Tears of Themis is an ideal game that is free to play. This game deals with an exciting story that flows this the formation of the visual novel. You can see different mechanics, and you have to investigate a crime scene to gather more evidence. There, you will find several chapters which will end at the trial in the court. There you will find different card battles and debates also.
When you are completing the chapters, you will see NXX Headquarters. That will appear when you unlock the Main Story 04-02. There, players have the chance to collect more resources. You will see a level up of the NXX Headquarters when you get extra stats. So, there is pretty high importance among the NXX Headquarters. Now, let us see more details and the advantages that you can get from the NXX Headquarters. Here download Tears of Themis on PC and enjoy the offers from NXX Headquarters.
Headquarters level
You will see different levels that you can use to unlock the available features of the headquarters. To get the Headquarters EXP, you have to use the upgrading cards. You will need some tasks which will appear only for some rarities. You can get various amounts of points that you can get according to the rarity. We can identify them as follows.
- For the task of acquiring the card, you want these EXP. They are three from R, eight from SR, and 15 from SSR.
- To enhance a card to level 40, you want these EXP. They are two from R, two from SR, and three from SSR.
- To enhance a card to level 70, you want these EXP. They are three from R, three from SR, and four from SSR.
- To enhance a card to level 100, you want these EXP. They are no R, five from SR, and five from SSR.
- To evolve a card one time, you want these EXP. They are two from R, two from SR, and three from SSR.
- To evolve the card two times, you want these EXP. They are no R, four from SR, and five from SSR.
- To upgrade a card one time, you want these EXP. They are one from R, three from SR, and five from SSR.
- To upgrade a card two times, you want these EXP. They are one from R, three from SR, and five from SSR.
- To upgrade a card three times, you want these EXP. They are one from R, three from SR, and five from SSR.
- To upgrade a card four times, you want these EXP. They are one from R, three from SR, and five from SSR.
When you open new Headquarters levels, you will get extra upgrades. They are Resource Requisition and File Room. Another one is the Study room. When you complete the Main Story Episode 4-15, you can unlock the Study Room.
- From Headquarters level one, you will need 30 EXP to move to the next level. For the upgrades, you will need 2000 Stellin and 6 Oracle of Justice ll as Resource Requisition l. There is a need for Level B cases and four Simultaneous case analyses for File Room l and 20 Max CL for Study Room l.
- From Headquarters level two, you will need 30 EXP to shift to the next level. You will need 2400 Stellin and 8 Oracle of Justice ll as Resource Requisition ll for the upgrades.
- From Headquarters level three, you will need 30 EXP to shift to the next level. There is a need for Level A cases and four Simultaneous case analyses for File Room ll for the upgrades.
- From Headquarters level four, you will need 60 EXP to shift to the next level. For the upgrades, you will need 30 Max CL for Study Room ll.
- From Headquarters level five, you will need 60 EXP to shift to the next level. For the upgrades, you will need 2800 Stellin and 10 Oracle of Justice ll as Resource Requisition lll.
- From Headquarters level six, you will need 60 EXP to shift to the next level. For the upgrades, there is a need for level S cases and four Simultaneous case analyses for File Room lll.
- From Headquarters level seven, you will need 90 EXP to shift to the next level. For the upgrades, you will need 3200 Stellin and 12 Oracle of Justice ll as Resource Requisition lV.
- From Headquarters level eight, you will need 90 EXP to shift to the next level. For the upgrades, you will need 40 Max CL for Study Room lll.
- From Headquarters level nine, you will need 90 EXP to shift to the next level. You will need 3600 Stellin and 14 Oracle of Justice ll as Resource Requisition V for the upgrades.
- From Headquarters level ten, you will need 120 EXP to shift to the next level. For the upgrades, there is a need for level S cases and five Simultaneous case analyses for File Room lV.
- From Headquarters level eleven, you will need 120 EXP to shift to the next level. You will need 4000 Stellin and 16 Oracle of Justice ll as Resource Requisition Vl for the upgrades.
- From Headquarters level twelve, you will need 120 EXP to shift to the next level. For the upgrades, you will need 50 Max CL for Study Room lV.
- From Headquarters level thirteen, you will need 150 EXP to shift to the next level. For the upgrades, there is a need for File Room V.
- From Headquarters level fourteen, you will need 150 EXP to shift to the next level. For the upgrades, you will need 60 Max CL for Study Room V.
- From Headquarters level fifteen, you will need 150 EXP to shift to the next level. For the upgrades, File Room lV.
- From the Headquarters level sixteen, there is a need for 70 Max CL for Study Room Vl for the upgrades.
If you are still a beginner at this game, you can refer to our Beginner Guide to understand the basics of the gameplay with Tears of Themis.
NXX-OS
From the NXX organization, players can see the System log and case files. It includes their personnel files and ongoing NXX cases. Even the completed cases from the Main story will also appear there.
Resource Requisition
It is essential to keep the NXX investigations confidential. So, you have to use an alias. If not, you can use a shell company whenever you are funding or resources. There will be automated requests every hour. This will appear for Stellin and Oracle of Justice ll. If you like, you can select both. With the increase of the HQ level, there is an increase in the base amount return on each request. You can choose half amount of both of them.
- For HQ level one, there will be Resource Requisition l with 2000 Stellin and 6 Oracle of Justice ll.
- There will be Resource Requisition ll for HQ level two with 2400 Stellin and 8 Oracle of Justice ll.
- There will be Resource Requisition lll with 2800 Stellin and 10 Oracle of Justice ll for the HQ level five.
- For HQ level seven, there will be Resource Requisition lV with 3200 Stellin and 12 Oracle of Justice ll.
- There will be Resource Requisition V for HQ level nine with 3600 Stellin and 14 Oracle of Justice ll.
- There will be Resource Requisition Vl for the HQ level eleven with 4000 Stellin and 16 Oracle of Justice ll.
When you complete a request, there will be a resource request reward slot till the player claims it. At the start, there will be three slots. That means the players can go for 12 hours. They can go till all of them are filled, and no further resource requests start automatically. There will be some extra slots also. You can unlock them from Headquarters level 2. Level 7 and level 11.
For that, you have to push the maximum to 24 hours and increase the rewards. If not, you have to unlock additional resource requisition as a condition for this. When you buy the Monthly pass, you get a chance to unlock an extra slot. Players can use seven slots for a maximum amount.
File room
Data gathered from the Big Lab has labels increase with the missing person and the mental illness cases in Stellis during the last three years. So, you have to analyses the case carefully to find the root cause. Players can get Research materials and Impression items from this room. There are case levels and corresponding numbers to the case analysis. It will go up with the increase of the HQ level.
- For HQ level one and the File Room l, you will see Case Level C- Level B. it will conduct four simultaneous Case Analyses.
- For HQ level three and the File Room ll, you will see Case Level C- Level A. it will conduct four simultaneous Case Analyses.
- For the HQ level six and the File Room lll, you will see Case Level C- Level S. it will conduct four simultaneous Case Analyses.
- For the HQ level ten and the File Room lV, you will see Case Level C- Level S. it will conduct five simultaneous Case Analyses.
When the players begin with the slot of four case analyses ranging from Level S to Level C, it consumes 4-6 hours to complete. There is a quality and the quantity of the items expect by the level. You can refresh one case at a time. The highest amount of refreshing times per a day will be three. Although the levels stay the same, there will be a change in the drop. When you buy the Monthly pass, it will unlock the extra case analysis slot.
- For Case Level S, there will be 60 research materials. As the items of Impression lll, you will need Passkey, Stud Earring, Ceramic Teacup, Gilded Poker cards, Model Handgun, Senior Attorney's badge, Smart glasses, and Poetry collection. It consumes 6 hours to complete, and you will need Level 40+ cards.
- For Case Level A, there will be 30 research materials. As the items of Impression lll, you will need Bluetooth Earpiece, Touch stylus, Pocketwatch, Voice recorder, Sapphire cufflinks, Tile clip, Pill organizer, and Multipurpose military knife. It consumes 4 hours to complete, and you will need Level 25+ cards.
- For Case Level B, there will be 20 research materials. As the items of Impression ll, you will need Block component, Oil-painting tools, Wooden gardening spade, Vinyl record, Tablet, Fountain pen, Bag of dried fish, and Wide-angle lens. It consumes 4 hours to complete, and you will need Level 10+ cards.
- For Case Level C, there will be ten research materials. You will need Impression I items. It consumes 4 hours to complete, and you will need Level 1+ cards.
Apart from this, players need to assign a Card for every analysis. You have more chances of performing a deep analysis when you have a high level and rarity of cards. If you do a successful deep analysis, you can get three rewards for that case analysis.
Study Room
When you unlock the episode 4-15 in the main story, this will appear. Using the research materials available in the Study room, you can increase the Confidence Level. There will be 20 CL as the cap in every Study Room of the players. This will enhance with the increase of the Headquarters level.
- At HQ level one and the Study Room l, there will be 20 CL caps.
- At HQ level four and the Study Room ll, there will be 30 CL caps.
- At HQ level eight and the Study Room lll, there will be 40 CL caps.
- At HQ level twelve and the Study Room lV, there will be 50 CL caps.
- At HQ level fourteen and the Study Room lV, there will be a 60 CL cap.
- At HQ level sixteen and the Study Room lV, there will be 70 CL caps.
Confidence level
To level up the Confidence level, you need Research Materials from the File Room. Through each level, you can get Confidence Points, and it will increase the base HP level of the players. The requirement of EXP and HP gained for the next level are these formulas.
- The required amount of EXP to the next level = required level of EXP in the previous level + ceiling {(CL+1)/10} *40.
- The HP gained = HP level during the last level + ceiling (CL/10) *100
For example, at the 21st level, the formula will be 1160+ceiling (22/10) *40. That means 1160+3*40= 1280 EXP. So, 1280 EXP is the required amount for the next level. The HP gain calculating formula is 3000+ ceiling (21/10) *100. That means 3000+3*100 = 3300 HP. That means the HP gain in the next level is 3300.
Talents
To learn talents, you can use Confidence Points, and there will be a cost of 1 CP for the leveling up of the talents. You will see talent buffs that will support you during the debates. For example, influence or attack and defense will boost the player. The talents can order in a skill tree. There will be minimum CL levels that are needed for unlocking. Some tales need prior entry into the skill tree. You can raise that before the rise of talent.
- There will be a need to boost the Influence of Empathy cards for CL level one by 4, 7, and 10%.
- There will be a need to boost the Influence of Intuition cards for CL level one by 4, 7, and 10%.
- There will be a need to boost the Influence of Logic cards for CL level one by 4, 7, and 10%.
- There will be a need to boost the Defense of Empathy cards for the CL level five by 8, 14, and 20%.
- There will be a need to boost the Defense of Intuition cards for the CL level five by 8, 14, and 20%.
- There will be a need to boost the Defense of Logic cards for the CL level five by 8, 14, and 20%.
- There will be a need to boost damage dealt with Empathy arguments by 4, 7, and 10% for the CL level ten.
- There will be a need to boost damage dealt with Intuition arguments by 4, 7, and 10% for the CL level ten.
- There will be a need to boost damage dealt with Logic arguments by 4, 7, and 10% for the CL level ten.
- There will be a time reduction of the upcoming logical thinking for the CL level ten by 20, 35. 50%.
- There will be a grant of 20% opportunity for the CL level ten to minimize upcoming logical thinking by 16, 28, and 40%. This will happen after the trumping an argument.
- For CL level fifteen, there will be a damage reduction of the Empathy argument by 4, 7. 10%.
- There will be a damage reduction of the Intuition argument by 4, 7. 10% for the CL level fifteen.
- There will be a damage reduction of the Logic argument for CL level fifteen by 4, 7. 10%.
- There will be an HP recovery for the CL level twenty by 1, 2, and 3%. This will happen after the re-organizing of the cards.
- For the CL level twenty, there will be an HP recovery by 1, 2, and 3% of damage dealt. This will happen after refuting an argument.
- There will be a chance of 5, 10, and 15% of HP recovery for the CL level twenty. This will happen after the trumping an argument.
- For the CL level thirty, there will be boost damage dealt by 8 and 15%.
- For the CL level thirty-five, there will be a boost influence of 1% for two rounds. This will happen after the trumping an argument.
- There will be a restore of HP to 10% for the CL level forty when the HP level drops to 0.
Logical thinking talents
This means the thought bubbles, which you can see during the MC's head at debates. It will commence to fill up at 50%. When a player uses a card, it will fill back to 50% even without talent. As the talent reduces with the next logical thinking, it will fill again by an amount of the given talent. In phases where it reaches 100%, you can make two turns in a row. There will be no enemy counterattacks between that. There are some trigger effects of the talent skills as follows.
- To refresh the deck, you can refer to re-organizing cards.
- To destroy an argument, you can refer to Refuting an argument,
- To attack an argument with the attributes of increased effectiveness, you can refer to trumping an argument. For example, you can use a logical argument to an argument of empathy.
Recommended talent order
It is said to prioritize the offensive skills as there are limited mechanics of turns in the debates. You have to hit the enemy hard other than trying the defensive turtle. It has warranted that if an enemy kills a player, you can select talent skills after the offensive skills.
- Firstly, you can use the talent to boost the influence of Attribute cards by prioritizing the offensive skills.
- Secondly, you can use the talent to boost the damage dealt by Attribute cards by prioritizing the offensive skills.
- From three to five, you can minimize the time of upcoming logical thinking using refuting an argument, boost the damage dealt of Attribute cards, and recover HP similar to 1, 2, 3% of the damage after refuting an argument.
- Sixthly, you can use the boosted damage dealing by prioritizing the skill unlocked at 30.
- Finally, you can use any talent.
Conclusion
Tears of Themis is an adventurous game where you have to investigate the criminal case. During your investigations, you have to deal with NXX Headquarters with the unlock of Main story levels, so there are several factors that you have to consider about the NXX Headquarters, as we discussed through this article.