2021-07-11
Dragalia Lost is a swipe-based action RPG about the bonds that humans and dragons share. Conquer your enemies with a variety of effective attacks and special abilities, including the capacity to change into a dragon yourself!"
Over 60 voiced actors are ready to help you on your quest. DAOKO, a Japanese artist, composed the music for Dragalia Lost.
Her enthralling musical score adds to the uplifting gaming experience!"
Here are some basics about the wyrmprints
Depending on the spaces for their weapon, each explorer can equip up to 5 wyrmprints. These slots are split into gold and blue slots, with gold trying to take only 5 Icon wyrmprints and blue taking 3 or 4 Icon wyrmprints.
A "max" value and all your print loadout cannot be surpassed for wyrmprints that enhance the same stat. Equipping a 20 percent skill harm print and a 30 percent skill damage print, for example, will not result in 50 percent damage but will instead be capped at the maximum value of 40 percent skill damage.
When a wyrmprint is unlinked twice in the update menu, its abilities and presence can be improved. At a maximum of four unbinds, the talents will be enhanced once more.
Some wyrmprints have direct exposure to an Affinity, which grants additional abilities if the adventurer has enough prints of that Affinity in their loadout. Affinity Rewards are not subject to the above-mentioned wyrmprint stat caps.
Wyrmprints are typically available in three forms:
Icon Resource Eldwater in the Shop - This is the primary method for obtaining Wyrmprints. Except for limited edition prints, all prints will be available for purchase in the shop in exchange for Eldwater. The cost varies according to the rarity of a Wyrmprint, which is listed below.
Rarity |
Cost |
5 |
4000 |
4 |
2000 |
2 |
200 |
Wyrmprints are frequently given out as quest rewards at events, and some of these designs are only available during the event. The value of these prints varies greatly, but they're relatively easy to obtain and inexpensive to upgrade.
Wyrmprints are attached to your current weapon's slots. These slots are divided into two categories: Gold slots and Blue slots. The number and type of available spaces to you will differ depending on your weapon, and you'll need to unlock a place with materials. More information can be found in the Weapon Crafting article.
Weapon Rarity |
Gold slots |
Gold slots |
Gold slots |
Blue Slots |
Blue Slots |
2 rarity |
✓ |
X |
X |
✓ |
X |
3 rarity |
✓ |
X |
X |
✓ |
X |
4 rarity |
✓ |
✓ |
X |
✓ |
X |
5 rarity (non-elemental) |
✓ |
✓ |
X |
✓ |
✓ |
5 rarity (elemental) |
✓ |
✓ |
Unlockable |
✓ |
✓ |
6 rarity |
✓ |
✓ |
Unlockable |
✓ |
✓ |
When you empower various wyrmprints that give the same stat, they stack around each other up to the effect's cap. The caps don't care how you got the effect; they only care about restricting the overall effect. Equipping 400070 Levin's Champion (70 percent HP = 10% Crit Rate) and 400050. Dueling Dancers (15 combos = 10% Crit Rate) will stack up to the Crit Rate maximum of 15%, instead of 20%.
There are two types of effects: passive and buff.
These effects will exhibit the above-mentioned shared-cap behavior.
These effects will not have shared caps unless they use the same name. Strength Doublebuff + Strength Doublebuff, for example, will share a cap, but Strength Doublebuff + Dragon's Claws will not. Buffs will appear as a blue-bordered buff icon underneath your skills, with a time duration mentioned in the explanation.
In general, you should avoid overlapping a specific stat because it wastes a slot that could have been used on a different stat.
Would you mind keeping in mind that wyrmprint caps ONLY apply to wyrmprints? Any innate talents of your adventurer will stack with wyrmprints indefinitely.
Effect |
Shared cap |
Skill Damage
Skill Damage Full HP = Skill Damage I(Sword) Skill Damage (Dagger) Skill Damage (Axe) Skill Damage (Lance) Skill Damage (Bow) Skill Damage (Wand) Skill Damage (Staff) Skill Damage (Manacaster) Skill Damage
|
40% Skill Damage |
Strength
|
20% Strength |
Critical Rate
Flurry Devastation
|
15% Critical Rate |
Critical Damage
|
25% Critical Damage |
HP
|
15% HP |
Defense
|
20% Damage |
Recovery Potency
|
20% Recovery Potency |
Dragon Haste
|
15% Dragon Haste |
Dragon Time
|
20% Dragon Time |
Dragon Damage
|
18% Dragon Damage |
Player EXP
|
10% Player EXP |
Some wyrmprints will have an Affinity, which will award you a bonus if you equip good prints with the same Affinity. Supplying two prints with Icon Lance Affinity, for example, will grant a bonus +5% Force Strike Damage. It should be noted that this bonus disregards the stat caps that wyrmprints usually are subject to.
A few of these effects are beneficial, but they should be viewed as a secondary goal. It's not good enough to justify equipping a slew of bad prints to get an Affinity Bonus; having prints with positive benefits in their own right must take precedence when designing builds. If you can get a Bonus, that's fantastic, but if you can't, don't ruin your build for it.
Prints can be upgraded in the same place as weapons in the upgrade menu. There are four ways to improve your prints:
Growth HP & Strength - As the name suggests, upgrading HP & Strength boosts a wyrmprint's stats.
There is a limit to upgrades a wyrmprint can receive based on its rarity and the number of unbinds it currently has:
Unbinds |
2 Rarity |
3 Rarity |
4 Rarity |
5 Rarity |
0 unbinds |
6 |
12 |
20 |
30 |
1 unbinds |
7 |
14 |
25 |
35 |
2 unbinds |
8 |
16 |
30 |
40 |
3 unbinds |
9 |
18 |
35 |
45 |
4 unbinds |
10 |
20 |
40 |
50 |
They are updating a wyrmprint costs, Righteous Waters, with the type and amount required per level, varies depending on the rarity of the wyrmprint.
2 Rarity |
3 Rarity |
4 Rarity |
5 Rarity |
|
|
|
|
These waters are generally challenging to farm, so you'll have to rely on event rewards to obtain them. This, combined with the fact that wyrmprint stats aren't all that important, means you shouldn't be concerned about this upgrade path until you're nearing the endpoint.
This is the essential upgrade path because obtaining 2 and 4 (max) unbinds will improve the wyrmprint's ability. The capacity is probably the only reason you'd want a print in the first place. This costs Eldwater to upgrade, with the costs differing by rarity and unbind add up as follows:
Rarity |
1st unbind |
2nd Unbind |
3rd Unbind |
4th Unbind |
5 Rarity |
6000 Eldwater |
9000 Eldwater |
9000 Eldwater |
9000 Eldwater |
4 Rarity |
3000 Eldwater |
4000 Eldwater |
4000 Eldwater |
4000 Eldwater |
3 Rarity |
300 Eldwater |
400 Eldwater |
400 Eldwater |
400 Eldwater |
2 Rarity |
10Eldwater |
10 Eldwater |
10 Eldwater |
10 Eldwater |
5 Rarity Welfare |
300Eldwater |
400 Eldwater |
Eldwater |
Eldwater |
4 Rarity Welfare |
150 Eldwater |
200 Eldwater |
200 Eldwater |
200 Eldwater |
3 Rarity Welfare |
30 Eldwater |
40 Eldwater |
40 Eldwater |
40 Eldwater |
You can also unbind your wyrmprints with Silver or Golden Keys at the cost of one key per unbind. Because the first unbind on a print is less expensive than the surviving unties, it is best to use keys on unbinds 2 - 4 to maximize value.
This allows you to enable the same print on numerous adventurers in a team, and any changes you make to the print will be replicated among these copies. More copies cost Eldwater, but the snag is that you need a lot of Eldwater - generally enough to unbind a print - to purchase one extra copy fully. As a result, only suggest potential documents after you have completed unties on a print.
Rarity |
Copy Cost |
5 Rarity |
37,000 Eldwater |
5 Rarity |
17,000 Eldwater |
5 Rarity |
1,700 Eldwater |
5 Rarity |
10 Eldwater |
5 Rarity |
1700 Eldwater |
5 Rarity |
850 Eldwater |
5 Rarity |
170 Eldwater |
These items allow you to boost your wyrmprints' HP and Strength. These stat boosts are substantial in the endgame, where every stat point matters, but they are insignificant before that point. More information, as well as drop locations, can be found in the main Augments article.
Eldwater can be obtained in a variety of ways:
Summoning a copy Adventurer will reward you with Eldwater, based on their rarity.
Adventurer Rarity |
Eldwater Gained |
5 Rarity |
Eldwater x8,500 |
4 Rarity |
Eldwater x2,200 |
3 Rarity |
Eldwater x150 |
Selling Dragons
Go to Teams -> Collection -> Dragons -> Part Ways to sell unwanted Dragons. You'll earn more Eldwater if you sell greater dragons, but be watchful not to sell anything you need.
They sell values for 0UB dragons are listed below by rarity.
Dragon Rarity |
Rupies + Eldwater Gained |
5 Rarity |
Rupies x5,000 + Eldwater x8,500 |
4 Rarity |
Rupies x2,000 + Eldwater x2,200 |
3 Rarity |
Rupies x300 + Eldwater x150 |
5 Rarity Welfare |
Rupies x5,000 + Eldwater x300 |
4 Rarity Welfare |
Rupies x2,000 + Eldwater x100 |
3 Rarity Welfare |
Rupies x300 + Eldwater x10 |
Mini-Guide to Obtaining Eldwater via Dragon Unbinds - Moonlight Stones can be redeemed in the Void section of the Shop's Treasure Trade and then used to unbind 4-rarity dragons for free. Using the data about unbinds and trying to sell provided above, you can effectively exchange easily-farmable Void Leafs for Eldwater, a very much rare resource. To go a little further, you can farm Draconic Essences to unbind 5-rarity dragons, which you can then offer for even more Eldwater if you're patient enough to have the unbinds. However, some words of caution:
This is a mode in which you can fight a static boss to see how much damage you can dish out. You'll receive a monthly cash bonus of Eldwater, which will increase depending on how many Mercurial Gauntlet floors you clear. Furthermore, you only need to clear each floor once; the process does not need to be repeated each month. The amount of Eldwater you receive is substantial, ranging from around 30,000 for early-game players to over 90,000 for high-level players. Try to enter this mode whenever you gain strength to increase your Eldwater income.
Main Campaign - Hard Mode
Clearing a chapter of the Main Crusade on Hard Mode will net you some Eldwater. Would you please keep in mind that you can only have this once per chapter (or half-chapter if it's Ch 18 or later)?
Hard Chapter Cleared |
Eldwater Gained |
Chapters 1 - 6 |
Eldwater x1,500 (each) |
Chapters 7 - 10 |
Eldwater x5,000 (each) |
Chapters 11 - 17 |
Eldwater x10,000 (each) |
Half-Chapters from Chapter 18: part 1 onwards
|
Eldwater x7,000 (each) |
EX 1-2: Battle on the Byroad - Chapter 13 While chasing wyrmprint falls is usually not suggested due to the low drop rate, Chapter 13 EX 1-2 on Very Hard complexity (also known as "Battle on the Byroad") has an unusually high drop rate for wyrmprints.
Every duplicate wyrmprint is transformed to Icon Resource Eldwater, and the median eldwater income is high enough to be far more efficient than awakening.
Both limited-time and long-lasting Event Collection events tend to give varying degrees of Eldwater.
Ragnarok X: Next Generation is an MMO RPG that necessitates a significant amount of crushing and farming to gain XP and loot. When playing in PvP mode, it can be made more accessible by using macros to regularly reading up your game, skills, and combos to the farming stage and make decisions quickly. After allowing macros, the second thing you can do to enhance your credit score and is to play these games with a game-pad controller, as doing so feels extra natural when playing an MMO RPG.
The game has crossed over with multiple series; the game has many downloads and has earned millions of dollars in revenue for the company. All Alberia royal members have the Dragon Transformation capacity, which allows them to wield a dragon's power by making a pact with a dragon to borrow their form in battle. You can visit LDPlayer for more information. To download this game, you can also visit LDPlayer.