrier robot, which reaches the enemies through the dimensional portals and does a huge DMG on the battlefield.
Stats are at Level 240 |
|
Army |
Space Army |
Role |
Support |
Trait |
Long-Range |
Type |
Special Unit |
HP |
1574k |
ATK |
80k |
DEF |
18k |
Power |
350k |
Gender |
Females |
Origin |
Test Tube |
Birthday |
Unknown |
Height |
140 cm |
Weight |
40 kg |
Special Skills |
Unknown |
Blood Type |
Unknown |
Affiliation |
Space Army |
Skills:
Genius Trait – Gemini Twins: White and black share HP and energy. After using an Ultimate skill, they will switch places.
Immortal Gemini: When Black is on the battlefield, increase each ally’s ATK by 10% and Crit rate by 10% until White appears. When White is on the battlefield, increase each ally’s DEF by 10% and Energy regen rate by 10% until Black appears.
Gemini Seal (Active) – Give a random ally a seal for 10 secs. Black's seal increases ATK by 15%, while White's seal recovers 2% HP per sec. Lvl 2 increases the effects. On Lvl 3, if the same Unit gets both the seals, the effect is instantly doubled. Lvl 4 increases the duration up to 5 secs.
Blessing/Massacre (Active) – White: Heal the Unit with the lowest HP for 10% HP and bestow a shield equal to 150% ATK missing HP. Black: Slash the front target, dealing DMG equal to 250% ATK and 15% of the target's missing HP (max 450% ATK), then inflicting Stun for 2 secs. Lvl 2 and 3 increase healing and DMG, while Lvl 4, the missing HP effect, increased 25%.
Gemini Attack (Ultimate) – White: Shoots a ring of light, healing each ally unit touched by 15% HP and Purify all debuffs. Black: Shoots a sawblade forward, dealing 250% DMG to each enemy hit and inflicting 5 Bleed DMG every sec for 2% HP (max 100% ATK DMG per ATK). Skill Lvls increase increases the effects.
Eternal Power (Passive) – Immortal Gemini’s Effect increases by 1.5x and next Lvl 2x.
Exclusive Gear – Gemini Weapon:
HP 4.5%
ATK 4.5%
DEF 4.5%
PHY DMG reduction 10%
Special type DMG resistance 10%
Info: Professor designed a sonic gun and electric saw according to the characteristics of the Gemini Twins, White and Black. The weapons are simplistic but highly destructive with just a press of the trigger or a wave of the hand.
Skill: Locked.
Background – Gemini White and Black are artificial Martians created by a human scientist. His objective was to communicate with the Rootmars. The Gemini twins can share their consciousness with Martians while having the appearance of earthlings and speaking their language fluently. They are living Martian Translators.
They are named Gemini Twins; they look very similar but excel in the use of different weapons. The two can cooperate for various battle strategies. One will battle while the other can take a rest elsewhere and restore their stamina. Although they are not truly human, the two see the Professor as their birth father. They have a lot of respect for him. The Professor also loves the twins greatly.
They may look cute, but most likely because of their extended communication with Martians, the two often come out with some rude and unpleasant phrases. Of course, when their father is praising them, they can be just as cute they appear.
Gameplay – The whole point of the twins on the battlefield is using their skills either to deal DMG or buff allies and as soon as they activate their Ultimate, one tags the other, then the other enters the battlefield.
Stats are at Level 240 |
|
Army |
Space Army |
Role |
Assault |
Trait |
Melee |
Type |
Rush Unit |
HP |
1176k |
ATK |
73k |
DEF |
11k |
Power |
275k |
Gender |
Female |
Origin |
Cosmic Frontier |
Birthday |
Unknown |
Height |
180 cm |
Weight |
95 kg |
Special Skills |
Ravenous appetite |
Blood Type |
Unknown |
Affiliation |
Heavenly King |
Skills:
Genius Trait – Gluttony Awakening: Enter the Awakening form after using the Ultimate skill, greatly increasing the Unit's stats (HP, DEF, max HP + 30%). The Unit's skills will change and decrease the Unit's energy recovery by 30%. After using the Awakening Ultimate Skill, the Unit will return to Normal form.
Greed: Recover 20% HP after killing an enemy.
Kamaitachi Strike (Active) – This skill can only be cast when Normal Form is active. After channeling for a short period, release wind blades to slash the enemy ahead, dealing 250% ATK as damage increases with each skill Lvl.
Scale Missile (Active) – This skill can only be cast when the Awakening Form is active. Open the tail and fire countless scale missiles to bomb the enemy ahead, dealing 100% ATK as DMG per scale, which increases with each Skill Lvl.
Gluttony (Ultimate) – In Normal Form charge to the enemy in front and inflict Absolute Immobilization on the target (cannot move, cannot be dispelled, cannot be blocked), dealing 720% ATK as DMG and recovering the DMG dealt as HP after that enter the Awakening Form. In the Awakening form, fire 5 Scale Missiles at the enemy in the front, dealing 100% ATK as DMG per scale. Then use Devour on all the enemy units, dealing a total of 560% ATK as DMG and recovering the DMG dealt as HP. All the DMG can be increased by increasing the Lvl of this skill.
Endless Thirst (Passive) – Boost the effect of Greed to 1.5x and 2x if the skill is at Lvl 2.
Exclusive Gear – Swatz Needle:
HP 4.5%
ATK 4.5%
Rapid Speed 20
Info: The scarlet needle on the tail of the Dark Metzelei. By stabbing the needle into the opponent's body, it can absorb the opponent's life energy, and she can also use the needle for hunting. The needle is considered a symbol of cruelty.
Skill: Locked.
Background – One of the four Metzeleis, Schwarz Metzelei, was transferred from another galaxy to Earth as part of Annette's plan to attack the planet. Her extremely aggressive nature with an unlimited appetite can make her extremely dangerous to her allies, as she tends to devour them by mistake when in an eating frenzy. She does not like being interrupted while eating.
She can use her tail to fight her opponents and can use it to suck the life from her enemies to replenish herself.
Following her awakening, her tail mutated into four separate segments, and her tail as a whole became barbed, allowing her to feed quicker.
Gameplay – as soon as the combat begins, she throws her blades and then goes into melee range to attack the enemy unit with her tail. She attacks till she charges her Ulti and activates it by siphoning energy from the enemy. She then transforms into her Awakening Form and deals AoE damage to the enemies in her lane by throwing saps from her tail which detonate after a quick pause. As soon her Ulti charges again, if she is still in the Awakening stage, she can siphon 4 times faster from the enemies. After a short duration, she returns to her Normal Form, and the cycle continues until there is no opponent left on the battlefield.
Stats are at Level 240 |
|
Army |
Space Army |
Role |
Support |
Trait |
Long-Range |
Type |
Special Unit |
HP |
897k |
ATK |
80k |
DEF |
10k |
Power |
269k |
Gender |
Martian |
Origin |
Mars |
Birthday |
Unknown |
Height |
Never been measured |
Weight |
Never been measured |
Special Skills |
Warping Lasers |
Blood Type |
Never been measured |
Affiliation |
Mars People Commander |
Skills:
Genius Talent – Mars Elite: Increases the ATK and DEF of ally Space Army units on the field by 10%.
Telepathy: Increases the Rapid Speed of all ally Space Army units by 40.
Mars Support (Active) – Summon a hanging cabin with Mars Soldiers inside. After the cabin lands, it will taunt the enemies in range. After the Cabin is broken, the Mars Soldiers inside will join the battle. Lvl 2 increases the Cabin's HP. Lvl 3 and 4 increase the Mars Soldiers' ATK.
Mars Will (Passive) – In battle, every Mars ally on the field permanently increases Mars Commander's ATK and DEF by 3% (this effect will be triggered when entering the battle). Lvl 2 and 3 increased the boost while Lvl 4 increases the max HP boost.
Mars Rescue (Ultimate) – Summon a Mars Elite Priest Team for AoE healing, recovering a total of 182% ATK as HP increases with skill Lvls.
Veterancy (Passive) – Boost the effect of Mars Elite by 1.5x and 2x at next Lvl.
Exclusive Gear – Mars Intercom:
HP 4.5%
ATK 4.5%
DEF 4.5%
Energy Recovery 10
Info: In the Mars troops, only the commanders are equipped with long-range walkie-talkies. Their bands are different from what they use on Earth, so they are hard to interfere with or monitored.
Skill: Locked.
Background – Marty is the Neo-Martian, a powerful Mars People created by Rootmars. It was originally a normal Mars People with no special traits but a burning desire to protect others from harm despite being weak.
After being transformed by Rootmars, Marty became stronger, and his desire to protect those who couldn't defend themselves grew. He is very good friends with the Professor, and although it had a rough start with Percier, he also checks on her well-being. The lower-ranked Mars People admire him as a hero.
Gameplay – As soon as he enters the battlefield, he summons the hanging Cabin from the Mars Support skill, a great Taunt tool for the enemies. It is not just a great tool to taunt and keep the enemies busy; it also lets out soldiers that can fight as soon as the Cabin breaks from enemy attacks. While all this is going on, he is firing from a safe distance and charging his Ultimate. As soon as it charges up, he activates the skill to summon allies that heal for massive amounts to anyone in the vicinity of Mars Commander.
Most of the Heroes of Desert Army were devout of Pharoah and Cleopatra by giving their hearts to them in a forbidden ritual that immortalized them for all eternity. Pharoah would pick gifted individuals and bring them into the Royal Family mostly as Priestesses if they were women and palace and Pyramid Guards if they were men. He would bestow upon them with great gifts in the shape of great weapons or immortality to serve him for millennia. Every reincarnation of him would have his servants in one form or another.
If someone defied the Pharoah's will in his land or other nations, he would send his powerful and immortal servants to put them back into their place. He even had Sol Dae Rokker as a tool of destruction against his enemies. Armies of men couldn't stand against this relic of the old gods.
Following are some main Heroes of the Desert Army:
Sol Dae Rokker
Hathol
Elysion
HMT
Agalia
Ramal
Sharifa
Mummy Defender
Samurai Tanks
Ohumein-Conga
Let's discuss each of them in detail below.
Stats are at Level 240 |
|
Army |
Desert Army |
Role |
Suppression |
Trait |
Long-Range |
Type |
Special Unit |
HP |
834k |
ATK |
84k |
DEF |
10k |
Power |
270k |
Gender |
Female |
Origin |
Egypt |
Birthday |
Unknown |
Height |
158 cm |
Weight |
43 kg |
Special Skills |
Reviving the dead |
Blood Type |
Unknown |
Affiliation |
Desert Army |
Genius Trait – Eyes of the Abyss: Hathol’s attacks apply stacks of Soul Gaze on the target (max 25 stacks).
Soul Curse: Each Stage of Soul Gaze Status causes the enemy ATK and DEF to decrease 0.5%.
Magic Blast (Active) – Hathol fires incendiary rounds, each deal 40% ATK DMG and adds 1 stack(s) of Soul Gaze. Increasing the skill Lvl increases the DMG while Lvl 4 gives her 2 stacks each time.
Soul Draw (Passive) – Hathol gains 0.5% increased ATK per enemy stacks of Soul Gaze, which increases with each Lvl.
Soul Mill (Ultimate) – Hathol summons a Black Flame to blast enemies 3 times, dealing a total of 360% ATK DMG. Each time an enemy is hit, apply 1 stack of Soul Gaze. When black fire hits the ground, it unleashes a pillar of fire and inflicts Burn to all the enemies in the area, which deals 20% ATK DMG every sec for 5 secs. At skill Lvl 2, the second phase of attack will double the target’s Soul Gaze count. The last phase will increase the DMG by 100% ATK. At Lvl 3, the last phase of DMG is increased. Detonating the Soul Gaze by an enemy will increase the DMG by 5% per stack.
Deep Curse (Passive) – Soul Curse effect increases by 1.5x and 2x when Lvl up is done.
Exclusive Gear – Phoenix God’s Staff:
HP 30%
ATK 30%
Accuracy 20
Info: A weapon restricted only for the use of the Guards of the Gold Pyramid. The gems in them contain the same power as the Earth's core. According to rumors, The core unleashed only a small amount of power from a ceremony to defend the Pyramid.
Skill – Soul Contract: Each stack of Soul Gaze on the enemy increases Hathol's Lifesteal by 1%. Lvling up increases this Lifesteal, and at Lvl 4, Soul Gaze doesn't disappear after detonation.
Background – She gave her heart to her Pharoah and Cleopatra. She was one of the Priestesses who took part in the Ritual of Immortality.
She had to pay the price of the Ritual by losing her heart as a human. Some say she loved research and was a very amicable person while cheerful all the time.
The Robe that she wears is infused with the Curse's power, which is difficult to control even after she tries to do so a lot of times.
She can destroy anything with the mighty power of the Robe as long as she keeps on gently touching it. This Robe can lead its wearer towards victory on any battlefield.
Gameplay – Her Mystical Robe hears her command on the battlefield, and with it, she can attack from a long distance. No enemy is safe from her attacks. Her Soul Curse helps her kill enemies quickly, and she can move on to the next target. Her Ultimate ability leaves so much devastation on the battlefield that it is hard to imagine such a petite girl can actually do it.
Stats are at Level 240 |
|
Army |
Desert Army |
Role |
Suppression |
Trait |
Long-Range |
Type |
Special Unit |
HP |
835k |
ATK |
86k |
DEF |
10k |
Power |
274k |
Gender |
Female |
Origin |
England |
Birthday |
Unknown |
Height |
172 cm |
Weight |
56 kg |
Special Skills |
Looting and Summoning |
Blood Type |
Unknown |
Affiliation |
Other |
Skills:
Genius Trait – Electric Response: Elysion deals increased DMG to enemies inflicted with Electric Shock.
Terror from the Deep: Enemies that approach Elysion will be inflicted with Terror Status.
Titanomakhia (Active) – Summon a group of jellyfish that float forward towards the enemy; when passing the enemy, it inflicts 20% ATK DMG and Electric Shock for 8 secs. Enemies inflicted with Electric Shock take an additional 8% ATK DMG when attacked. Lvl 2 and 4 increase the Electric Shock DMG while Lvl 3 increases the chance of Electric Shock and inflicts 2 enemies.
Gigantomakhia (Active) – Summons a Kraken in front of the enemy, which will charge forwards, dealing 200% ATK DMG to enemies. Lvl 2 stuns the target while Lvl 3,4 increases the DMG dealt.
Poseidon’s Fury (Ultimate) – Elysion summons a beast from the Deep to charge the enemy. While charging, each attack deals 100% ATK DMG which increases with each Lvl.
Nerve Conduction (Passive) – Electric Response effect increases by 1.5x and at Lvl 2, 2x.
Exclusive Gear – Ocean Banshee:
HP 4.5%
ATK 4.5%
Accuracy 20
Info: It looks like a creepy jellyfish, but it contains the cursed essence of evil and sorrow of those sent to Dave Jone's Locker. Those who touch it are deprived of reason, yet it remains irresistible. Its quick movement makes it a troublesome foe.
Skill: Locked.
Background – A pirate from the ages gone, Elysion was an ordinary pirate, but became skilled after many years had passed, eventually becoming a captain and avoiding the authorizations at every turn. Her greed and ability eventually overwhelmed her, causing her to attack both boats and ports indiscriminately. Eventually, she was taken in by a "black sailboat," which removed all traces of her being. The remains of her crew were washed ashore onto an island, which was then enveloped in fog. Ships approaching the island were sunk to the bottom of the sea, giving it the apt name "Cursed Island." Rumors also spread around about her great chest that she hid deep on the island.
The Curse brought her and her crew back to life, though Curse contained them to the island. Though initially scared, she eventually realizes her greed became her undoing, and vows to return to the sea once more. However, the Curse came from the Monoeye UFO in her initial appearance, which is not mentioned in Another Story.
In battle, she summons similarly cursed creatures to her aid (jellyfish, squid, huge morays, and even the Cyclobster) to overwhelm her enemies. She is fond of drinking, as shown in her victory sprites.
Gameplay – Elysion beautifully enters the battlefield with her pet Jellyfishes which she can barrage at her enemies to defeat them at her will. Her basic attacks each time sends out a ghost Jellyfish to damage the enemy. Her Kraken is only used if ever an enemy gets close to her, but she uses the beast from the Deep as soon as her Ultimate is up and decimates any enemy in her lane.
Stats are at Level 240 |
|
Army |
Desert Army |
Role |
Support |
Trait |
Long-Range |
Type |
Special Unit |
HP |
1243k |
ATK |
60k |
DEF |
15k |
Power |
273k |
Gender |
Female |
Origin |
Egypt |
Birthday |
Unknown |
Height |
155 cm |
Weight |
50 kg |
Special Skills |
Magic Research, Sand control, heightened senses |
Blood Type |
Unknown |
Affiliation |
Desert Army |
Genius Trait – Sand Blessing: Generates a shield equal to 8% of HMT’s max HP. This effect is applied to allies on the same battle line while healing them also every 15 sec. When the shield is broken, the target will heal 8% of their HP.
Beekeeper: HMT’s max HP and Regen increases according to the amount of Sand Wasps on the battlefield.
Sand Wasp Curse (Active) – Summon 2 Sand Wasps to attack the enemy automatically. Each attack deals 10% ATK DMG. Each Wasp lasts for 10 secs, with a max number of 2 Wasps on the battlefield. Lvl 2 and 4 increase the max Wasp number while Lvl 3 increases the Wasp's DMG.
Lethal Sting Poison (Active) – When Sand Wasps attack, there is a 50% chance of reducing the enemy's DEF by 1% (stackable) for 5 seconds. Lvl 2 and 4 increase the chance while Lvl 3 makes the Wasps inflict slow when they attack.
Sand Spirit (Ultimate) – Summon a Sand Spirit to knock back enemies. Each knockback deals 100 ATK DMG. The Sand Spirit remains alive for 10 secs with HP equal to 20% of HMT's HP and will continuously Taunt enemies. At Lvl 2 of the skill, increases the allies DEF in the same lane by 40%. Lvl 3 makes the allies recover HP of 20% HMT's ATK.
Desert Priest (Passive) – Sand Blessing effect increases by 1.5x and at the next Lvl, by 2x.
Exclusive Gear – Gun of Sand God:
HP 4.5%
ATK 4.5%
DEF 4.5%
PHY DMG reduction rate 10%
Special type DMG resistance 10%
Info: It's one of the weapons that only the pyramid guards are allowed to use. I think it's just a spear used in the ceremony, but its real value lies in the magic power contained in the central gem. Through these magic powers to attack, HMT can destroy the powerful enemy in an instant.
Skill: Locked.
Background – She gave her heart to her Pharoah and Cleopatra as she was one of the Priestesses who carried out the Ritual of immortality. Her Ultimate knocks back the enemy if they get too close and if they even think of attacking HMT, the Sand Spirit Taunts them to attack it instead.
Her personality is rigid and severe. She is strict with others and often orders others around. But she loves her work and is never a cruel person.
The giant sand devil will follow her every order. Its iron wall defense can withstand any attack.
Gameplay – HMT attacks continuously as soon as she summons the Wasps on the battlefield.
Stats are at Level 240 |
|
Army |
Desert Army |
Role |
Special |
Trait |
Long-Range |
Type |
Special Unit |
HP |
1402k |
ATK |
83k |
DEF |
16k |
Power |
336k |
Gender |
Instrument |
Origin |
Ruins |
Birthday |
Unknown |
Height |
Unknown |
Weight |
Unknown |
Special Skills |
Unknown |
Blood Type |
Unknown |
Affiliation |
Desert Army |
Genius Trait – Godly: Immune to Control Effects, Kock-back, and Knock-away Effects can only be placed in position 3.
Faith: Sol Dae Rokker preaches his gospel at the start of the combat, causing all allies to become his followers.
Martyrdom: Sol Dae Rokker gains 10% ATK for every follower that dies.
Wolves Cruise (Active) – Sol Dae Rokker casts 2 Wolf Shells and tracks 1 enemy with the highest ATK; each shell deals DMG of 200% ATK DMG to tracking targets and surrounding enemies. The DMG increases with skill Lvls while at Lvl 3 makes each Hit Stun for 3 secs.
Hot Pillow (Active) – Sol Dae Rakker’s followers convert 10 of their current HP every 5 secs into his max HP. The trigger decrease with each Lvl.
Divine Light Chaos (Ultimate) – Sol Dae Rokker moves forward while continuously casting Ultimate Punishment; during this time, he gains immunity from DMG and deals 120% ATK DMG to targets before returning to his original position.
Devout (Passive) – Martyrdom effect increases by 1.5 times and 2 at next Lvl.
Exclusive Gear – Scorching Red:
HP 9%
ATK 9%
Crit Rate 15%
Info: Sol Dae Rokker's core and source of power. It condenses ancient power, making it highly destructive. It derives its power from countless souls, converting this energy into a powerful beam of light capable of reaching every corner of the battlefield.
Skill: Locked.
Background – The Sol Dae Rokker is an instrument of the destruction of the Sun Gods in Japanese mythology. This strange lifeform is in Charge of protecting its ancient ruins from intruders. Due to the Rebel Army and Regular Army conflict around the ransacked ruins, Sol Dae Rokker became furious and started attacking the perpetrator.
Sol Dae Rokker's only weak area is the small red jewel on its head. It attacks by charging the jewel with either the red or yellow energy power. The yellow beams randomly spread, while the red beams fire in quick bursts that shoot towards the opponent. It can also let out a purple beam from its mouth to turn the player into coins (collected afterward for points). Occasionally, it will generate deadly wolf-shaped projectiles that fly around for a while before finally crashing into the player. As an indicator of how much health it has left, the boss's color will gradually turn redder, and its attacks will also speed up.
Gameplay – Sol Dae Rokker enters the battlefield with a flame ball circulating around him, which throws an energy ball at the enemies while activating his skills all along. After a few minutes, he uses his Hot Pillow to deal massive DMG to the enemies with red fiery projectiles. With his Ultimate, he rises above others and fires a beam that sends death from above anyone underneath.
Stats are at Level 240 |
|
Army |
Desert Army |
Role |
Support |
Trait |
Long-Range |
Type |
Special Unit |
HP |
1234k |
ATK |
72k |
DEF |
10k |
Power |
274k |
Gender |
Female |
Origin |
Coffin |
Birthday |
Unknown |
Height |
Unknown |
Weight |
Unknown |
Special Skills |
Unknown |
Blood Type |
Unknown |
Affiliation |
Vampire queen |
Skills:
Genius Talent – Dependent: Gives a 10% Lifesteal effect to allies. Double for Vampires.
Bure-blood Vampire: All of Agalia’s attacks have a 100% Lifesteal effect.
Gift of Blood (Active) – Agalia permanently transforms the nearest ally into a Vampire. If the selected Unit is already a Vampire, the selected Unit will directly have their HP healed for 30% of the HP they would have lost. Lvl 2 increases the Crit rate, Lvl 3 increases the ATK, and Lvl 4 increases the Rapid Speed of the selected target.
Waves of Bats (Active) – Agalia releases a swarm of bats forward, dealing 150% of ATK as DMG to units attacked. The DMG dealt increases with each increase in Skill Lvl.
Noble Crimson (Ultimate) – Agalia creates a Blood Pool that receives, deals, and recovers some HP equal to that of 50% and has max HP equal to 300% of Agalia's max HP. When Agalia releases the Blood Pool, it heals the ally with the lowest HP and all nearby allies equal to 100% of Agalia's ATK plus 50% of the Blood Pool. Additionally, units receive Lifesteal for 10 secs. Once the Regen effect ends, the Blood Pool is reduced to 0. The effects amounts increase with each Skill Lvl up.
Blood Seduction (Passive) – Dependent’s effect increases by 1.5x and 2x by Lvl 2.
Exclusive Gear – Scarlet Wristband:
HP 4.5%
ATK 4.5%
DEF 4.5%
Energy Recovery 10
Info: To protect the Vampire from direct sunlight, a strange merchant made jewelry. As long as you carry it, Vampires can move freely in the sun and even increase their strength due to absorbing light energy. But it is said that the merchant that made the shadow had died in the darkness of the shadow.
Background – Agalia is a vampire queen who rules over her kind. She is a survivor of the noble pure-blood vampires. Perhaps that is a specific trait of the pure-bloods. She saves her family from humans and is unfamiliar with human society but looks to respect them by issuing an order that forbids vampires from leaving her estate to feast on humans. She sends punishers to punish those who disregard her rules, with Sharl being her best enforcer.
She can transform into a child or adult at will, bewitch the humans and trick them into taking their blood. She is also prideful and dislikes underhanded tactics. She was also responsible for releasing Aswang from Vatn's seal.
As a vampire, Agalia enjoys feasting on blood. Pure-blood and Mixed-blood vampires are different as the Pure-blood Vampires don't need to bite humans to extract their blood, so the target won't know when Agalia took their blood and their life-force lost. Unlike Aswang, Agalia is capable of feeding without coming into physical contact. She normally appears as a typical vampire, but she can "transform" into a more human-like form that resembles a young girl if she has acquired enough blood. If she expends too much power, she is forced to resort to this form.
Even so, it seems that she has some kind of emotions. She once revived a vampire that had been sealed away. Although this was probably just one of her momentary whims, she and the Vampire never met again. They both just disappeared into the darkness of the streets.
Gameplay – Her role in the combat is giving buffs to a random ally in her lane while regularly attacking the enemy with her bats. She uses her Ultimate to throw Blood Pool drops onto her allies which heal them while damaging enemies with the same drops.
Stats are at Level 240 |
|
Army |
Desert Army |
Role |
Support |
Trait |
Long-Range |
Type |
Special Unit |
HP |
833k |
ATK |
86k |
DEF |
9.8k |
Power |
273k |
Gender |
Female |
Origin |
Egypt |
Birthday |
Unknown |
Height |
Unknown |
Weight |
Unknown |
Special Skills |
Summoning |
Blood Type |
Unknown |
Affiliation |
Mummy Cat |
Skills:
Genius Trait – Underworld Connection: Ramal maintains a connection with the Underworld and greatly loses HP.
Gift of the Underworld: Energy Recovery when attacked Effect increases to 30%
Underworld Medium (Active) – Ramal communicates with the Underworld. She can randomly dispel 1 buff on the enemy unit with the highest ATK. Lvl 2, can dispel 2 buffs, Lvl 3 dispels all buffs, and finally, when at Lvl 4, the enemy dispelled cannot be buffed for 3 secs.
Desert Javelin (Active) – Ramal launches 3 javelins at the enemy units; each javelin deals 85% ATK DMG and inflicts the target with reduced heal by 99% for 5 secs. Lvl increases the Javelin DMG while Lvl 3 also stops the enemy from gaining energy. Lvl 4 increases the Javelin DMG and also increases the heal block duration to 10 secs.
Grip of the Underworld (Ultimate) – Ramal will summon the Grip of the Underworld to carry out judgment on the enemy with the lowest HP. If their HP increases up to 20%, they will have their Recovery Effect disabled for 15 secs. If the enemy's HP is less than 20%, the Grip of the Underworld will deal massive DMG to the enemy (max 666% ATK DMG). At skill Lvl 2, the DMG increases, while at Lvl 3, if the Ultimate kills the target enemy, Ramal instantly recovers 300 energy.
Self-Restraint (Passive) – Gift of the Underworld’s effect increases by 2x and 3x at the next skill Lvl.
Exclusive Gear – Sunspot Mace:
HP 4.5%
ATK 4.5%
DEF 4.5%
Energy Recovery 10
Info: It's one of those weapons that the pyramid guards are allowed to use. It condenses the force of the mirror, through which the role in the mirrors can be embodied. Annihilate and mirror the enemy.
Skill: Locked.
Background – During her lifetime, she worked for the Pharoah’s secret forces and carried out his dirty work, including jobs such as assassinations and infiltrations. Her activities received the recognition of the Pharoah. He would even entrust here sometimes with top-secret missions. It was clear that he trusted her implicitly. She was not a Priestess by birth, but she was ordered to carry out a ritual by the Pharoah himself. As only Priests were ordered to carry our rituals, she was bestowed with the title of Priestess as a matter of urgency.
She fell into a deep slumber during the Ritual, but when her tomb was disturbed much later, she awoke from her sleeping state. Though she didn't know who had awakened her, she noticed an abnormality as soon as she awoke and noticed that half of her body had turned to sand. Seeing herself as she had turned into sand, she remembered all of the terrible things she had done in her previous missions and felt that this was some kind of Divine punishment, so she decided to accept her fate.
In her previous life, she served the Pharoah, but now she serves under Cleopatra's squad. Cleopatra showed signs that she had heard of Ramal's activities in the previous life, and she showed faith in her as deeply as Pharoah did. Ramal liked this a lot.
Gameplay – Ramal is really good against single targets on the battlefield due to her Ultimate, but like all others, she needs to charge it to full to use it. So she regularly throws spears at her enemies to deal DMG to them till they are near 20% HP, where her Ultimate is at full effect.
Stats are at Level 240 |
|
Army |
Desert Army |
Role |
DEF |
Trait |
Melee |
Type |
Assault Unit |
HP |
1346k |
ATK |
49k |
DEF |
16k |
Power |
266k |
Gender |
Female |
Origin |
Egypt |
Birthday |
Unknown |
Height |
150 cm |
Weight |
47 kg |
Special Skills |
Construction |
Blood Type |
Unknown |
Affiliation |
Priestess |
Interest – Construction, Technology.
Skills:
Genius Trait – Thunder Protection Seal: When Sharifa’s allies are attacked, they will apply 1 stack of Thunder Protection Seal on Sharifa for 5 secs, up to 11 stacks.
Overvoltage Protection: Each stage of the Thunder Protection Seal grants Sharifa a 2% DMG reduction.
Desert Funeral (Active) – The Sand Cannon shoots a penetrating blast forward, dealing 130% ATK DMG to enemies and reducing Accuracy by 15 points for 2.5 secs. Lvl 2 increases the accuracy duration while Lvl 3 increases the accuracy amount. Lvl 4 is directly related to Sharifa's Thunder Protection Seal stacks as they reach 10 stacks, the enemy's Accuracy is reduced by 50.
Guardian’s Power (Active) – Sharifa, with her behemoth, jumps up and slams the ground in front of her, dealing 110% ATK DMG to nearby enemies and shoots an electric wave forward those deals 110% ATK DMG. Lvl 2 and 3 increase this DMG dealt. Lvl 4 slows the enemy that is dealt the DMG of this skill.
Thunder Fists (Ultimate) – Sharifa endows her behemoth's whole body with lightning and gains a shield for 30% of her max HP. Then she joins her hands and gives all ally units a shield that blocks an attack and prevents a status debuff. At Lvl 2, as soon as the shield is broken, the attacker gets stunned for 2 secs, and at Lvl 3, the Stun duration increases to 4 sec if Sharifa's Thunder Protection Seal's stacks are at 10.
Demon Puppeteer (Passive) – Overvoltage Protection’s effect increases by 1.5x and 2x at Lvl 2 of this skill.
Exclusive Gear – Supreme Hammer:
HP 9%
DEF 9%
PHY DMG reduction rate 10%
Special type DMG resistance by 10%
Info: A weapon restricted to guards of the Gold Pyramid. It was originally designed to build the Pyramid, but it can control the demons on the battlefield. Nothing is more exhilarating than stabbing it through the enemy's back.
Background – Like many of the Pharaoh's most worthy servants, Sharifa gave up her heart to the Pharaoh and Cleopatra when they initiated the ceremony of eternal life. Sharifa entered a deep sleep and would not be disturbed for thousands of years.
As a human, Sharifa was originally a pyramid inspector, making sure that the pyramids met the Pharaoh's standards. When she felt the charm and attraction of these giant buildings, she decided to step onto the construction ground and learned all about construction. She took any kind of work going on; news of her ability and renown eventually spread to the Royal Family.
She eventually developed a series of construction golems, which greatly sped up the construction of the pyramids. The Pharaoh rewarded her with the role of honorary Priestess for her services. As such, she began exploring architecture, and despite having lost her heart, shows immense curiosity towards present-day architecture and vehicles.
One of these golems serves as her mount and can launch spiky sand projectiles and charge itself with electricity to electrocute opponents. Since she lacks a good staff (as she was an honorary priestess), Sharifa uses an ornamental hammer to instruct her golem.
Civilian homes protect the lives of the people; temples protect civilizations. Statues are symbols of honor. Tombs bless the reincarnation of the dead. To her, construction was the meaning of her life and her way of expressing her art.
Gameplay – She enters the battlefield with 3 stacks of Protection Seal and some DEF buffs. She quickly fires her sand bullets when needed, along with slamming the ground with her Guardians Power skill to decimate the enemy. Her Ultimate is her survival tool. It provides a protective shield to her and one of her allies, which, upon depleting or being broken, stuns the attacker for a duration depending upon the skill Lvl.
Most of the Revolution Army has been made up of Heroes from the Eastern Realms who were once part of the Alliance and left to stay away from the war after being betrayed and defeated. It took many years for these Heroes to come back and band together to make the Revolution Army and defeat their opponents.
One Prime example is Red, who is the original leader of the Red Goblins. But his whole Army was killed one by one by the mysterious Man that since then, he couldn't find and revenge took over him. Not until he met other stragglers of the Alliance, he let go of the vengeance and finally joined and banned together Revolution Army to bring peace to the World.
Following are the main protagonists in the Revolution Army:
Jin
Red
Let's discuss both of them in detail.
Stats are at Level 240 |
|
Army |
Revolution Army |
Role |
Assault |
Trait |
Melee |
Type |
Rush Unit |
HP |
925k |
ATK |
100k |
DEF |
14k |
Power |
331k |
Gender |
Female |
Origin |
Eastern Realm |
Birthday |
Unknown |
Height |
158 cm |
Weight |
43 kg |
Special Skills |
Sword Mastery |
Blood Type |
Unknown |
Affiliation |
Red Goblin Army |
Hobby – Knife maintenance.
Skills:
Genius Trait – Burning Blade: ATK DMG of each attack is increased by 0.5%
Lone Wolf: Gains Rapid Speed when there are no allies nearby.
Dagger Slash (Active) – Leap to the target ahead and slashes, dealing 300% ATK DMG. At Lvl 2 and 4, she increases her dodge after using the skill, while at 3 and 4, she increases the DMG she deals.
Iris Sword (Active) – Launches a flurry of slashes that deal 350% ATK DMG in total and reduces the target's DEF by 20% for 5 secs. DMG increases with each Lvl, while at Lvl 2, she can stun the enemy for 0.3 secs each attack.
Prison Blade (Ultimate) – Leap to the target ahead and slash multiple times, dealing 720% ATK DMG and knocking the target up with the last strike. At Lvl 2, the DMG she deals increased, while at Lvl 3, skill activation increases the ATK DMG by 20% for 5 secs.
Flash Blade (Passive) – Burning Blade’s effect increases by 1.5x and 2x at Lvl 2.
Exclusive Weapon – Long King Pill:
HP 50%
ATK 50%
Dodge 20
Info: A pair of swords entrusted by a Swordsman from the Eastern Realm. These magnificent weapons are the result of Blade's diligent training, but such unparalleled sharpness is due to the swords themselves. Its name comes from the shapes resembling the fangs of a lion.
Skill – Blade Out: When the Blade leaves the Sheath, increase ATK by 10%. When the Blade is in the Sheath, it increases the DEF by 10% and restores 3% of max HP every sec. ATK and DEF increase with Lvls.
Background – The lady swordmaster from the Eastern Realm possesses excellent sword technique and can unleash a Slash Attack. Even the most skillful warrior can't see through her sword attack.
To hide from the expanding war, she left the Alliance and ventured into a no man's land to hone her skill. She is not good at socializing, but surprisingly, she can't get along well with the creatures on the island.
Therefore, if someone dares to step into the island, she will get rid of them without mercy. In reality, she only decides to perfect her swordsmanship for her comrades. She is a very kind and understanding girl.
Gameplay – Leaping and slashing is her game while she is on the battlefield, and the enemies stand no chance against her as she prances about while slashing. She slides along the lane to lane, killing whoever stands in her way, and the Ultimate is the big cherry on top of what she can do.
Stats are at Level 240 |
|
Army |
Revolution Army |
Role |
Assault |
Trait |
Melee |
Type |
Rush Unit |
HP |
1234k |
ATK |
93k |
DEF |
13k |
Power |
330k |
Gender |
Male |
Origin |
Unknown |
Birthday |
Unknown |
Height |
Unknown |
Weight |
Unknown |
Special Skills |
|
Blood Type |
|
Affiliation |
|
Skills:
Genius Trait – Battlefield Helper: (Battlefield Entry Effect) summon a small robot Helper upon entering the battlefield. The robot helper will occasionally heal Red for 20% HP.
Stored Energy Lightblade: Each phase's Sacred Sword Release increases Red's Rapid Speed by 10. Overall DMG increased by 10%
Sacred Sword Release (Active) – Red spends 200 energy to unleash 1 phase of Sacred Sword Release for 14 secs (5 phases in total). Once the Sacred Sword Release is fully unleashed, Red will expel 100 of the target’s energy per attack. Lvl 2 increases the expelled Energy, Lvl 3 increases the duration of the Release.
Blitz (Active) – Red attacks forward with a Whirlwind slash, dealing a total of 270% ATK DMG, and weakens the enemy by 50 energy per enemy. Total DMG increases at Lvl 2 and 4, while at Lvl 3, expended energy is increased.
Sacred Sword – Meteor Sunset (Ultimate) – Red stabs forward, dealing 250% ATK DMG. Then unleashes a powerful light beam, dealing 500% ATK DMG to all the enemies in front of him and unleashing 3 phases of Sacred Sword. At Lvl 2, the DMG increases, and at Lvl 3 adds weakness, reducing the enemy's Energy regen by 50% for 5 secs.
Energy Compression (Passive) – Stored Energy Lightblade's effect increases by 1.5x and 2x at Lvl 2 of the skill.
Exclusive Gear – Spirit Blade:
HP 50%
ATK 50%
Rapid Speed 20
Info: A Lightblade developed by the Revolution Army, code-named RB-4000R. It has a powerful supernatural ability and enhances the will to fight of Red. The sharpness of the Blade will continue to improve; however, the length will remain unchanged. This sword is difficult to master, making Red the only one capable of wielding it.
Skill – Rapid Charge: Each use of Sacred Sword Release unleashes 2 phases, which increases with the skill Lvl increase of this skill.
Background – He is one of the Revolution Army representatives and the original leader of the organization known as the Red Goblin. Very few people know his real name. His allies affectionately refer to him as Red. They all admire him greatly. A man wiped out his organization, and he lost many close allies.
He never has once stepped on his journey to exact revenge on that Man. A few times in the past, Red could have exacted revenge on that Man when he was in a desperate situation, but because of his ability to freely move between time and space, there is little he can do, making him one step short always.
Although he felt desperate to fight with an enemy like this, he continued his training to get stronger and managed to master a great power. However, he began to realize that just relying on himself alone, defeating the Man, would be extremely challenging, so he slowly searched for allies on his journey. He came across a female swordsman who trained him more.
Anytime he wasn't training, he would use that time to gather intel for his revenge, his expression became unchanging, and he showed signs of anxiety, people become concerned that he has become obsessed with his idea of vengeance, perusing his target, seeking power at some point along the way, the smile faded from his face. The only reason for existence became revenge.
The ones that managed to bring him out of these negative thoughts of his revenge were his allies and partners. He started to recognize the importance of his allies, and he decided that his vengeance would not imprison him, but he would defeat that Man for the sake of his current ally's safety as well.
The Ptolemaic Army's motives are a mystery but are likely focused around world annihilation and eventual submission of all reality and timelines to their Dark god. Despite their technological advancements, they are presumably trying to achieve their goal through the use of supernatural forces, given their large involvement in mysterious practices. Their sect-like structure and the great number of cultists and wizards in their ranks seem to confirm all this.
Their specialties are espionage, sabotage, warfare, invasions, mysticism, and dark magic. It is unknown how long ago the Ptolemaic Army had been in existence, but their first notable operation was to raid a Regular Army facility responsible for creating Metal Slugs. During this operation, someone stole a disc containing data on the Metal Slugs, and the Ptolemaic Army became the first Army to utilize Metal Slugs other than the Regular Army. This disc also contained info on the Rebel Army's vehicles, which they used and modified.
The Regular Army tracked down groups of the Ptolemaic Army to an area known as the "Corridor of Fire." Ptolemaic soldiers were found in the area, and it seemed that they had allied themselves with local natives. The P.F. Squad and the S.P.A.R.R.O.W.S. attack the Ptolemaic's position to recover the secrets and destroy the paramilitary syndicate in one fell swoop.
After the "Corridor of Fire" mission, a few natives come across a cultist mask, which fell from the sky. Confused with what to do, one of them puts it on and gets struck by blue lightning, which awards him unique abilities. During the 3rd and 4th missions, the group encounters a masked shaman with a red hood, wearing the same mask and commanding the lower ranks. Whether or not he was the same local as before is a mystery, but it seems he gained power and soon controls the Ptolemaic Army. The short mission after the first mission does not make this clear.
The following missions take both squads to other four locations where units of the Ptolemaic Army are stationed. These include a Ptolemaic Slug production facility in Brazil, a Ptolemaic naval base that led to a secret underwater production facility, and an abandoned warehouse in New York that the Ptolemaic Army was using as a battle armor production facility.
The main Heroes of the Ptolemaic Army are as follows:
Mira
Mizuna
Let discuss both of them in detail below.
Stats are at Level 160 |
|
Army |
Ptolemaic Army |
Role |
Assault |
Trait |
Long-Range |
Type |
Special Unit |
HP |
1121k |
ATK |
98k |
DEF |
11k |
Power |
327k |
Gender |
Female |
Origin |
Unknown |
Birthday |
3 |
Height |
173 cm |
Weight |
65 kg |
Special Skills |
Magic |
Blood Type |
Unknown |
Affiliation |
Wizard in Ptolemaic Army |
Skills:
Genius Trait – Nirvana: Mira can revive 1 time after receiving Fatal DMG.
Absolute Trial: Mira's ATK increases when she has less HP(max 20%) ATK.
Annihilation Vortex (Active) – Mira summons a Black Tornado under the target, dealing 200% ATK DMG and inflicting 5% ATK as Black Tornado DMG every sec. The flames cannot be dispelled. Lvl 2 and 3 increase the Tornado's DMG while Lvl 4 inflicts more stacks of Burn, which are max 10 stacks.
Divine Evocation (Active) – Mira obtains a shield equal to 20% of max HP for 10 secs. While shielded, Mira's ATK increases by 10%, Rapid Speed by 10, and Crit rate by 10%. When the shield ends or is broken, deal special DMG equal to 20% of current HP to all enemies (max 750% ATK DMG). Stats boost increase with each skill Lvl of Divine Evocation.
Phoenix Flight (Ultimate) – Mira summons the Holy Phoenix by singing. When it flaps its wings, it conjures up fiery pillars, dealing 350% ATK DMG to all the enemies, which increases with each skill Lvl.
Immortal Spirit (Passive) – Absolute Trial effect increased to 1.5x and upon skill Lvl up, 2x.
Exclusive Gear – Hand of Blackflame:
HP 9%
ATK 9%
Rapid Speed 20
Info: Mira's able to manipulate a black flame infused with the soul of a victim sacrificed in an unholy ritual. It follows her will and enrages into a pillar of black flame.
Skill: Locked.
Background – A mysterious wizard that has a high ranking among Ptolemaios' concealed soldiers, Mira is Ptolemaios' daughter from the future, containing immense power. She uses them to oblige the Ptolemaic Army. She carries a small ray gun that fires a small laser and can use her "Infinity Corridor" to capture enemies within, where she kills them off.
Her identity is unknown, as she always dons a mask to cover her face. Very few have known her actual face, giving her a shroud of an enigma until she took it off much later to save her father. She is very dangerous, despite her cheerful-like demeanor.
Mira is responsible for human experimentation in Ptolemaios' cult, having done so on Simon, Achetto, Damian, and Sally.
Gameplay – Mira enters the battlefield with increased DMG buff. She starts the combat by summoning her Black Tornado under the enemy. Her ultimate summons more than one Black Tornado on multiple locations on the battlefield. Her Divine Evocation keeps her safe from harm as it provides her with a healthy shield for 10 secs.
Stats are at Level 240 |
|
Army |
Ptolemaic Army |
Role |
Support |
Trait |
Long-Range |
Type |
Special Unit |
HP |
1234k |
ATK |
90k |
DEF |
14k |
Power |
331k |
Gender |
Male |
Origin |
Eastern Realm |
Birthday |
Unknown |
Height |
186 cm |
Weight |
75 kg |
Special Skills |
Water ninjutsu |
Blood Type |
Unknown |
Affiliation |
Ninja in Ptolemaic Army |
Hobby – Pursuing a Ninja fleeing.
Skills:
Genius Trait – Hijitsu – Healing Water: (Battlefield Entry Effect) All allies receive Healing Water, recovering 5% of missing HP.
Hijitsu – Eagle Eye: When Mizuna is on the battlefield, it increases each ally's Accuracy by 30.
Suiton – Shark Blast (Active) – Mizuna summons a shark to charge forward, dealing 100% ATK to enemies. DMG dealt is increased with each skill Lvl, while at Lvl 4, the Shark absorbs 15 of the enemy's dodge for Mizuna.
Suiton – Hot Spring (Active) – Mizuna summons healing springs under the ally's healing HP equal to 20% of ATK 7 times. This healing further increases at Lvl 2 while also removes debuffs at higher Lvls.
Suiton – River’s Breath (Ultimate) – Mizuna summons a water clone army to charge forward. Each clone heals each ally in their path by 5% HP and deals 35% ATK DMG to the enemies. The healing and ATK DMG increases with each skill Lvl.
Water Affinity (Passive) – Hijitsu – Healing Water effect increased with each Lvl.
Exclusive Gear – Suiton Channeling Scroll:
HP 4.5%
ATK 4.5%
DEF 4.5%
Dodge 20
Info: A scroll necessary for Mizuna to summon Arcane Power. This mark of the Ninja from Mizuna's village allows him to summon sharks to consume his enemies. Additionally, he can also use it to quench his thirst during the long journey, making it quite convenient.
Skill: Locked.
Background – A young ninja born in the Eastern Realm that specializes in water ninjitsu. He is formerly tasked with perusing fleeing ninjas but was defeated by Yoshino.
After Yoshino discovered Mizuna's ninjitsu prowess, she arduously trained and pushed him to his limits. Gradually his ninjitsu improved, and he eventually joined the Ptolemaic Army. Although he was overworked each day, he remained silent.
Despite being earnest in his intentions, his naivety would often cause him to lose sight of his goal and even be friendly with his enemies. His intensive training allowed him quickly to master water ninjitsu, allowing him to easily bend water to his will and even control sharks to attack enemies.
Gameplay – Mizuna sprints to the battlefield with super-human speeds and unleashes his sharks on the enemy. He summons pools of healing under his allies when needed as the battle progresses. He doesn't shy away from throwing a chakra-infused shuriken at his enemies whenever he gets a chance, which shreds through the frontline enemies. His Ultimate is both a blessing and a curse on the battlefield. A blessing because the summoned warriors heal his allies and a curse because all the enemies hit will receive tons of DMG.
This guide is the only comprehensive resource of Metal Slug: Commander on the web. You can read the most important detail of each Commander here to give you a detailed overview before spending resources on each of the Heroes and why you should use them.